Previously, On Kickstarter… #721
(or here’s a list of what launched yesterday that might deserve a closer look)
Project: Aelderman
Designer: Johannes Rogoll
Artist: Ryan Lowe (Sea of Legends, War of Supremacy)
Publisher: Rockerl Games
Genre/Mechanisms: action points, area movement, auction / bidding, city building, economic, end game bonuses, exploration, hanseatic league, income, market, medieval, nautical, turn order: auction, zone of control
Player Count: 2-4
Solo Mode: no
Complexity: heavy
Risk: HIGH
Summary: “You embody an ambitious merchant in the medieval Hanseatic League and fight for your place at the top of the trade alliance. Through lucrative trading with other Hanseatic cities, you increase your wealth and gain more and more influence in the entire region of the North and Baltic Sea. Meanwhile, you contribute to the development of the flourishing city of Luebeck by commissioning useful buildings. Try to secure important privileges during the Hanseatic Convention in the Council Hall before your opponents take them away from you. Use your limited action points wisely to trade goods and gain wealth. But money alone will not be enough to win this strategic Euro-Game. Rather you must secure as many victory points in the form of council votes as possible through influence majorities on the sea map, your reputation in the city of Luebeck and through various privileges and luxury goods to become Aelderman and win the game.”
Base Pledge (w/shipping): $98
All-In (w/shipping): $140
Campaign Ends: 12/22
Game Ships: Sep. 2023
Funding Status: Currently at 56% with 22 days to go.
Project: Air Postal
Designers: Eric Fortunato, François-Gilles Ricard
Artist: Antoine Waterlot
Publisher: Platypus Games (The Great Race, Hydroracers: The Schneider Trophy Epic)
Genre/Mechanisms: action points, area movement, aviation / flight, connections, dice rolling, economic, exploration, investment, movement points, movement template, network and route building, racing, set collection, simulation, transportation, travel, turn order: pass order
Player Count: 1-5
Solo Mode: yes
Complexity: medium-light
Risk: HIGH
Summary: “Built around a solid historical context highlighting the pilots of the time, men and women with incredible destinies, as well as the most famous civilian airplanes of the 20s and 30s, some of which are still flying today, nearly a century after having written the most beautiful pages of aviation history in the sky. A game that deals with the peaceful, technological and heroic aspects of the world of aeronautics, and allows you to relive an epic that has become mythical: the fabulous flight of air transport. The goal of the game is to become a legendary pilot by accumulating the most Glory Points. Glory Points are earned during the game by flying to a Stage City, completing an Objective, and achieving a world-first flight. In addition, at the end of the game players also earn Glory Points based on the technological level of their aircraft and the amount of money they have. On their turn a player must perform one of the following three actions: take an objective card and collect income; improve aircraft or change it; or load your aircraft, refuel, fly, and deliver passengers or goods. During a flight, roll the dice corresponding to the colors of the course. The length of the route, fuel used, endurance of the pilot, and reliability of the engine will allow you to cover the distances or not.”
Base Pledge (w/shipping): $91
All-In (w/shipping): $128
Campaign Ends: 12/20
Game Ships: June 2023
Funding Status: Currently at 63% with 20 days to go.
Project: The Cursed Throne
Designer: Luís Brüeh
Artist: Luís Brüeh
Publisher: Brueh Games Inc.
Genre/Mechanisms: animals, area majority / influence, expansion, fantasy, hidden victory points, modular board, mythology, open drafting, solo / solitaire game, tableau building, variable player powers
Player Count: 1-4
Solo Mode: yes
Complexity: light
Risk: medium-high
Summary: “Pick from 4 asymmetric factions and draft to summon new yokai making the most efficient night parade. Every round, activate one of your parades to send meeples to haunt the islands, move around and fight each other. As soon as an island have a certain number of yokai, the denizens will build a shrine to pacify them, sending your meeples back to your player area. Once one player get 5 of their shrines in play, the remaining players get a last turn, then the game ends and victory points are scored based on hidden cards to decide the winner.
The Cursed Throne Expansion brings: a new type of action – Reign: that changes effect based on which clan sits on the Cursed Throne; Spirit as wooden tokens, the Champions, the Challenge board, and more yokai to join your parades.”
Base Pledge (w/shipping): $53
All-In (w/shipping): $63
Campaign Ends: 12/19
Game Ships: Aug. 2023
Funding Status: Funded; currently at 516% with 19 days to go.
