Previously, On Kickstarter… #375
(or here’s a list of what launched yesterday that might deserve a closer look)
Project: 7 Moons: Heroes of Dragon Reach
Designers: Russ Law (Bag of Dungeon), Tim Sharville (Bag of Dungeon)
Artist: Tim Sharville (Bag of Dungeon)
Publisher: Gunpowder Studios (Bag of Dungeon)
Genre/Mechanisms: adventure, alliances, cooperative game, fantasy, market
Player Count: 2-4
Solo Mode: no
Complexity: medium-light
Risk: HIGH
Summary: “In 7 Moons you play a royal emissary, sent out by your monarch into the kingdom to organize the defense of your city against the approaching Shadow Army. You will travel the lands, buying and selling resources to fill your war chest, building defenses, recruiting allies and completing quests. You have little time and much to do, so choose your strategy wisely. Those best prepared have the greatest chance of surviving the monstrous onslaught. The rest will not live to see another moon.”
Base Pledge (w/shipping): $82
All-In (w/shipping): $122, includes vanity rewards
Campaign Ends: 5/1
Game Ships: Sep. 2021
Funding Status: Currently at 21% with 28 days to go.
Project: Give Us Victories
Designer: Sergio Schiavi (From Salerno to Rome: World War II – The Italian Campaign, 1943-1944; Radetzky’s March: The Hundred Hours Campaign)
Artist: Sergio Schiavi (From Salerno to Rome: World War II – The Italian Campaign, 1943-1944)
Publisher: Dissimula Edizioni (From Salerno to Rome: World War II – The Italian Campaign, 1943-1944; Radetzky’s March: The Hundred Hours Campaign)
Genre/Mechanisms: chit-pull system, civil war, hexagon grid, wargame
Player Count: 1-2
Solo Mode: yes
Complexity: medium-light
Risk: HIGH
Summary: “A simple and fast wargame about Chancellorsville campaign in 1863, during the American Civil War. General Hooker, newly appointed by President Lincoln, was in command of the Army of the Potomac. Lincoln’s engagement letter ended with the words “Give Us Victories.” The game begins on April 30, 1863, with the Army of the Potomac now beyond the Rappahannock and Rapidan, marching toward Chancellorsville. The game is of intermediate complexity and has simple and intuitive rules. The command system is the heart of the game: you simply check how many points you have in a turn, choose the formations to activate (divisions for the Confederates and corps for the Union), and put them in a cup. Your opponent does the same; then mix and pull…! Formations may move, attack, entrench, bombard and so on. Special rules cover the use of skirmishers, trench building, and bridge building. Players perform actions alternately with a random activation system always engaging and different, creating chaos and uncertainty, in a realistic and tense simulation.”
Base Pledge (w/shipping): $101
All-In (w/shipping): $101, same as above
Campaign Ends: 4/25
Game Ships: Jan. 2022
Funding Status: Currently at 69% with 22 days to go.
Project: MosDingTo: Bloody War
Designers: Matrix Lau, Pan Tse
Artists: Wu Shing Fung Keith, 光管@Landpace
Publisher: Instinct Studio
Genre/Mechanisms: betting and bluffing, flicking, highest-lowest scoring, memory, once-per-game abilities, party game, take that, targeted clues
Player Count: 3-5
Solo Mode: no
Complexity: light
Risk: HIGH
Summary: “In MosDingTo: Bloody War, players will act as mosquito for several time and human once. In both acts, players try to gain blood from the opponent as much as you can. Human will protect the body part and hit the mosquito to save the blood. Mosquitoes try to obtain information and target the unprotected human body part to suck blood. In more detail, human first selects body parts to protect and leave the cards in the table. Mosquitoes have to dodge the human’s intercept, steal the card and share the hints to companion. Both acts will then select the body part from their hand to attack. Human goes first and mosquitoes fight back if they escape from human’s attack. The game ended when every player acted as human once. Victory is achieved by gaining most bloods!”
Base Pledge (w/shipping): $26
All-In (w/shipping): $26, same as above
Campaign Ends: 5/1
Game Ships: Dec. 2021
Funding Status: Currently at 3% with 29 days to go.
Project: Planet Fulcrum
Designer: Paul Dellow
Artist: Paul Dellow
Publisher: Paul Dellow
Genre/Mechanisms: adventure, area majority/influence, area movement, card game, fantasy, fighting, pick-up and deliver, point to point movement, science fiction, take that, territory building
Player Count: 1-4
Solo Mode: yes
Complexity: light
Risk: HIGH
Summary: “A strategic 1-4 player, area control board game with tech-tree character development and deck-driven battle. Players assume the role of an unwitting adventurer. Transported, stranded, and endowed with powerful abilities by the mysterious planet to compete for its gifts. To master their new-found skills, players must form a bond with the planetary regions by gathering and distributing Fulcra; coalesced cubes of raw power to control territory. This shared goal will make conflict inevitable, as players battle to reduce their rivals’ ability and hold over their new home. For every action a player takes, the planet will react. Delivering judgment on the players’ morality and aligning them to one of three factions. The righteous must work together, whereas the devious bid to subjugate all. Players will accrue points by controlling territory, leveling up Power cards, and collecting items. The game ends when every territory is under player control. The player with the highest points total is the victor.”
Base Pledge (w/shipping): $58
All-In (w/shipping): $85, includes vanity rewards
Campaign Ends: 5/1
Game Ships: Feb. 2022
Funding Status: Currently at 21% with 28 days to go.