The purpose of Kickstart This! is to alert our readers to Kickstarter campaigns entering their final week. These are the pick of the Kickstarter litter in our opinion, and if we could, we’d be personally backing every last one of these.

So take a look at these campaigns if they haven’t yet crossed your radar!

*Kickstart This! will be going on indefinite hiatus at the end of 2020. The Kickstarter-related content represented here (recommendations of current campaigns) has already been incorporated into the Twice-Monthly Update Videos. Please check out my Youtube channel, or continue to enjoy those videos as they’re posted here at this site.

Kickstart This! #308: Grand Austria Hotel: Let’s Waltz! Expansion & Deluxe Upgrade

“In the thick of the Viennese modern age, exquisite cafés are competing for customers. Inspiring artists, important politicians, and tourists from all over the world are populating Vienna and in need of a hotel room. This is your opportunity to turn your little café into a world famous hotel. Hire staff, fulfill the wishes of your guests, and gain the emperor’s favor. Only then will your café become the Grand Austria Hotel. Let’s Waltz! is an expansion that adds five modules to Grand Austria Hotel.”

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Kickstart This! #304: Core Space: First Born

“A standalone starter set in the Core Space universe featuring a terrifying new enemy, new terrain and more. Core Space is a science fiction miniatures board game. Each player takes control of a band of Traders trying to make a living in a dangerous galaxy, all the while hunted by the Purge, a semi-sentient race of humanoid machines whose sole task is to harvest worlds.”

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Kickstart This! #303: burncycle

“A puzzly infiltration game for 1-4 players, burncycle puts you in command of a team of robots in the far future. Their mission: taking down evil, human-run corporations responsible for subjugating AI under their heel. Key to this solo and cooperative experience is the idea of ‘creative action sequencing.’ During each round of play, all players will contend with a randomly drawn set of programming directives, which tell them in what order their bots are allowed to take physical, digital and command actions.”

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Kickstart This! #302: Feed the Kraken

“A hidden role deduction game, with three asymmetric factions. All players may be sitting in the same boat, but they want to navigate in different directions. The loyal sailors must bring the ship safely to mainland, whereas the pirates crave to secretly maneuver the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all.”

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Kickstart This! #301: Endless Winter – Paleoamericans

“Endless Winter: Paleoamericans takes place in North America, around 10,000 BCE. Players guide the development of their tribes across several generations—from nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game, tribes migrate and settle new lands, establish cultural traditions, hunt paleolithic megafauna, and build everlasting megalithic structures. Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round, players send their tribe members to various action spaces, and pay for the actions by playing cards and spending resources.”

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Kickstart This! #300: Dire Alliance: Horror

“Set in a world of classical horror and the first title in the Dire Alliance series of cross-compatible games, Dire Alliance: Horror is a game of tactical deck-building. Players use a hand of cards to make their fighters move, battle, gain new cards, and perform special abilities, and can only win by accomplishing the goal as described on the chosen scenario sheet. Battle Mode lets 2 players go head-to-head, and Raid Mode allows 1 to 4 players to work together to take down an A.I. controlled enemy and its minions before they achieve their nefarious goals.”

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Kickstart This! #299: Kokopelli

“Each player starts with their own deck of cards, composed of ceremony and spirit cards, along with a Village with 4 spaces. Each ceremony which has been started grants the owner a powerful ability as long as the ceremony is in play. Cards may be played anywhere in your play area, which includes not only your Village but two spaces of your neighbor’s as well. The object of the game is to gain as many victory points as possible by utilizing the unique combination of ceremony abilities and by completing ceremonies, which awards point to the player who finished it. Ceremonies have a range of abilities which will grant new ways of scoring points or expand the player’s options on how to best play their cards. The game includes more ceremonies than are used in each game, yielding a unique challenge every game.”

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