Previously, On Kickstarter… #508


(or here’s a list of what launched yesterday that might deserve a closer look)


Project: Star Fighters: Rapid Fire

Designers: Michael Dunsmore (We Need to Talk), Jordan Nichols (We Need to Talk)

Artist: Javier González Cava (Caverna: The Cave Farmers, Cooper Island, Watson & Holmes)

Publisher: Alley Cat Games (Chocolate Factory, Dice Hospital, Welcome to Dino World)

Genre/Mechanisms: aviation/flight, dice, dice rolling, miniatures, player elimination, real-time, science fiction

Player Count: 1-4

Solo Mode: yes

Complexity: medium-light

Risk: medium-low

Summary: “Combines real-time dice rolling with tactical starship combat. Each player hops into the cockpit of their own starfighter and duels it out in a dog fight to prove who is the superior pilot. The game plays in multiple modes: 1 vs 1, 3 player free-for-all, 2 vs 2, or a solo mode where a single starfighter attacks an orbital space station. In the real-time phase all players roll and re-roll their command dice simultaneously, and assign them to the various functions of their starfighter. When a player has fully charged systems and is ready to act they may end the real-time phase by hitting the big red button and yelling, ‘Fire!’ This means all players must cease rolling and allocating dice and move to the tactical phase. In the tactical phase players then alternate activating the systems they have charged. This allows them to fire torpedoes or lasers at the enemy, maneuver around the map, adjust their shields, and other actions unique to their chosen starfighter. Players must balance the pressure of real-time play while making good tactical and strategic decisions. The game only ends when one starfighter is destroyed. The pilot that hits the finishing blow gets all the glory and is the winner.”

Base Pledge (w/shipping): $51

All-In (w/shipping): $73

Campaign Ends: 12/1

Game Ships: Sep. 2022

Funding Status: Funded; currently at 159% with 21 days to go.

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