Previously, On Kickstarter… #668


(or here’s a list of what launched yesterday that might deserve a closer look)


Project: Cult of Cathulhu

Designers: Ymir Noita, Ossi Noita

Artist: Ymir Noita

Publisher: Noitasumma

Genre/Mechanisms: betting and bluffing, card game, deduction, elapsed real time ending, hidden roles, horror, once-per-game abilities, party game, real-time, roles with asymmetric information, team-based game, traitor game, voting

Player Count: 4-11

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “A fast-paced hidden role game for 4-11 players. Engage as a Cultist, trying to find trustworthy brethren with your unique skills and solve the lie-filled riddle — or as an Investigator, trying to sneak you or your comrades in to halt the Cultists’ world-ending plans. Each player has two hidden cards: their alignment (Cultist or Investigator), and a separate skill card. Investigators are in the minority but know each other, while Cultists have to use their otherworldly skills in a search for just one Cultist they all can trust. The game consists of three phases: Mission briefing, Council, and Voting. Mission briefing lets the Investigators know each other, as well as other Investigators’ skills. In Council, players can freely discuss and use their skills. Most skills either give information, e.g., by seeing others’ cards, or help other players use their more powerful skills. Investigators can use their skills just like Cultists to fool them, with an extra advantage: they can use skills from any card, not just their own. Skill cards are always discarded after use, face-down. The Council is timed; after the time runs out, Voting begins. In Voting, all players simultaneously vote for another player. All players with the most votes are chosen to Ascend, and the game ends. If all chosen were Cultists, the ritual succeeds and all Cultists win; if any of them was an Investigator, the Investigators win, instead.”

Base Pledge (w/shipping): $60

All-In (w/shipping): $105

Campaign Ends: 10/6

Game Ships: May 2023

Funding Status: Currently at 19% with 28 days to go.


Project: Dawn of Ulos – A Roll Player Tale

Designer: Jason Lentz

Artist: Diego Sá (Comic Hunters, Luna Maris)

Publisher: Thunderworks Games (Cartographers, Cartographers Heroes, Lockup: A Roll Player Tale, Roll Player, Roll Player Adventures)

Genre/Mechanisms: card play conflict resolution, economic, fantasy, hand management, investment, modular board, stock holding, territory building, tile placement, variable set-up

Player Count: 1-5

Solo Mode: yes

Complexity: medium-light

Risk: low

Summary: “An economic tile-laying game set in the world of Roll Player and Cartographers. You compete in a game among gods of the planarverse, wagering on and manipulating the rise and fall of mortals. Control the fate of Ulos. Develop a new world, invest in your favorite factions, and pit armies against each other. Choose wisely when to exert your influence.”

Base Pledge (w/shipping): $69

All-In (w/shipping): $94

Campaign Ends: 9/27

Game Ships: July 2023

Funding Status: Funded; currently at 112% with 20 days to go.


Project: Elric: Rise of the Young Kingdoms

Designers: Frédéric Chansel, Jean-Baptiste Lullien (Zombicide, Zombicide 2nd Edition, Zombicide: Black Plague, Zombicide: Green Horde, Zombicide Season 2: Prison Outbreak)

Artists: Borja Pindado Arribas (Alchemical Crystal Quest Second Edition, Pandemonium, Star Wars: Outer Rim), Johann Bodin (Magic: The Gathering), Tomasz Jedruszek (Dominion, Dominion: Intrigue, A Game of Thrones: The Board Game Second Edition, Magic: The Gathering, Tyrants of the Underdark), Fred Pinson, Goulven Quente (The Adventurers: The Pyramid of Horus, The Adventurers: The Temple of Chac, Deadwood), Christophe Swal (Innovation, Mage Wars Arena, Mexica, Tikal, When I Dream), Grégoire Veauléger

Publisher: Le Départment

Genre/Mechanisms: action / event, fantasy, novel-based, semi-cooperative game, tile placement

Player Count: 2-4

Solo Mode: no

Complexity: medium-light

Risk: HIGH

Summary: “The City is burning! Imrryr, the Dreaming City, sparkling capital of the Melnibonean empire, is prey to the plundering of its former vassals. Led by Elric, a prince banished from the Empire, these unlikely allies are rushing down on the city like a swarm of scavengers, making their way through a bloody path to the imperial palace… and its legendary wealth! Traps, mercenaries, demons — no danger frightens them for who carries away the most precious spoils might well become the new master of the Young Kingdoms — if he survives the awakening of the Dragons.”

