Previously, On Kickstarter… #334
(or here’s a list of what launched yesterday that might deserve a closer look)
Project: Bunny Party at Maple Valley
Designer: Evan Gibbs
Artist: Holly Fowler
Publisher: Evan’s Games
Genre/Mechanisms: animals, card drafting, card game, hand management, humor, negotiation, once-per-game abilities, semi-cooperative game, trading
Player Count: 3-4
Solo Mode: no
Complexity: light
Risk: HIGH
Summary: “You’ve come to visit Maple Valley at a very special time – the Night Sky Party is approaching! Play as a bunny furiously trying to decorate for the party and have the honor of hosting. Here’s the catch – two players win this game! So helping out your neighbor can be very beneficial.”
Base Pledge (w/shipping): $20
All-In (w/shipping): $30
Campaign Ends: 2/11
Game Ships: Sep. 2021
Funding Status: Currently at 59% with 21 days to go.
Project: Call of Madness
Designers: Szymon Maliński (Paranormal Detectives), Bartłomiej Zielonka
Artist: Radoslaw Jaszczuk (Era of Tribes, Glory: A Game of Knights, Sigismundus Augustus: Dei gratia rex Poloniae)
Publisher: Czacha Games (The Bird Told Me to Do It, Gremlins Inc)
Genre/Mechanisms: cthulhu mythos, deck building, fantasy, fighting, hand management, horror, mythology, novel-based, sudden death ending, take that, tower defense
Player Count: 1-4
Solo Mode: yes
Complexity: medium-light
Risk: medium-high
Summary: “In this tower defense game you play as the priests of the Cthulhu cults who are trying to summon this Great Ancient One. However, it will not be so simple, because apart from the investigators themselves, you are also disturbed by other cults that strive for the same as you. Players sacrifice their cultists to gain the powers of the Ancient Ones, and to obtain their blessing. Each investigator is possessed by madness that strengthens his abilities. By defeating an investigator, players gain its essence, which in turn allows them to strengthen their actions. Fight, sacrifice cultists and destroy enemies, so that you have the honor of summoning the most famous god of works of Lovecraft, H. P. Lovecraft.”
Base Pledge (w/shipping): $67
All-In (w/shipping): $67, same as above
Campaign Ends: 2/2
Game Ships: Aug. 2021
Funding Status: Funded; currently at 235% with 12 days to go.
Project: Castles of Mad King Ludwig Collector’s Edition
Designer: Ted Alspach (Castles of Mad King Ludwig, Suburbia, One Night Ultimate Werewolf, One Night Ultimate Werewolf Daybreak, Ultimate Werewolf: Ultimate Edition, Werewords)
Artists: Agnieszka Dabrowiecka (Between Two Castles of Mad King Ludwig, Castles of Mad King Ludwig, Saloon Tycoon), Alanna Kelsey (Maglev Metro, Whistle Mountain)
Publisher: Bézier Games (Castles of Mad King Ludwig, Suburbia, One Night Ultimate Werewolf, One Night Ultimate Werewolf Daybreak, Ultimate Werewolf: Ultimate Edition, Werewords, Whistle Stop)
Genre/Mechanisms: auction/bidding, card drafting, end game bonuses, i cut you choose, Mensa select, post-Napoleonic, pattern building, puzzle, set collection, tile placement
Player Count: 1-5
Solo Mode: yes
Complexity: medium-heavy
Risk: low
Summary: “This new collector’s edition of the Castles of Mad King Ludwig includes all new artwork, a dual-sided scoreboard, GameTrayz Storage Organizers, weighted Swan Player Markers, new Kings Favors & Bonus Cards, all existing Expansions, the new Royal Decrees Expansion, the new Towers Expansion (including 8 detailed 3D Miniatures), a 5th Player option, and more.”
Base Pledge (w/shipping): $122
All-In (w/shipping): $203
Campaign Ends: 2/18
Game Ships: Dec. 2021
Funding Status: Funded; currently at 5855% with 23 days to go.
