Previously, On Kickstarter… #625

(or here’s a list of what launched yesterday that might deserve a closer look)

Project: Horror in the Library

Designer: Marcus Pullen

Artist: Marcus Pullen

Publisher: Blue Donut Games

Genre/Mechanisms: horror, set collection, steampunk, tile placement

Player Count: 2-6

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “A 19th century Victorian themed tile-based competitive card collecting game. Players compete to collect all the items they need to confront the Horror they have been challenged with by the Mad Professor. Once all components are collected it is a race to the Portal to win the game. Players will combine strategy and luck to find the required cards and moving tiles. A balanced token bag determines penalties and rewards while a simple attack and defense system with non-player characters adds to player interaction and strategy.”

Base Pledge (w/shipping): $92

All-In (w/shipping): $104

Campaign Ends: 7/10

Game Ships: Oct. 2022

Funding Status: Currently at 40% with 18 days to go.

Project: Hostil Hostal

Designer: Guillermo Solano

Artists: not credited

Publisher: Azahar Juegos (Xanadú)

Genre/Mechanisms: hand management, take that, travel

Player Count: 2-5

Solo Mode: no

Complexity: medium-light

Risk: HIGH

Summary: “You are a tourist guide and are responsible for a group of 4 tourists that have travelled to the mysterious sites of Rocky Valley. Unfortunately, a landslide has forbidden the return home and you will have to stay for a few days. The only inn in town is the legendary Hostil Hostal, renowned for an intriguing past and continuous deterioration. You will have to struggle to accommodate your guests so they can rest through the night, or at least live through it. Players take turns placing guests on the beds of the different rooms of the inn. Each room brings different levels of comfort that will change with its occupancy and wear. The guests’ rests are affected by different events played with cards in secret. In Hostil Hostal, slumber is represented by zZ. In the end, the player with the most zZ will be the winner.”

Base Pledge (w/shipping): $51

All-In (w/shipping): $93

Campaign Ends: 7/17

Game Ships: Feb. 2023

Funding Status: Currently at 9% with 25 days to go.

Project: Plutocracy

Designer: Claudio Bierig

Artist: Shaahin Mohammadi

Publisher: Doppeldenkspiele (€uro Crisis)

Genre/Mechanisms: area majority / influence, economic, hexagon grid, market, pick-up and deliver, political, science fiction, time track, variable set-up

Player Count: 2-4

Solo Mode: no

Complexity: heavy

Risk: HIGH

Summary: “Space is Time is Money is Power. In Plutocracy, players lead each one of the big trading corporations and will travel from planet to planet to buy and sell resources. By selling at a higher price than buying, players will earn money (Space Euros S€). They need S€ to buy seats in the planetary parliaments. In each of the 3 elections during the game, players that have a majority in a planetary parliament will send Councilors to the Plutocratic Council. Equally important as the elections are the Societies on Earth: players that meet the conditions to join them while on Earth may also send Councilors to the Plutocratic Council. The ultimate objective of each player is to have the most Councilors in the Plutocratic Council at the end of the game.”

Base Pledge (w/shipping): $43

All-In (w/shipping): $77

Campaign Ends: 7/10

Game Ships: Oct. 2022

Funding Status: Currently at 75% with 18 days to go.

Leave comment