Base Pledge (w/shipping): $99

All-In (w/shipping): $134

Campaign Ends: 9/30

Game Ships: Nov. 2023

Funding Status: Currently at 83% with 23 days to go.


Project: Forsaken

Designers: Travis R. Chance (Heroes Wanted, Legendary: Buffy the Vampire Slayer, Path of Light and Shadow), Michael Mihealsick (Flotilla, Manchukuo, Trials of the Temple)

Artists: Bryce Cook (Isaribi, Nova Cry, Titan Dice), Andre Garcia (Edge of Darkness; Muse; Run, Fight, or Die!), Naomi Robinson (Fields of Green, Kanban: Driver’s Edition, Terraforming Mars: Ares Expedition)

Publisher: Game Trayz Lab

Genre/Mechanisms: action points, adventure, dice rolling, hand management, narrative choice / paragraph, scenario / mission / campaign game, solo / solitaire game, variable set-up

Player Count: 1-4

Solo Mode: yes

Complexity: medium-heavy

Risk: HIGH

Summary: “An immersive sandbox adventure game where you take the role of a character looking to leave their mark in the harshest of worlds. Every character has a personalized branching story, with every path uniquely-tailored to the choices you make along the way. How will you change the face of Thyrria, and how will Thyrria change you? Your goal is to secure your place as a legend in any way you can, but there are many ways to become a legend. Navigating through personal and public story objectives, doing odd jobs, hunting down bounties, fulfilling prophecies, and even gambling at the Cantina can all advance your legend tracker. Finding the right opportunities to upgrade your gear, weapons, and skills can help you along the way. Once a player reaches the end of the track, the player with the greatest legend wins. At the end of your turn, you may trigger an event or encounter, which allows you an opportunity to permanently change the game and the emergent story based on the decisions you make. These changes can determine your character’s motives and goals personally, or guide the shared stories to impact the world itself. The more you change about the world, the bigger the mark you make and the greater your legend will be.”

Base Pledge (w/shipping): $154

All-In (w/shipping): $222

Campaign Ends: 9/29

Game Ships: Dec. 2023

Funding Status: Funded; currently at 209% with 22 days to go.


Project: The Fox Experiment

Designers: Jeff Fraser, Elizabeth Hargrave (Mariposas, Tussie Mussie, Wingspan)

Artist: Joe Shawcross (Dinosaur World, Plunderbund, Warband: Against the Darkness)

Publisher: Pandasaurus Games (Dinosaur Island, The Mind, Silver & Gold, Tammany Hall, Yedo)

Genre/Mechanisms: animals, dice, dice rolling, end game bonuses, open drafting, turn order: claim action

Player Count: 2-4

Solo Mode: no

Complexity: medium-light

Risk: medium-low

Summary: “You’ll breed your own domesticated foxes. In each round you’ll select a pair of fox parents who have certain traits. You’ll gain those specific trait dice, roll them, then try to move them around to make complete trait symbols which you’ll then mark off on your pup card. You’ll then gain trait tokens depending on how many traits you marked off which you’ll use to upgrade tracks on your personal player board. At the end of the round, the previous generation of foxes will be cleared and all of the new pups will be moved to the kennel — thus becoming candidates to be chosen as parents in the next round. The game ends after 5 rounds and you’ll gain points for pleasing patrons (end of game scoring bonuses), studies completed (personal player objectives), if you ever won the friendliest fox award, upgrades on your personal player board, and extra tokens.”

Base Pledge (w/shipping): $80

All-In (w/shipping): $125

Campaign Ends: 9/30

Game Ships: July 2023

Funding Status: Funded; currently at 348% with 23 days to go.


Project: History of the Ancient Seas (relaunch)

Designers: Karl Hausser

Artist: Marc von Martial (Great War Commander, Lock ‘n Load: Band of Heroes, World at War: Eisenbach Gap)

Publisher: Sound of Drums Gmbh

Genre/Mechanisms: 2 player only games, action points, ancient, civilization

Player Count: 2

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “Build new fleets in your city to explore unknown lands, conquer islands and build a great empire. In HELLAS, the first installment in the History of the Ancient Seas game series, you will lead one of the great City States – Athens or Sparta. Your goal is to become the leading empire in known world. To achieve this, you will need to build armies and fleets to increase your military might, expand trade routes, conquer islands and provinces, develop your military skills, economic efficiency and culture, while always keeping an eye on the wealth, happiness and stability of your people. The game is played in highly interactive micro-impulses. The heart of the game system is the action cycle: the players choose one of the eight possible actions. Actions chosen by a player can’t be chosen subsequently by the next player. The number of possible actions is limited each turn. War or peace: that is your decision. You can expand your empire by leading your people to war. But war is costly and the outcome is uncertain. You can lead your empire to the golden age of civilization by keeping the peace and bringing stability and wealth to your people without following the path of war. Offer terms to aggressive enemies to distract or delay them, but always be prepared to defend your empire. You will move your 3D wooden playing pieces (representing fleets and legions) across the beautifully illustrated map from the center of the Hellenistic world to the shores of Persia in the east and the sandy beaches of Sicily in the west to expand your trade network and increase your trading status.”