Project: Napoleon’s Imperium
Designer: Andrew Rowland
Artist: Vlad Stanescu
Publisher: Compass Games (Crusade and Revolution: The Spanish Civil War, 1936-1939; Enemy Action: Ardennes, Silent War)
Genre/Mechanisms: abstract strategy, animals, area majority/influence, nautical, simultaneous action selection
Player Count: 2-8
Solo Mode: yes
Complexity: medium-heavy
Risk: medium-low
Summary: “Pitches eight Empire Nations of the Napoleonic Wars, divided into two Alliance’s in a fight to the death struggle for control of Napoleonic Europe. The objective of Napoleon’s Imperium is for one Alliance to conquer the other by either achieving a Capital Victory (capturing key enemy territories) or a Battle Points Victory (based on favorable outcomes and achievements made during game play).Napoleon’s Imperium is a team-based game. The key to winning Napoleon’s Imperium is your ability to strategize and work as a team with your allies.”
Base Pledge (w/shipping): $133
All-In (w/shipping): $133, same as above
Campaign Ends: 2/2
Game Ships: Mar. 2022
Funding Status: Funded; currently at 241% with 13 days to go.
Project: Primal: The Awakening
Designer: Tommaso Mondadori (ELO Darkness), Alberto Parisi (ELO Darkness)
Artist: Daniel Comerci (Dungeon Universalis)
Publisher: Reggie Games (ELO Darkness)
Genre/Mechanisms: campaign games, cooperative game, fantasy, fighting, hand management, miniatures, scenario/mission/campaign game, solo/solitaire game, variable player powers
Player Count: 1-4
Solo Mode: yes
Complexity: heavy
Risk: HIGH
Summary: “A fully cooperative monster hunting miniature boardgame for set in a fantasy world where humans struggle to survive an untamed wilderness. The game is played in a series of multiple sessions throughout an epic campaign where players take the role of hunters fighting monstrous creatures and unveiling mysteries about their origins.”
Base Pledge (w/shipping): $211
All-In (w/shipping): $357
Campaign Ends: 2/2
Game Ships: Mar. 2022
Funding Status: Funded; currently at 915% with 12 days to go.
Project: The Runelords Board Game
Designer: John D’Angelo
Artist: Shawn Engle
Publisher: Red Djinn Productions
Genre/Mechanisms: action points, adventure, book, campaign/battle card driven, card drafting, card game, chaining, cooperative game, critical hits and failures, deck building, dice rolling, drafting, fantasy, fighting, grid movement, line of sight, medieval, miniatures, novel-based, storytelling, wargame
Player Count: 1-4
Solo Mode: yes
Complexity: medium-heavy
Risk: HIGH
Summary: “A hex-based skirmish board game based on the world of the bestselling fantasy series The Runelords by David Farland. Players choose from four dynamic runelords, each with their own reinforcement cards that have a physical presence on the battlefield and support cards with additional spells and abilities that are drawn and played from a hand during battle. Reinforcements are sent into hex-based combat where players enjoy simple but robust tactical engagement with win conditions based on the game mode chosen from the Battle Compendium before play.”
Base Pledge (w/shipping): $69
All-In (w/shipping): $69, same as above
Campaign Ends: 2/18
Game Ships: Jan. 2022
Funding Status: Currently at 43% with 28 days to go.
Project: Scribbletown
Designer: Zack Hiwiller
Artist: Angelica Lora
Publisher: Desultory
Genre/Mechanisms: city building, dice rolling, hexagon grid, line drawing, network and route building, roll-and-write, set collection
Player Count: 1-100
Solo Mode: yes
Complexity: light
Risk: HIGH
Summary: “A tight, low-luck, city building roll-and-write for any number of players. Players draw areas such as neighborhoods, businesses, factories, farms, and parks that each score in different ways along with drawing the roads to connect them all. Each game is made different by the inclusion of a set of special building cards that can be drawn under special circumstances for big points. These special buildings help direct players into a strategy.”
Base Pledge (w/shipping): $45
All-In (w/shipping): $45, same as above
Campaign Ends: 2/9
Game Ships: Oct. 2021
Funding Status: Currently at 20% with 19 days to go.