Project: Douc in Danger
Designer: Noël Campana
Artists: Thomas Gerger, Katarina Trilsbeek
Publisher: Douc in Danger Gmbh
Genre/Mechanisms: adventure, animals, apes / monkeys, asia, cambodia, card game, educational, endangered / extinct species, environmental protection / degradation, pollution, hand management, laos, memory, push your luck, take that, trees and forests, trick-taking, variable player powers, vietnam
Player Count: 2-6
Solo Mode: no
Complexity: light
Risk: HIGH
Summary: “Take turns being good rangers, nasty poachers or curious tourists, each of whom has different reasons for being in the jungle. The Poacher will hunt the doucs, putting them in danger. Which in turn puts pressure on the Ranger. The Ranger will risk it all to save Doucs. Each unsaved Douc is considered lost, and will have a negative effect on end-game scoring. The Tourists will choose how they approach the Doucs. Whether they save the Doucs or put them in danger lies in their hands. The player with the fewest lost Doucs after the game wins. Before starting each game the players must decide how difficult to make their game, as determined by the 3 danger levels. Players may choose a single danger level, or they may mix and match danger levels in each month of their game. Each danger level adds new mechanisms and strategic depth to the game. Douc in Danger supports projects for the conservation of red-shanked Doucs. It’s a new kind of species protection.”
Base Pledge (w/shipping): $31
All-In (w/shipping): $79
Campaign Ends: 12/29
Game Ships: May 2023
Funding Status: Funded; currently at 161% with 29 days to go.
Project: Ducks in Tow: The Bugs & Slugs Expansion
Designer: Stephanie Kwok (Ducks in Tow, Get Off My Land!)
Artists: Andrew Bosley (Blood Bowl: Team Manager – The Card Game, Everdell, Love Letter, Mission: Red Planet Second Edition, Tapestry), Gordon Oscar (Get Off My Land!, Town Builder: Coevorden)
Publisher: First Fish Games (Ducks in Tow, Get Off My Land!, Town Builder: Coevorden)
Genre/Mechanisms: animals, area movement, ducks, expansion, modular board, pattern building, pick-up and deliver, set collection
Player Count: 1-4
Solo Mode: yes
Complexity: light
Risk: medium-high
Summary: “In Ducks in Tow, you are walking around the park feeding the ducks their favorite food. When you feed them, they start following you and you must lead them to their favorite location in the park. When you successfully lead them to their favorite location, you take a photo with them and they waddle off to find their friends. Maybe you’ll see them again later as you continue your walk around the park. You will be completing Location Cards that will gain you points at the end of the game. Once you have completed a few Location Cards, you might be able to claim a Formation Card, which will give you additional points at the end of the game.
The Bugs & Slugs Expansion adds player boards, duck cards and bug tokens. There will be bug tokens on the board that you can collect and feed them to your ducks. The player boards and duck cards have token slots on them. Once the token slots are all filled, they grant you special abilities that can be used on your turn.”
Base Pledge: $32
All-In (w/shipping): $79
Campaign Ends: 12/15
Game Ships: Sep. 2023
Funding Status: Currently at 27% with 15 days to go.
Project: Empire’s End
Designer: John D. Clair (Cubitos, Dead Reckoning, Ecos: First Continent, Mystic Vale, Space Base)
Artist: Kwanchai Moriya (Cryptid, Dinosaur Island, In the Hall of the Mountain King, Under Falling Skies, Sidereal Confluence)
Publisher: Brotherwise Games (Call to Adventure, Overboss: A Boss Monster Adventure, Unearth)
Genre/Mechanisms: ancient, auction / bidding, civilization
Player Count: 2-4
Solo Mode: no
Complexity: medium-light
Risk: medium-high
Summary: “Players compete to keep calamity at bay. Empire’s End marries the intuitive and elegant mechanism of reverse-bidding with engine-building, long-term planning, and strategic depth. The result is a game with a quick tempo, abundant tension, and multiple challenging paths to victory. Players begin with a civilization at the height of its power. Play proceeds through a series of phases, varying as you progress through the game. During the Disaster phase, players face a common threat such as famine, a flood, or barbarians. The player who ends the bidding must take the disaster, which devastates one of their territories. With each disaster that befalls an empire, its people grow in wisdom and resilience. In the style of the modern classic game No Thanks, resources bid by all players will end up in the hands of the player who ultimately takes the disaster card. That player also gains a new ability, an innovation that reflects their empire’s ability to adapt in the face of challenging times. Each turn, players move along a progress track that dictates whether they will face a disaster or another type of phase. Players can gain new resources during Production phases, rebuild lost territories during Industry phases, and challenge one another during Military phases. At the end of the progress track, the game is concluded and the winner is the civilization with the greatest number of victory points. Intact territories contribute points, but innovations and military successes can provide alternative ways to win.”
