Previously, On Kickstarter… #463


(or here’s a list of what launched yesterday that might deserve a closer look)


Project: Bounty Hunters

Designer: Mark Powell

Artist: Mark Powell

Publisher: Trademark52

Genre/Mechanisms: american west, card game, deck construction

Player Count: 2-4

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “The object of the game is to earn $52 to be able to buy Wild Ned, Skudmore’s prize horse. Earn money by turning in criminals for cash. Like Mr. Franklin, Chuck Glass or Tammy Tomahawks, every criminal is unique and has their own ridiculous crime, fighting style and gang that they belong to. Look out for your bounty cards, these give bigger rewards for completing their specific task, keep these secret from the other players as you all take it in turns around the table. The game is played around the the town, five buildings set up in the middle of the players where you draw cards from, or send criminals to jail.”

Base Pledge (w/shipping): $32

All-In (w/shipping): $32, same as above

Campaign Ends: 9/25

Game Ships: Mar. 2022

Funding Status: Funded; currently at 106% with 22 days to go.


Project: Pyramiland

Designer: Mitsuo Yamamoto (King’s Valley)

Artist: Mitsuo Yamamoto (King’s Valley)

Publisher: Logy Games (King’s Valley)

Genre/Mechanisms: abstract strategy, action/dexterity

Player Count: 2-8

Solo Mode: no

Complexity: light

Risk: medium-low

Summary: “The player who places all of their balls on the board first, wins the game. Passing on your turn is not allowed.  A Player who fails to successfully place a ball including the ball(s) falling during the placement, immediately loses the game and the game ends.  In this event, the player with the fewest balls wins the game.  In the event of a tie, the player who last successfully placed a ball wins the game. Each ball is held with four pillars on the ground level based on the pattern of the pillars. This new system gives us some very interesting patterns and awesome placement options. Strategy in this game is not mathematical, instead players need nimble finger skills, good intuition and a delicate sense of balance. Use careful balancing, or gravity will win.”

Base Pledge (w/shipping): $59

All-In (w/shipping): $59, same as above

Campaign Ends: 9/13

Game Ships: Nov. 2021

Funding Status: Funded; currently at 469% with 17 days to go.


Project: The Rules of Everything

Designer: Joseph Shaw

Artist: Zakiy Wardhana

Publisher: Joseph Shaw

Genre/Mechanisms: action/dexterity, action/event, card game, memory, party game, trading

Player Count: 3-8

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “In this fast-paced card game, each player takes their turn picking up a card from the deck, reading out the rule and following that rule. Every player will have their own set of rules to follow, determined by which cards they pick up. The rules on the cards consist of things like movement, speech, and memory challenges. If a player breaks a rule on one of their cards, they must pay the penalty written in red. If they don’t have any points, they must drop all of their cards and start again. So stay alert and call out rule-breakers when you see them. Using the in-game decisions, players can use strategy along with their skills to win the game.”

Base Pledge (w/shipping): $36

All-In (w/shipping): $36, same as above

Campaign Ends: 9/25

Game Ships: Jan. 2022

Funding Status: Funded; currently at 27% with 28 days to go.

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