Base Pledge (w/shipping): $91

All-In (w/shipping): $198

Campaign Ends: 10/6

Game Ships: Jan. 2023

Funding Status: Currently at 46% with 28 days to go.


Project: Legacy of Yu

Designer: Shem Phillips (Architects of the West Kingdom, Paladins of the West Kingdom, Raiders of the North Sea, Raiders of Scythia, Viscounts of the West Kingdom)

Artist: Sam Phillips (Circadians: First Light, Hadrian’s Wall, Raiders of Scythia)

Publisher: Garphill Games (Architects of the West Kingdom, Hadrian’s Wall, Paladins of the West Kingdom, Raiders of the North Sea, Viscounts of the West Kingdom)

Genre/Mechanisms: ancient, chaining, city building, deck building, hand management, scenario / mission / campaign game, solo / solitaire game, worker placement

Player Count: 1

Solo Mode: yes

Complexity: medium-light

Risk: low

Summary: “A solo-only, fully-re-settable, nonlinear campaign game in which you step into the role of the legendary hero of the Xia Dynasty, Yu the Great. It will be your job to build the canals ahead of the impending flood, while also defending your growing village against neighboring barbarian tribes. With each game, stories will be shared and new gameplay elements added. The campaign features a self-balancing system which adapts to how well you are doing. The campaign ends once you either win or lose seven games.”

Base Pledge (w/shipping): $53

All-In (w/shipping): $53, same as above

Campaign Ends: 9/15

Game Ships: July 2023

Funding Status: Funded; currently at 991% with 8 days to go.


Project: Magical Friends – and How to Summon Them (relaunch)

Designer: Klemens Luger

Artists: Hannah Flattinger, Tran Khiet Van Ho

Publisher: Shelf Buster Games

Genre/Mechanisms: fantasy, moving multiple units, race, track movement, turn order: action, variable set-up

Player Count: 2-5

Solo Mode: no

Complexity: medium-light

Risk: HIGH

Summary: “You are one of 5 powerful wizards trying to win the Midsummer contest by bringing the most friends to the tavern after 8 rounds. Since your colleagues, the other wizards, are your biggest competitors, you have to cheat your way through the competition by using magical powers to sneak in some extra friends, which the others will also do. In each round, you’ll choose one of the available summon cards and summon a magical creature that will pretend to be your friend. To decide who will go first in each round, you will offer powerful artifacts to determine the turn order. Higher value artifacts will let you play and also pick a summoning card before your opponents, while lower value artifacts will provide additional options during your turn. When you choose a summon card, you can place the corresponding creature standee on the board. It also tells you how many and how far your creatures can move this turn. Each of the 50 unique creatures has its own ability and interacts differently with the other creatures. Very quickly, the board will be filled with creatures and it will be difficult to guide your friends through the different paths to the tavern. These paths are double-sided and can be combined in many different ways. But be aware, more dangerous than the paths are the creatures of your opponents. Don’t worry, if one of your friends gets slain or poisoned in all the chaos, nothing will happen to you. For every friend you lose, you’ll get pity power to speed up one of your other buddies. So stay in the lead or win the game from behind, both are possible.”

Base Pledge (w/shipping): $61

All-In (w/shipping): $97

Campaign Ends: 9/30

Game Ships: Aug. 2023

Funding Status: Currently at 61% with 22 days to go.


