Previously, On Kickstarter… #617
(or here’s a list of what launched yesterday that might deserve a closer look)
Project: Test of Faith: The Arab-Israeli War of 1973
Designer: Adam Starkweather (The Devil’s Cauldron: The Battles for Arnhem and Nijmegen; A Victory Denied: Crisis at Smolensk, July-September, 1941; Warriors of God: The Wars of England & France, 1135-1453)
Artist: Nadir Elfarra (Aliens, Charlemagne: Master of Europe, Combat!)
Publisher: Compass Games (Crusade and Revolution: The Spanish Civil War, 1936-1939; Enemy Action: Ardennes; The Russian Campaign)
Genre/Mechanisms: impulse movement, modern warfare, wargame
Player Count: 1-4
Solo Mode: yes
Complexity: heavy
Risk: medium-low
Summary: “On October 6, 1973, the Arab forces of Syria and Egypt attacked Israel. The attack took place on the most holy of days for Jews in an attempt to catch the Israelis as unprepared as possible. At first, it was a massive success. Syrian forces marched through the weak and scattered forces in the Golan Heights while Egyptian forces easily crossed the great Suez Canal and set up a strong defensive line along the east bank of the Canal and, under their strong umbrella of Surface-to-Air missile support, awaited the inevitable Israeli counterattack. And counterattack the Israelis did – only to be shocked at the effectiveness of new Soviet weapons and surprising Arab resolve. The battle would take unexpected turns as the Israelis finally found answers to the new technology of the Arab army and fought off the challenge – even attacking into Syria and Egypt in the final stages of the battle. But both sides could claim victory in this war. The Israelis were still king of the battlefield, but their throne was more uneasy than ever before. The Arabs proved they could defeat the Israelis in open battle and now were a force to be recognized and respected. The war had changed everything in the region. A Test of Faith is a new game in the Operational Scale Series using the new added rules from the Doomsday Project to show this war in a way that has not been seen before. Highly playable but with an emphasis on command and equipment, OSS uses an impulse system to create a test and challenging game to play, but also with new research, plenty of historical narrative.”
Base Pledge (w/shipping): $100
All-In (w/shipping): $130, includes additional games
Campaign Ends: 6/18
Game Ships: Aug. 2022
Funding Status: Funded; currently at 286% with 10 days to go.
Project: Yum Cha Card Game
Designers: Quokka Ando, Quokka Jono
Artist: Quokka Jono
Publisher: Quokka Games
Genre/Mechanisms: abstract strategy, card game, children’s game, educational, hand management, matching, negotiation, party game, push your luck, set collection
Player Count: 2-6
Solo Mode: no
Complexity: light
Risk: HIGH
Summary: “A cute little card game based on everyone’s favourite Chinese brunch, also known as Dim Sum. The objective of this casual card game is to accumulate the most points so that you get the honour of paying the bill. The rules are really simple to understand. Collect 3 sets of dim sums cards and 1 pair of tea cards. Play strategically and collect small, medium, big and dessert dim sums to wrap up the game quickly, or go for glory and collect the super, special and top dim sums to score as many points as possible. You are in control of your own fortune.”
Base Pledge (w/shipping): $32
All-In (w/shipping): $79
Campaign Ends: 7/5
Game Ships: Sep. 2022
Funding Status: Funded; currently at 316% with 28 days to go.