Previously, On Kickstarter… #400
(or here’s a list of what launched yesterday that might deserve a closer look)
Project: Micro Dojo
Designer: Ben Downtown
Artists: El’Ton Studio
Publisher: Prometheus Game Labs
Genre/Mechanisms: 2 players, abstract strategy, area movement, highest-lowest scoring, print and play, worker placement, worker placement with different worker types
Player Count: 2
Solo Mode: no
Complexity: medium-light
Risk: HIGH
Summary: “In Micro Dojo, you represent one of two Daimyos who have been tasked by the Shogun to bring prosperity to a small town. Carefully use the town’s retainers to complete the Shogun’s tasks and win favor. The most prosperous Daimyo will be granted the title to the town. Micro Dojo is a tactical euro game for two players, intended to fit comfortably in a pocket or purse. Players take control of the Ninja, Samurai, Sumo and Geisha meeples to generate resources, develop the town, and score points by achieving the Shogun’s tasks. Each turn players move one of the four meeples to an adjacent space and take the action there – either gathering resources, taking a building, or activating a scoring objective. The catch is you can’t move the last meeple either you or your opponent moved. The games end when the last objective is triggered, or a player reaches 7 points.”
Base Pledge (w/shipping): $10
All-In (w/shipping): $10, same as above
Campaign Ends: 6/1
Game Ships: Aug. 2021
Funding Status: Funded; currently at 824% with 20 days to go.