Project: Quodd Heroes – Second Edition

Designer: Ryan Iler (Quodd Heroes)

Artists: Raquel Grisales, Ryan Iler (Cubitos, Quodd Heroes), Kamila Szutenberg (The Arrival)

Publisher: Wonderment Games (Quodd Heroes)

Genre/Mechanisms: adventure, cooperative game, events, exploration, fantasy, fighting, miniatures, movement points, multiple maps, pick-up and deliver, puzzle, race, scenario / mission / campaign game, slide / push, take that, team-based game, video game theme

Player Count: 2-6

Solo Mode: no

Complexity: medium-heavy

Risk: HIGH

Summary: “You are a cube-shaped hero in a dangerous, sometimes chaotic, but always fun-filled world. Choose a scenario, gather your friends, select your Heroes and prepare yourselves for loads of fast-paced adventure. In order to move around the board, a Quodd must tumble. Tumbling activates one of five upgradable movement skills, or your Q skill (is it Q-Power?) based on the side of your Hero that is facing up after you tumble. While moving, you’ll be interacting with special board obstacles and tiles like raging rivers, springs, teleporters, dangerous pits, and of course your opponents (or teammates). But don’t worry, I’m sure your friends always have your best interests at heart. Along your journey, be sure to collect the crystals you find on the board. They’ll activate special abilities unique to your Hero, but be careful—other Heroes can steal the crystals you’re carrying. During your turn you will also discover food, runes and other useful stuff to enhance your natural abilities, modify the board, and slow down your opponents. Out in the world you’ll also occasionally find secrets, usually hidden away in difficult to reach places, but always worth the journey as they often contain game-changing advantages for your Hero. A Hero who slows down by activating their Q will also discover the secrets of the world which are available only to those who look for them. At the end of your turn you will read an event card out loud. Event cards affect all players, but don’t panic, usually nothing bad happens… and sometimes they’ll even invite you to upgrade your Hero. The game includes miniatures and eight illustrated, infinitely-replayable scenario maps, each offering a fun new challenge. Scenarios include races, Rallies, pick-up-and-deliver challenges, and team games like capture the crystal, sheep soccer and more. On top of all that, the Quodd Heroes game system is truly a sandbox and lends itself to quick and easy building of your own home-crafted scenarios—the sky’s the limit.”

Base Pledge (w/shipping): $74

All-In (w/shipping): $616

Campaign Ends: 9/30

Game Ships: Sep. 2023

Funding Status: Funded; currently at 321% with 22 days to go.


Project: Proxy War: The Indie Strategy Board Game of Modern Wars

Designer: Vinton Omaleki

Artist: Vinton Omaleki

Publisher: Amoral Games

Genre/Mechanisms: alliances, betting and bluffing, commodity speculation, economic, hexagon grid, hidden victory points, modern warfare, negotiation, political, resource to move, simultaneous actiojn selection, territory building, wargame

Player Count: 2-8

Solo Mode: no

Complexity: medium-light

Risk: HIGH

Summary: “Immerses players in the conflicts of the modern era where angry citizens take up arms against an oppressive government while lurking foreign powers try to beat their rivals through exploiting war for profit. Proxy War is a game of cooperation and competition where players become dictators, rebels, and greedy foreign powers. Rebels & the government are in a bloody struggle to seize land & secure resources for the war. Resources are funneled out to the global market through ambitious Foreign Powers, eager to outdo their rivals. And military equipment is funneled in for a quick profit or to shore up an ally’s success on the battlefield. Every 2-3 player match has 1 winner. Every 4-8 player match has 2 winners. Different players have different Victory Objectives. Government and rebel players try to eliminate each other and be the last player on the board. Foreign Powers compete with one another to be the first to gain 10 Victory Points. The game ends when a player meets their Victory Objective, OR if 10 turns have progressed without anyone winning outright. Proxy War is made up of 10 turns, with each turn having 3 phases: Collection, Negotiation, and Action. During the Collection phase, Government and Rebel players collect Resources cards from the tiles they control. In the Negotiation phase, players trade Resources and Equipment, discuss building Factories together, and coordinate their actions for the Action phase. During the Action Phase, players have a menu of actions but can only choose three actions per Action phase (Build, Move, Support, Bombard).”

Base Pledge (w/shipping): $44

All-In (w/shipping): $44, same as above

Campaign Ends: 11/5

Game Ships: June 2023

Funding Status: Funded; currently at 245% with 58 days to go.


