Previously, On Kickstarter… #344


(or here’s a list of what launched yesterday that might deserve a closer look… and Project Titles now feature links to their campaigns!)


Project: Centurion

Designers: Jeremy Holcomb (The Duke, Timestreams: Deck 1 – Stone Age vs. Future Tech, Timestreams: Deck 2 – Medieval vs. Modern Day), Stephen McLaughlin (Anachronism, The Duke, Magi-Nation Duel)

Artists: not credited

Publisher: Catalyst Game Labs (Battletech, The Duke, Shadowrun: Crossfire)

Genre/Mechanisms: 2 players, abstract strategy, grid movement, mensa select, pattern movement, tile placement

Player Count: 2

Solo Mode: no

Complexity: medium-light

Risk: medium-high

Summary: “Players move their warriors (tiles) around the board and flip them over after each move. Each tile’s side shows a different movement profile. If you end your movement in a square occupied by an opponent’s tile, you capture that tile. Capture your opponent’s Centurion to win!”

Base Pledge (w/shipping): $40

All-In (w/shipping): $70

Campaign Ends: 3/2

Game Ships: Oct. 2021

Funding Status: Currently at 92% with 19 days to go.



Project: Elite

Designer: Anthony Myers

Artist: Emily Sampson

Publisher: Giga Mech Games (Orchard, Rune)

Genre/Mechanisms: economic, worker placement with different worker types

Player Count: 2-4

Solo Mode: no

Complexity: medium-light

Risk: HIGH

Summary: “Themes include global expansion, resource production, political tactics, economy management, military action, controlling the fate of your dice, planning and timing, completing achievements, and more. Execute Elite actions to build an empire across the not-too-distant future earth.”

Base Pledge (w/shipping): $75

All-In (w/shipping): $115

Campaign Ends: 3/11

Game Ships: Aug. 2021

Funding Status: Currently at 33% with 28 days to go.



Project: Fish N Ships

Designer: Ephraim K. McCormick

Artists: Mitchell Mayorga

Publisher: Goodfellow Games Co.

Genre/Mechanisms: card drafting, fighting, hand management, hidden victory points, interrupts, nautical, pirates, take that

Player Count: 2-6

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “A quick combat & hand-management card game set in a fantastical world of swashbuckling seafarers. Each player takes on the role of a pirate who must follow the compass points on their scrolls in order to find the legendary fish and gain unique magic powers. Players fire cannons at each other, steal one another’s cards, hoard treasure cards to claim special abilities, and play powerful Tide-Turner cards that can change the course of the game entirely.”

Base Pledge (w/shipping): $31

All-In (w/shipping): $49

Campaign Ends: 3/11

Game Ships: Nov. 2021

Funding Status: Currently at 18% with 27 days to go.



Project: Forest of Radgost

Designer: Ivan Rajkovic

Artists: Saśa Ristic Krieger, Edin Durmeśevic, Emir Durmeśevic

Publisher: Glama Games

Genre/Mechanisms: action timer, adventure, card drafting, cooperative game, deck builder, deck construction, dice, different dice movement, events, exploration, miniatures, mythology, storytelling

Player Count: 1-7

Solo Mode: yes

Complexity: medium-light

Risk: HIGH

Summary: “Detailed miniatures, immersive storytelling, and rich mythology await you in Forest of Radgost, a cooperative storytelling tabletop game that brings Slavic mythology to life, and a role-playing game where each player controls a character with a fleshed-out backstory, motivation, and skill-set. Players navigate the web of interconnected forest footpaths with a pair of dice that determine the distance and direction of their movement, evoking the feeling of being lost in the woods, with creatures lurking at each crossroad.”

Base Pledge (w/shipping& 2% U.S. VAT): $82

All-In (w/shipping & 2% U.S. VAT): $148

Campaign Ends: 3/3

Game Ships: Dec. 2021

Funding Status: Funded; currently at 166% with 19 days to go.


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