Base Pledge (w/shipping): $40
All-In (w/shipping): $65
Campaign Ends: 12/15
Game Ships: Sep. 2023
Funding Status: Funded; currently at 182% with 15 days to go.
Project: Gin Crafters
Designer: Yu Miyazaki
Artist: Yu Maruno (100% Beef Showdwon, Sakura Hunt)
Publisher: Jugame Studio (Kamakura Collection, Perfect Hotel, Sakura Hunt)
Genre/Mechanisms: hand management, open drafting, set collection
Player Count: 2-4
Solo Mode: no
Complexity: light
Risk: HIGH
Summary: “Prove that you are a better gin crafter than other craftsmen by procuring dozens of uniquely flavored botanicals for gin, coming up with recipes and branding ideas, and skillfully combining various actions.”
Base Pledge (w/shipping): $70
All-In (w/shipping): $91
Campaign Ends: 12/21
Game Ships: June 2023
Funding Status: Funded; currently at 154% with 21 days to go.
Project: One Earth (on Gamefound)
Designer: Mohamed Al Qadi (All Time Wrestling, Conqueror: Final Conquest)
Artists: not credited
Publisher: Cation Arts (All Time Wrestling, Conqueror: Final Conquest)
Genre/Mechanisms: civilization, deck construction, economic, environmental, political, voting
Player Count: 2-5
Solo Mode: no
Complexity: light
Risk: HIGH
Summary: “Of the billions of planets in existence, none are as perfect or as beautiful as our home planet we call Earth. But Earth is in danger. Human advancements are threatening her ability to sustain life. How can we balance between our need for advancement and our planet’s ability to sustain our ambitions? Play as one of Earth’s mighty nations, competing with one another to ensure your citizens prosper and maintain the highest living standards. However, in doing so, you must also ensure you work together to ensure the sustainability of Earth and its survival. There is only One Earth, and it is our duty to protect it.”
Base Pledge (w/shipping): $39
All-In (w/shipping): $59
Campaign Ends: 1/8
Game Ships: Mar. 2023
Funding Status: Funded; currently at 113% with 39 days to go.
Project: Re;ACT – The Arts of War
Designer: Chris Lin
Artists: loxtix, Ian Olympia (Exceed Fighting System, Exceed: Seventh Cross – Guardians vs. Myths Box, Exceed: Seventh Cross – Hunters vs. Demons Box)
Publisher: Brother Ming Games (Anna’s Roundtable: The Fan Made Fire Emblem Board Game)
Genre/Mechanisms: 2 player only games, card game, card play conflict resolution, chaining, fighting, grid movement
Player Count: 2
Solo Mode: no
Complexity: medium-light
Risk: medium-low
Summary: “A 1 vs 1 grid based dueling game about different artists with super powers based on their art style. Each character comes with a unique pre-built deck of cards, all of which are either Intents, which start off a chain, or Reactions, which can be played in response to any intent or react. This react chain is resolved first in last out, and is at the heart of the gameplay. As you work to damage your opponent or control the board with your character and summons, you’ll also be competing to finish your masterpiece before your opponent, a 3 card spread of your character’s greatest work. Doing so will grant you powers of your art form’s truest expressions, and will be key to victory.”
Base Pledge (w/shipping): $68
All-In (w/shipping): $152
Campaign Ends: 12/28
Game Ships: Nov. 2023
Funding Status: Funded; currently at 254% with 28 days to go.