Project: Rise & Fall

Designer: Christophe Boelinger (Archipelago, Dungeon Twister, Earth Reborn)

Artists: Guillaume Beauchêne, Dogan Oztel, Guillaume Tavernier (Adventures in Austerion, One Card Wonder), Sabrina Tobal (Captain Sonar, Meeple Circus, Sonar)

Publisher: Ludically (Archipelago, Dungeon Twister 2: Prison, Earth Reborn)

Genre/Mechanisms: area majority / influence, deck building, fantasy, simultaneous action selection, territory building

Player Count: 2-4

Solo Mode: no

Complexity: medium-light

Risk: HIGH

Summary: “A full control strategic game. Each player controls a civilization trying to expand and progress in a fantasy world. This world displays a unique landscape where glaciers live on islands and huge cliffs are common barriers and challenges to overcome. In this gorgeous land each player starts with a small tribe including a village, a citizen and a ship and will grow to a full civilization with more of the pre-mentioned units but also temples, merchants and the precious highlanders, the only ones able to pass those astonishing cliffs. Rise & Fall is a very immersive and addictive game, easy to understand, with no luck or randomness involved. The initial creation of the world by itself is a real pleasure and each game brings a different map to the table. The new players will enjoy the game for its ‘easy access’ aspect. Since all the actions you can do are displayed on the six cards of a player’s deck, this makes the game really accessible right from the start. The more exigent strategist players will love the game for its full control aspect and the fact that the learning curve seems to be a constant line of progression.”

Base Pledge (w/shipping): $84

All-In (w/shipping): $149

Campaign Ends: 10/13

Game Ships: Dec. 2023

Funding Status: Funded; currently at 143% with 35 days to go.


Project: Rivet Wars: Reloaded

Designers: Mat Hart (Dark Souls: The Board Game, Guild Ball, Resident Evil 2: The Board Game), Jamie Perkins (Monster Hunter World: The Board Game), Ted Terranova (Rivet Wars: Eastern Front)

Artist: Doug Telford (Bardsung, Godtear, Guild Ball)

Publisher: Steamforged Games (Dark Souls: The Board Game, Guild Ball, Resident Evil 2: The Board Game)

Genre/Mechanisms: area movement, cooperative game, fantasy, grid movement, line of sight, miniatures, modular board, moving multiple units, scenario / mission / campaign game, science fiction, team-based game, variable player powers, wargame, world war I

Player Count: 1-4

Solo Mode: yes

Complexity: medium-light

Risk: medium-high

Summary: “Originally created by Ted Terranova, Rivet Wars: Reloaded is a reload of Rivet Wars: Eastern Front. A tactical miniatures board game with quickfire combat and customizable units, Rivet Wars: Reloaded also introduces competitive, co-op, solo, and team modes. The game starts with almost zero setup, as each scenario just needs a selection of tiles to begin. Players choose their Rivet faction — Allied or Blight — and deploy waves of fresh units to stay one strategic step ahead. The turn-based gameplay, speed, and visual theme make Rivet Wars: Reloaded feel like an RTS or mobile game come to life. Each turn, players have new deployment points to spend to bring fresh units into battle, meaning adaptive tactics as well as longer-term planning are key to claiming the strategic objectives and scoring victory points. Battles last from 25 to 60 minutes and can be played individually or as a campaign. The premise is simple and gameplay is speedy. The mechanics and RTS-style introduce tactical nuance to keep players on their toes, letting them switch up tactics mid-game with tide-turning action cards. The plug system also lets players customize individual units to create combo effects, giving them the edge right when it counts.”

Base Pledge (w/shipping): $165

All-In (w/shipping): $488

Campaign Ends: 9/16

Game Ships: Feb. 2024

Funding Status: Funded; currently at 333% with 8 days to go.


Project: Space Explorers Age of Ambition and Prehistories Evolutions Expansions (on Gamefound)

Designers: Alexandre Emerit (Boom, Bang, Gold; Prehistories; Troll & Dragon), Benoit Turpin (Prehistories, Welcome To, Welcome to the Moon, Welcome to New Las Vegas), Yuri Zhuravljov (The Golden Sails, Space Explorers, Viceroy)

Artist: Camille Chaussy (Micropolis, Prehistories, Pyramids, Via Magica)

Publisher: 25th Century Games (Kingswood, Ra, Velomino)

Genre/Mechanisms: auction: sealed bid, expansion, hand management, pattern building, prehistoric, square grid, polyominoes, tile placement, turn order: auction (Prehistories: Evolutions); card game, economic, expansion, open drafting, set collection, space exploration (Space Explorers: Age of Ambition)

Player Count: 2-5 (Prehistories: Evolutions); 1-4 (Space Explorers: Age of Ambition)

Solo Mode: no (Prehistories: Evolutions); yes (Space Explorers: Age of Ambition)

Complexity: light (Prehistories: Evolutions); medium-light (Space Explorers: Age of Ambition)

Risk: medium-low

Summary: “Each round in Prehistories, you and your fellow tribe leaders bid simultaneously (and secretly) to decide who hunts where. The more hunters you have, the bigger the game you can catch, but the slower you are. The fastest player — that is, the one with the smallest sum of hunters — goes first, but they have few hunters with which to hunt. To hunt, you assign your hunters to one or more locations to catch the prey waiting there. Prey is represented by polyomino tiles, and the larger the tile, the higher the sum required. If you have just enough hunters to catch your prey, they might be wounded in the process, which means you’ll draw fewer hunter cards at the end of the round to refill your hand. Prehistories: Evolutions adds 4 modules to the base game. Each module comes in a sealed envelope with a backstory and special rules/new gameplay elements. Once all the modules are opened, you can mix and match them.

