Previously, On Kickstarter… #467


(or here’s a list of what launched yesterday that might deserve a closer look)


Project: Green Hell: The Board Game

Designer: Mateusz ‘Vik’ Sochon

Artists: not credited

Publisher: Galaktus Games

Genre/Mechanisms: action points, adventure, area movement, campaign/battle card driven, cooperative game, miniatures, movement points, stroytelling, video game theme

Player Count: 1-4

Solo Mode: yes

Complexity: medium-light

Risk: HIGH

Summary: “A non-legacy, campaign, survival, fully cooperative game following the recipe for success implemented by its electronic counterpart by introducing a highly optimizable set of survival mechanics and pitting players against a changeable and unpredictable jungle environment. Players are all members of a search and rescue party, sent into the Amazon rainforest to locate Jake Higgins – the protagonist known from the computer game. Apart from the characters in the team – who have varying roles and asymmetric skills (the Survival Expert, the Guide, the Medic, the Scientist) the other main character of the game is the jungle itself. With a map based on random card setup, providing modularity (no two games of the same scenario will look the same), and an ever-expanding area to cover (each scenario will allow players to uncover a part of a greater region, and sometimes the players will have to backtrack to an already known location) the jungle creation system introduces variability and unpredictability to each session. Players will be able to plan ahead, harvest and craft to prepare themselves for the upcoming task but the jungle is unpredictable and one can never predict everything. We are trying to avoid random elements wherever we feel that the players should be able to plan and succeed, but luck is a factor as well. Every night, after all the players used up their actions, the luck cubes will be tossed into the Creepy Tree, which will tell the players how much bad luck they’ve accumulated. Depending on their bad luck level, the events of each night may vary from completely safe to verging on the brink of death.”

Base Pledge (w/shipping): $96

All-In (w/shipping): $168

Campaign Ends: 9/19

Game Ships: Sep. 2022

Funding Status: Funded; currently at 138% with 16 days to go.


Project: Limbo: Eternal War 1.5

Designer: Bannister Nicholas

Artists: Roberto Cirillo (Deadzone, Kings of War, Monsterpocalypse, ), Tian Han, ZhongJu Hu, DongYu Jin, ZhiLong Li, Moyo (Cheese Thief), Adrian Prado (The Path of the Adventurers), Orniris Terensi, YaKun, LiHan Zhao, YuDa Zhan

Publisher: Limbo Miniatures (Limbo: Eternal War)

Genre/Mechanisms: dice rolling, fantasy, fighting, hand management, miniatures, wargame

Player Count: 2-4

Solo Mode: no

Complexity: medium-heavy

Risk: HIGH

Summary: “Limbo: Eternal War is a miniature-based Skirmish game set in the dark-fantasy land of Avalon. Strategize as you choose your Army, Upgrades, Powers and Stats that will help guide you into creating a powerful force that will help turn the tide in the Eternal War. Initiative is a major component of the gameplay in Limbo: Eternal War. Bid or Bluff your Fate Crystals, but choose carefully. The amount you bid may earn you the first move, but the enemy may gain all the Fate you sacrificed to obtain it. Configure your Fate decks with cards that your Army will use to perform extraordinary actions from eliminating the use of Fate Crystals to Powerful moves that rumble the lands themselves. Position your units to perform devastating combos and unique triggers that varies between every unit. Enjoy the customization of Army building, Fate Deck Creation and objectives as you fight the many battles that are the Eternal War. With 1.5, Limbo: Eternal War has been enhanced to provide a premier experience. New Mechanics, streamlined rules, brand new art and card design overhauls come together to make this the best version of Limbo: Eternal War ever.”

Base Pledge (w/shipping): $92

All-In (w/shipping): $317

Campaign Ends: 10/1

Game Ships: July 2022

Funding Status: Funded; currently at 111% with 28 days to go.


Project: Raptor Island

Designer: Daniel Hayball

Artists: not credited

Publisher: Hayball Games

Genre/Mechanisms: action/event, card game, events, hand management, prehistoric, race, take that, turn order: pass

Player Count: 2-5

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “Players encounter dinosaurs to acquire their DNA, fuel the escape chopper, and escape Raptor Island. Each player must start the game with a hand size of three cards. During the game you will always draw a card at the start of your turn from the play deck found in the middle of the table. After drawing, players may play one card on their turn to help them get closer to their goals, be it through scrying the top few cards of the deck, or forcing another player to hand over a card to slow their progress. Once you have the required number of Dinosaur DNA and sufficient Fuel has been played to the Fuel Stockpile, you are ready to play an Escape The Island card and win the game.”

Base Pledge (w/shipping): $31

All-In (w/shipping): $81

Campaign Ends: 10/1

Game Ships: Mar. 2022

Funding Status: Currently at 57% with 28 days to go.


Project: Who Would Win?

Designer: Jeff Siadek (Battlestations, Battlestations Second Edition, Lifeboat)

Artist: Mathieu Beaulieu (Pony Express, Sobek, Trick Shot)

Publisher: Gorilla Games (Battlestations, Battlestations Second Edition, Lifeboat)

Genre/Mechanisms: acting, card game, humor, party game, role playing, voting

Player Count: 3-99

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “In Who Would Win? two players each draw one character card, then turn up an event card. Each player then has 20 seconds to argue why his character would win whatever event is presented. Why would Albert Einstein beat Darth Vader in a gardening contest? The other players serve as the jury and vote on which player had the better argument; that player receives the event card. The first player to win five event cards wins the game.”

Base Pledge (w/shipping): $20

All-In (w/shipping): $20, same as above

Campaign Ends: 9/29

Game Ships: Mar. 2022

Funding Status: Currently at 20% with 26 days to go.

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