Previously, On Kickstarter… #344
(or here’s a list of what launched yesterday that might deserve a closer look… and Project Titles now feature links to their campaigns!)
Project: Centurion
Designers: Jeremy Holcomb (The Duke, Timestreams: Deck 1 – Stone Age vs. Future Tech, Timestreams: Deck 2 – Medieval vs. Modern Day), Stephen McLaughlin (Anachronism, The Duke, Magi-Nation Duel)
Artists: not credited
Publisher: Catalyst Game Labs (Battletech, The Duke, Shadowrun: Crossfire)
Genre/Mechanisms: 2 players, abstract strategy, grid movement, mensa select, pattern movement, tile placement
Player Count: 2
Solo Mode: no
Complexity: medium-light
Risk: medium-high
Summary: “Players move their warriors (tiles) around the board and flip them over after each move. Each tile’s side shows a different movement profile. If you end your movement in a square occupied by an opponent’s tile, you capture that tile. Capture your opponent’s Centurion to win!”
Base Pledge (w/shipping): $40
All-In (w/shipping): $70
Campaign Ends: 3/2
Game Ships: Oct. 2021
Funding Status: Currently at 92% with 19 days to go.
Project: Elite
Designer: Anthony Myers
Artist: Emily Sampson
Publisher: Giga Mech Games (Orchard, Rune)
Genre/Mechanisms: economic, worker placement with different worker types
Player Count: 2-4
Solo Mode: no
Complexity: medium-light
Risk: HIGH
Summary: “Themes include global expansion, resource production, political tactics, economy management, military action, controlling the fate of your dice, planning and timing, completing achievements, and more. Execute Elite actions to build an empire across the not-too-distant future earth.”
Base Pledge (w/shipping): $75
All-In (w/shipping): $115
Campaign Ends: 3/11
Game Ships: Aug. 2021
Funding Status: Currently at 33% with 28 days to go.
Project: Fish N Ships
Designer: Ephraim K. McCormick
Artists: Mitchell Mayorga
Publisher: Goodfellow Games Co.
Genre/Mechanisms: card drafting, fighting, hand management, hidden victory points, interrupts, nautical, pirates, take that
Player Count: 2-6
Solo Mode: no
Complexity: light
Risk: HIGH
Summary: “A quick combat & hand-management card game set in a fantastical world of swashbuckling seafarers. Each player takes on the role of a pirate who must follow the compass points on their scrolls in order to find the legendary fish and gain unique magic powers. Players fire cannons at each other, steal one another’s cards, hoard treasure cards to claim special abilities, and play powerful Tide-Turner cards that can change the course of the game entirely.”
Base Pledge (w/shipping): $31
All-In (w/shipping): $49
Campaign Ends: 3/11
Game Ships: Nov. 2021
Funding Status: Currently at 18% with 27 days to go.
Project: Forest of Radgost
Designer: Ivan Rajkovic
Artists: Saśa Ristic Krieger, Edin Durmeśevic, Emir Durmeśevic
Publisher: Glama Games
Genre/Mechanisms: action timer, adventure, card drafting, cooperative game, deck builder, deck construction, dice, different dice movement, events, exploration, miniatures, mythology, storytelling
Player Count: 1-7
Solo Mode: yes
Complexity: medium-light
Risk: HIGH
Summary: “Detailed miniatures, immersive storytelling, and rich mythology await you in Forest of Radgost, a cooperative storytelling tabletop game that brings Slavic mythology to life, and a role-playing game where each player controls a character with a fleshed-out backstory, motivation, and skill-set. Players navigate the web of interconnected forest footpaths with a pair of dice that determine the distance and direction of their movement, evoking the feeling of being lost in the woods, with creatures lurking at each crossroad.”
Base Pledge (w/shipping& 2% U.S. VAT): $82
All-In (w/shipping & 2% U.S. VAT): $148
Campaign Ends: 3/3
Game Ships: Dec. 2021
Funding Status: Funded; currently at 166% with 19 days to go.