In the Space Explorers: Age of Ambition expansion, you’ll discover new frontiers of the Golden Era of Astronautics. Defend the interests of your Space Power. Enlist the support of influential politicians, powerful military leaders, and renowned scientists. Overcome crises and reach your strategic goals. Launch cutting-edge spacecraft and achieve breakthroughs in research. Manage it all using your own unique talents to carry out the most daring plans. The glorious history of space exploration unfolds over the 7 separate Modules. You add them to the game in any combination, using up to 3 Modules at a time. Each Module perfectly fits the others and creates new gaming experiences. Solo rulebook is also included and is compatible with the new modules.”

Base Pledge (w/shipping): $32

All-In (w/shipping): $125

Campaign Ends: 9/22

Game Ships: Apr. 2023

Funding Status: Funded; currently at 179% with 15 days to go.


Project: USC: Reach – Board Game

Designers: Atakan Cankorur (Board Royale: The Island), Tuna Pamir (Board Royale: The Island), Meriç Tanzer (Board Royale: The Island)

Artists: Muhammet Feyyaz, İbrahim Hakkı USLU (Board Royale: The Island)

Publisher: Arvis Games (Board Royale: The Island)

Genre/Mechanisms: adventure, card game, closed drafting, deck building, events, pieces as map, science fiction, secret unit deployment, space exploration, turn order: stat based, worker placement with different worker types

Player Count: 2-4

Solo Mode: no

Complexity: medium-light

Risk: HIGH

Summary: “A competitive turn-based space journey game where you discover the marvels of the universe, rescue rookie space travelers, scavenge resources, and improve your Crew and ship by using deck building, hand management, and variable phase order mechanics. Your goal is to secure a safe landing on the new planet and collect the most points to win the game. To do that, gather your crew and allocate them strategically to your ship departments to overcome the challenges of space before others while keeping an eye on your landing requirements.”

Base Pledge (w/shipping): $66

All-In (w/shipping): $81

Campaign Ends: 10/5

Game Ships: June 2023

Funding Status: Currently at 54% with 27 days to go.


Project: Weimar – The Fight for Democracy

Designer: Matthias Cramer (Glen More, Glen More II: Chronicles, Lancaster, Rococo, Watergate)

Artist: Christian Opperer (CloudAge, Ohanami, Neom)

Publisher: Skellig Games (Ambrosia, Armonia, Sagani)

Genre/Mechanisms: area majority / influence, campaign / battle card driven, deck building, economic, political, variable player powers, wargame

Player Count: 4

Solo Mode: no

Complexity: heavy

Risk: HIGH

Summary: “A game about the major actors in the spectrum of the new Republic. The Social Democrats and the Conservatives are trying to defend the democracy. Communists and Nationalists are looking to overthrow the government and install their own regime. Will this infant Republic survive? Or will Germany — as in history — fall to the Nazis and become a lawless state? Or will there be a Union of Socialist German Republics? Weimar includes two major ‘battlefields’: in public opinion, the parties struggle to influence the important political issues like the economy, the media, or foreign affairs. Winning these issues scores points and allows them to take significant decisions. At the same time, the parties try to control the streets and position their followers in the major cities of Germany for demonstrations, street fights, and actions taken by the paramilitary organizations. Weimar is a tense and exciting card-driven game (CDG) on a most interesting topic. Cards may be played for the event, for public opinion, or for actions in the street. In each of the six game turns, the parties play one agenda that defines their strategy for the turn (e.g., modifying their twelve-card play deck, defining issues, getting advantages in the streets). The goals of the parties are asymmetrical and contradictory. While the democratic parties score for stabilizing the state and removing poverty, the non-democratic parties score for coups and unrest.”

Base Pledge (w/shipping): $133

All-In (w/shipping): $133, same as above

Campaign Ends: 9/23

Game Ships: June 2023

Funding Status: Funded; currently at 291% with 16 days to go.

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