Previously, On Kickstarter… #527
(or here’s a list of what launched yesterday that might deserve a closer look)
Project: Combat! Vol.2
Designer: Ross Mortell (Combat!, Saipan: The Bloody Rock, Tinian: The Forgotten Battle)
Artist: Nadir Elfarra (Aliens; Combat!; Charlemagne, Ruler of Europe)
Publisher: Compass Games (Crusade and Revolution: The Spanish Civil War, 1936-1939; Enemy Action: Ardennes; The Russian Campaign)
Genre/Mechanisms: campaign/battle card driven, dice rolling, expansion, hexagon grid, secret unit deployment, simulation, solo/solitaire game, wargame, world war II
Player Count: 1
Solo Mode: yes
Complexity: heavy
Risk: medium-low
Summary: “An add-on game allowing you to follow the fortunes of your squad from D-day to VE-day in 6 campaign chapters.
Combat! is a solitaire game on man to man combat in the 20th century. The player will control Friendly forces and attempt to complete a scenario against enemy forces that are controlled by the game system. At the start of each turn the player will play 1 card from their hand to the Initiative track. This card will determine the initiative values for each of the player’s friendly teams and may have other effects depending on the card. After this the player will assign orders to each character on his side. This will determine the actions that the character can take this turn.”
Base Pledge (w/shipping): $120
All-In (w/shipping): $232, also include Combat! Volume 1
Campaign Ends: 1/4
Game Ships: Feb. 2022
Funding Status: Funded; currently at 618% with 14 days to go.
Project: Prognosis Death
Designer: Cameron Faulks
Artists: Davro Ave, Cameron Faulks
Publisher: Flying Man Games
Genre/Mechanisms: abstract strategy, card game, melding and splaying, set collection
Player Count: 2-4
Solo Mode: no
Complexity: light
Risk: HIGH
Summary: “A set collection game where each player is a doctor who is trying to take the credit for curing a patient. Collect symptoms and use them to construct a diagnosis. In order to successfully discharge the patient you’ll need to outwit your rivals and challenge their diagnoses. Be aware – every action has consequences, if you delay too long the patient may perish. Your objective in Prognosis Death is to either have the lowest score remaining in your hand when the patient is discharged, or the highest score in the case that the patient succumbs to their illness and perishes. At the start of every turn in Prognosis Death you’ll add symptoms to your hand by either drawing an unknown card from the deck, or by taking a card from the public discard area. At the end of every turn, you’ll have an opportunity to remove symptoms from your hand either by making a diagnosis, which consists of a set of matching symptoms, or by discarding a card to the public discard area.”
Base Pledge (w/shipping): $25
All-In (w/shipping): $36
Campaign Ends: 1/19
Game Ships: June 2022
Funding Status: Currently at 33% with 29 days to go.