Previously, On Kickstarter… #390


(or here’s a list of what launched yesterday that might deserve a closer look)


Project: Great Sieges Solitaire Game Series

Designers: Dan Fournie (414BC Siege of Syracuse, Battle of the Bulge: 1944), Maurice Suckling (1565 Siege of Malta, Chancellorsville 1863, Freeman’s Farm 1777), Mike Wylie (1759: The Siege of Quebec, Hold the Line, Holdfast: Russia 1941-42, Napoleon’s War: The 100 Days)

Artist: Sean Cooke (Hold the Line, Holdfast: Russia 1941-42, Hearts and Minds: Vietnam 1965-1975)

Publisher: Worthington Publishing (Band of Brothers: Ghost Panzer, Band of Brothers: Screaming Eagles, Lincoln)

Genre/Mechanisms: ancient, campaign/battle card driven, card game, solo/solitaire game, wargame (414BC Siege of Syracuse); action/event, campaign/battle card driven, pike and shot, solo/solitaire game, wargame (1565 Siege of Malta); age of reason, area movement, campaign/battle card driven, card drafting, card game, dice rolling, hand management, siege, simulation, solo/solitaire game, wargame (1759: The Siege of Quebec)

Player Count: 1 (1565 Siege of Malta; 1-2 (414BC Siege of Syracuse, 1759: The Siege of Quebec)

Solo Mode: yes

Complexity: light

Risk: medium-low

Summary: “The Great Sieges game series highlights command decisions for players against a solitaire game engine opponent. They have been designed for easy set up and quick game play. Game unit placement is shown on the game board and units are wooden markers representing troop and ship formations. Each game was developed for solitaire play. In 414BC Siege of Syracuse and 1759: The Siege of Quebec there is also a two player version of the game.  Both sides require you to make great decisions based on good strategy, keep your wits about you when orders do not turn out well, and press on to victory. All three games use a common set of rules for game play but each game has it own set of unique rules related to specifics of those individual sieges.”

Base Pledge (w/shipping): $71, any one game

All-In (w/shipping): $169, includes all 3 games

Campaign Ends: 5/8

Game Ships: Oct. 2021

Funding Status: Funded; currently at 3816% with 12 days to go.



Project: Growing Season

Designer: Eric Rodríguez

Artist: Pablo M. Collar

Publisher: Eric Rodríguez

Genre/Mechanisms: 2 players, card game, deck building, hand management

Player Count: 2

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “Growing Season mixes deck building and resource management. Players will start with three plots of land and not much more than the efforts of their farmers, and by the end of the game they will run a huge and automated farm, with which they’ll be able to tackle the most complicated and lucrative crops, using sprinklers, a harvester, and with several barns. Growing Season is inspired by resource management video games where the player runs a farm, such as the Harvest Moon saga or the popular indie game Stardew Valley.”

Base Pledge (w/shipping): $69

All-In (w/shipping): $69, same as above

Campaign Ends: 5/23

Game Ships: Oct. 2021

Funding Status: Funded; currently at 423% with 26 days to go.



Project: Runes Way

Designer: Dave Wetherall

Artist: not credited

Publisher: GGG Games

Genre/Mechanisms: card game, connections, game system, matching, maze, pattern recognition, real-time, tile placement

Player Count: 1-6

Solo Mode: yes

Complexity: light

Risk: HIGH

Summary: “A deck of 31 hexagonal cards that are designed primarily for playing games in the live action role-playing (LARP) world of Empire which is run by Profound Decisions. Players do not need to know anything about LARP, The Empire or runes to enjoy the games. Runes Way comes with rules for three quick and simple real-time mini-games designed by The Guild of Good Games called The Way of The Runes, The Runes of The Way, and Runic Skein’. There is a further turn-based solo or cooperative game challenge called Paragon’s Path. The cards can also be combined together into The Runes Way Labyrinth puzzle that forms an elaborate structure with hidden meanings for those who seek its secrets. Finally, the cards may also be used for divination purposes using the Wheel of Meaning method of Rune-Reading.”

Base Pledge (w/shipping): $44

All-In (w/shipping): $333, includes vanity rewards

Campaign Ends: 5/22

Game Ships: Sep. 2021

Funding Status: Funded; currently at 340% with 26 days to go.



Project: Same Same

Designer: Anthony Vizzone

Artist: Nikki Smits

Publisher: Slow Your Roll

Genre/Mechanisms: card game, hand management, team-based game

Player Count: 2-6

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “Same Same mixes up different languages from across the world for a fun and inventive game with an educational twist. The main idea is to combine cards from multiple different languages to make a matching set of four cards. Play classic games like Go Fish, Old Maid, Memory, Slap Jack, Kemps, and more. Our first edition will be in English and ‘Ōlelo Hawaiian but we hope to include many more languages in the future.”

Base Pledge (w/shipping): $20

All-In (w/shipping): $1505, includes vanity rewards

Campaign Ends: 5/24

Game Ships: Aug. 2021

Funding Status: Funded; currently at 123% with 27 days to go.


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