Previously, On Kickstarter… #506


(or here’s a list of what launched yesterday that might deserve a closer look)


Project: A Tale of Bravery

Designers: Lars-Stellan Persson, Kent-Ove Lindström, Nils-Erik Lindström

Artists: Dimitrina Angelska (A Place in the Sun), Nils-Erik Lindström, Kent-Ove Lindström, Velislav Ivanov (A Place in the Sun)

Publisher: Bärsärk Entertainment

Genre/Mechanisms: adventure, cooperative game, critical hits and failures, dice rolling, dungeon crawler fantasy, fighting, legacy game, medieval, modular board, scenario/mission/campaign game, solo/solitaire game, storytelling, turn order: stat-based, variable player powers, voting

Player Count: 1-4

Solo Mode: yes

Complexity: medium-heavy

Risk: HIGH

Summary: “A story driven adventure game set in fantasy Britain some 20 years after the death of King Arthur Pendragon. Each separate game session, or ‘quest’ as it is called in the game, takes about 1 hour to play. Each quest can be won, lost, or even forfeited. The game is over when you have played through all quests listed in a separate questbook. During the course of the game the players will be able to improve their heroes abilities, and also her equipment and retinue.”

Base Pledge (w/shipping): $138

All-In (w/shipping): $138, same as above

Campaign Ends: 12/9

Game Ships: Sep. 2022

Funding Status: Currently at 1% with 33 days to go.


Project: Wild Realms (on Gamefound)

Designer: Jeremy Gulotta

Artist: Jeremy Gulotta

Publisher: Daywalker Syndicate

Genre/Mechanisms: animals, card game, dice, exploration, hand management, set collection, territory building

Player Count: 2-4

Solo Mode: no

Complexity: medium-light

Risk: HIGH

Summary: “In this competitive game, players draw 5 cards into their hand and use them to ‘build’ their Kingdom by playing the Four Realms (Air, Land, Water, Fire) and Animals to defend them. Players play their cards each turn in four phases: Unleash a Legendary Animal, Play Realm cards and Animals to defend them, Attack opponents to ‘knockout’ their defenders and activate Animal allies’ special abilities, Move Animals between Realms and Alliances in your Kingdom, and ‘Lock’ Realm(s). During the Attack phase, if a player feels the need (they are ‘behind.’ or just feeling lucky) and have at least one ‘locked’ Realm, they may engage in a risky ‘Realm Duel.’ A player wins (and the game ends) if they are the first to lock all Four Realms (Air, Land, Water, Fire) thereby completing their Kingdom.”

Base Pledge (w/shipping): $50

All-In (w/shipping): $75

Campaign Ends: 11/30

Game Ships: June 2022

Funding Status: Currently at 26% with 25 days to go.

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