Previously, On Kickstarter… #360
(or here’s a list of what launched yesterday that might deserve a closer look)
Project: Cosmic Voyage
Designer: Andy Copsey
Artist: Andy Copsey
Publisher: Savania Games
Genre/Mechanisms: card game, cooperative game, dice, dice rolling, die icon resolution, modular board, re-rolling and locking, solo/solitaire game, space exploration
Player Count: 1-4
Solo Mode: yes
Complexity: medium-light
Risk: HIGH
Summary: “A cooperative game where players must work together to bring their stranded spacecraft home safely, navigating a dangerous galaxy of hazards and alien threats. As a team, players explore the dangerous discovery zone – an ever changing and partially obscured grid of cards, carefully choosing where to place their specialized characters to undertake the skill challenges on each. Game events such as Solar Storms, Black Holes and Nebulae lurk as an ever-present threat to players both exploring and seeking refuge on the ship. And those brave enough to venture into discovered wormholes can fight through a challenging series of tasks for even better rewards, for ever greater risks! Players win or lose together, and must share responsibilities for keeping the ship running whilst utilizing their specialization to undertake character-specific missions to help progress them toward their goal.”
Base Pledge (w/shipping): $43
All-In (w/shipping): $118, includes vanity rewards
Campaign Ends: 4/5
Game Ships: Oct. 2021
Funding Status: Currently at 3% with 27 days to go.
Project: High Noon
Designer: Dwight Cenac II
Artists: Mikel Cañizares, Giovanni Spadaro
Publisher: White Label Games
Genre/Mechanisms: action points, american west, card play conflict resolution, command cards, fighting, grid movement, line of sight, player elimination
Player Count: 2-6
Solo Mode: no
Complexity: light
Risk: HIGH
Summary: “Control different posses vying for dominance at the turn of the 20th Century in the fictional Wild West state of Saratoga. Players send their posses into battle to settle their scores the only way they know how: gunslinging. Loot crates are strategically placed across the board and have the ability to give each posse a unique advantage during the firefight. Within the loot crates, players will find valuable supplies, medicines, and firepower to give them an edge against their opponents. Victory is declared at the end of twelve rounds at which time the posse that has collected the most gold wins. Gold is awarded by how much damage and mayhem is dealt in the shootout. Alternatively, players can continue the fight until one posse remains and is declared the ‘Last Posse Standing.'”
Base Pledge: $52 + shipping
All-In (w/shipping): $300
Campaign Ends: 4/4
Game Ships: May 2021
Funding Status: Funded; currently at 167% with 26 days to go.
Project: The Lamps Are Going Out – 2nd Edition
Designer: Kirk Uhlmann
Artist: Tim Allen (Cruel Necessity: The English Civil Wars 1640-1653, Dawn of the Zeds Second Edition, Zulus on the Ramparts: The Battle of Rorke’s Drift – Second Edition)
Publisher: Compass Games (Crusade and Revolution: The Spanish Civil War, 1936-1939, Enemy Action: Ardennes, The Russian Campaign)
Genre/Mechanisms: action points, area movement, campaign/battle card driven, dice rolling, simulation, wargame, world war I
Player Count: 2-4
Solo Mode: no
Complexity: medium-heavy
Risk: medium-low
Summary: “During one of the toughest battles fought in World War 2, the Battle of the Bulge, you face the difficult task of conquering important streets in the Belgian city of Bastogne. In Clash of the Ardennes, you have control over the Allied or Axis forces and you have to obtain your goal, which is described on your Objective Card drawn at the beginning of the game. Use all of your special units wisely, because you will run out of units very quickly. Place them strategically and tactically on 1 of the 7 streets, always think ahead and try to reach your objective a little bit sooner than your opponent.”
Base Pledge (w/shipping): $79
All-In (w/shipping): $79, same as above
Campaign Ends: 3/15
Game Ships: May 2021
Funding Status: Funded; currently at 307% with 6 days to go.