Project: Runar
Designer: Diego Fonseca (Black Rose Wars: Rebirth, Dungeonology: The Expedition)
Artists: Eleonora Lisi (The Breach), Giovanni Pirrotta (Black Rose Wars: Rebirth, D.E.I. – Divide et Impera, Dungeonology: The Expedition)
Publisher: Ludus Magnus Studio (Black Rose Wars: Rebirth, D.E.I. – Divide et Impera, Dungeonology: The Expedition)
Genre/Mechanisms: action / event, deck construction, fantasy, hand management, miniatures, mythology, scenario / mission / campaign game, vikings
Player Count: 1-4
Solo Mode: yes
Complexity: medium-heavy
Risk: medium-high
Summary: “Each player leads a group of three Viking Heroes who must survive the icy northern lands – populated by strange and dangerous creatures – while attempting to recover mythical Runic Gems and precious divine objects. Opposing Heroes will stand in your way as your Vikings try to prove their worth to the Asgardian Gods, hoping to be chosen to fight alongside them in the final battle. A Runar campaign unfolds over five games in which players will face gradually more complex and always different scenarios. Each player will use their Actions Deck, made up of the cards of each of their three Heroes, to activate the Vikings under their control, influence the course of the game, and unleash their powerful Skills and Talents. By taking advantage of the Tactics at their disposal, each player can best deploy their forces and manipulate their Actions Deck to best predict and respond to their opponent’s actions. At the end of each game, the Heroes will evolve and gain upgrades in the form of powerful magical items and divine artifacts. By the time the last game is reached, each player must have prepared their Vikings to the best of their ability to prove that they are leading the most valiant group of Heroes.”
Base Pledge (w/shipping): $124
All-In (w/shipping): $236
Campaign Ends: 12/9
Game Ships: Dec. 2023
Funding Status: Funded; currently at 167% with 9 days to go.
Project: SAS – Rogue Regiment
Designer: Robert Butler (Z War One: Damnation, Z War One: Exodus)
Artists: Robert Butler (Pocket Landship), James Churchill (Feed the Kraken, Legacies, Public Market)
Publisher: Word Forge Games (D-Day Dice Second Edition, D-Day Dice Pocket, Pocket Landship)
Genre/Mechanisms: action / event, action points, cooperative game, dice rolling, grid movement, solo / solitaire game, wargame, world war II
Player Count: 1-4
Solo Mode: yes
Complexity: medium-heavy
Risk: HIGH
Summary: “A WW2 stealth action game for 1-4 players. Taking on the role of SAS soldiers in the pivotal weeks following D-Day, players must carry out acts of sabotage deep behind enemy lines. Ambush convoys, assassinate high ranking officers, destroy ammo dumps and much, much more in your four man campaign against the Axis war machine. Take down enemy patrols and sentries with the vast array of tools at your disposal, from rifles, explosives and grenades to vehicles, traps and your trusty fighting knife. Move quickly and quietly to complete your objectives. Kill silently and hide the bodies to avoid detection. Get spotted, make too much noise or take too long to carry out your objective and the enemy will raise the alarm. Your heavily outnumbered team won’t last long in a firefight so when the attack comes, make sure you’re in position to make four men feel like a hundred. Each turn, every SAS operator has 4 action points they can use to move, shoot and carry out tasks. During the stealth phase of the game, enemy movement is dictated by patrol lines, sentry points and an event card which is drawn each turn. Each mission has a stealth meter which slowly fills each time the players arouse suspicion (firing weapons, leaving bodies out in the open, etc.) If the stealth meter completely fills, the players are detected & the alarm will sound, triggering the battle phase. The aim of the game is to carry out the mission objective and escape the area unscathed; the easiest way to do this is to avoid detection for as long as possible.”
Base Pledge (w/shipping): $79
All-In (w/shipping): $103
Campaign Ends: 12/20
Game Ships: Aug. 2023
Funding Status: Funded; currently at 839% with 20 days to go.
Project: Shake That City from AEG
Designers: Mads Fløe (Ka Pai), Kåre Torndahl Kjær
Artist: Olga Kim
Publisher: Alderac Entertainment Group (Calico, Cascadia, Istanbul, Space Base, War Chest)
Genre/Mechanisms: city building, grid coverage, pattern buildng, puzzle, tile placement, variable set-up
Player Count: 1-4
Solo Mode: yes
Complexity: light
Risk: low
Summary: “A family puzzly tile-laying game played over a series of rounds. The active player shakes the Cube Shaker and presses its slider to reveal a 3×3 pattern, based on which they need to place the corresponding building tiles of a single color of their choice on their board. The building tiles correspond to roads, factories, shops, parks and of course, homes. The other players then pick any building color other than the one the active player picked, placing matching colored tiles in the pattern on their board. Players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board. At game’s end, players earn points for tile-placement combinations and for the completed bonus point tiles around the edge of their board.”
Base Pledge (w/shipping): $44
All-In (w/shipping): $44, same as above
Campaign Ends: 12/15
Game Ships: Mar. 2023
Funding Status: Funded; currently at 190% with 15 days to go.