Previously, On Kickstarter… #715
(or here’s a list of what launched yesterday that might deserve a closer look)
Project: War of Beasts
Designer: Thomas Charpentier
Artists: Thomas Charpentier, Lorenzo Uccheddu
Publisher: Charper Edge
Genre/Mechanisms: animals, card game, children’s game, math, multi-use cards, number, score-and-reset game, take that, turn order: pass
Player Count: 2-6
Solo Mode: no
Complexity: light
Risk: HIGH
Summary: “Play beast and phenomena cards in turn to win gems. Win gems by playing high-ranking beasts that cannot be defeated by another player or by playing the same value beast to trigger a war. Be the first player to earn enough gems to win the game. The first beast card played can be any value and is called the current beast. Play moves clockwise to the next player attempting to beat the current beast card. The current player must play only one beast card that is of equal or higher value than the current beast. Phenomena can only be played on your turn and can act on any individual beast; you can play as many phenomena as you wish. There is only one active beast at a time; once a beast is beaten it can be discarded with all the phenomena attached to that beast. The round will continue until all players cannot beat the current beast. Ties result in a war.”
Base Pledge (w/shipping): $42
All-In (w/shipping): $42, same as above– save for bundles of packs
Campaign Ends: 1/4
Game Ships: Mar. 2023
Funding Status: Currently at 10% with 43 days to go.