Kickstart This! #117: Aeolis
Designer: Aiollus (Theosis)
Artists: Vaggelis Manousakas (Ascendance: Call of Thurla, Theosis), Rafael Dioli (Skytear)
Publisher: Dreamcraft Games (Theosis)
Genre/Mechanisms: area majority/influence, civilization, campaign/battle card driven, cooperative game, dice rolling, miniatures, tile placement
Funding Status: At the time of this posting, Aeolis is already fully-funded. In fact, pledges currently total more than the initial funding goal with 3 days left to go on the campaign.
Player Count: 1-7
Solo Mode: yes
Complexity: medium-heavy
Risk: high
What It’s About: A fully cooperative, kingdom-building game “with strong civ aspects and lots of detailed, quality miniatures.”
How It Works: The game’s scenarios (7 solo, 7 multi-player in the Core Lorebook included with the game) give various win conditions. Or players can play without using a scenario, simply trying to survive the incoming invasion. Incorporating Heroic Quests will also require the player to discover a special technology to achieve victory.
The game generally plays over 10 rounds, with 4 phases in each round: Setup, Player, Enemy, and Conclusion. During the Setup Phase, automatic actions are resolved: structures produce goods, workers are trained, Scientists produce Research, and Events are drawn. During the Player Phase, players take actions depending on which of the game’s 7 Heroes they’re controlling. The 7 available Heroes are: The Queen of the Acropolis, The Merchant of the Agora, The Philosopher of the Academy, The Hoplite of the Arena, The Priestess of Balance of the Temple, The Serpent Magi of the Oracle, and the Triaconter of the Harbor. The Queen, for instance, can Produce Structures, Produce Workers, engage in Diplomacy (in order to Confront an Event), and Upgrade the Acropolis. Whereas the Merchant can Buy & Sell, Donate to Increase Morale, and Upgrade the Agora. Once the players have taken their various actions, during the Enemy Phase the Events are resolved. This includes the likes of Natural Disasters, Plagues, Raids, Infernos, Plunders, and Invasions. Finally, in the Conclusion Phase, all resources are taken from the board and allocated to the Heroes’ Mats, with players deciding who gets what, and the Queen settling any ties. Players can also exchange anything from Workers to Resources to Gold during this phase.
Generally, players need to work together to survive the various Events. If players refuse to cooperate with each other and only pursue their own goals, they’ll usually end up all losing. Success then comes from balancing individual goals with the priorities of the group.
Comparisons: Aeolis is largely unique as a result of its widely diverse player actions. In that sense, it bears some comparisons to the likes of Root and Vast. But Aeolis is primarily still a civilization-building and dudes-on-a-map/miniatures war game. Some other well-regarded and well-known civ/war games include 7 Wonders, Age of Empires III: The Age of Discovery, Cyclades, Eclipse, Nations, Through the Ages, and Twilight Imperium. And Dreamcraft’s first published game from much of the same design team, Theosis, also features miniatures and variable player powers, but in a fantasy setting.
What Should I Pledge?:
$90 Aeolis Core Game: the core box, the unlocked early bird promo (the Core Lorebook), and all daily stretch goals.
$90 Aeolis Core Game Family Pledge: the same rewards as above, but with new art (currently unproduced) promised in place of some of the game’s currently misogynist artwork.
$162 Collector’s All-In Pledge: everything from the Aeolis Core Game pledge, plus the Founding of Aeolis mini-expansion, the Discoveries and Inventions mini-expansion, The Last Stand mini-expansion, the Decimation Aftermath mini-expansion, the Age of Magocracy mini-expansion, The Sea of No Return mini-expansion, the Ancient Greek Metal Coin Set Add-On, and the Advanced Scenario Story Book.
$162 Collector’s All-In Family Pledge: the same rewards as above, but with new art (currently unproduced) promised in place of some of the game’s currently misogynist artwork.
Add-Ons:
$89 Aeolis: includes the base game and the Core Lorebook
$12 Founding of Aeolis mini-expansion
$12 Discoveries and Inventions mini-expansion
$12 The Last Stand mini-expansion
$12 Decimation Aftermath mini-expansion
$12 Age of Magocracy mini-expansion
$12 The Sea of No Return mini-expansion
$22 Ancient Greek Metal Coin Set
$12 Advanced Scenario Story Book (aka the Advanced Lorebook add-on)
KS Exclusives:
None.
All-In Total: In the continental U.S. you’re looking at $162 for the Collector’s All-In Family Pledge (do yourself a favor and put your $ in service of the version with non-misogynist art) and $32 in estimated shipping for a total of $194.
Aeolis completes its Kickstarter on Monday, November 4th and tentatively ships in December 2020.