Previously, On Kickstarter… #30
(or here’s a list of what launched yesterday that might deserve a closer look)
Project: Dance Card!
Designer: Michael Melkonian
Artists: Ellie Jang (Churrascaria: A Cutthroat Game of Gluttony, Skyward), Steven Tu (Factory Funner, Habitats, Roll to the Top!)
Publisher: Michael Melkonian
Genre/Mechanisms: dice rolling, partnerships, set collection, variable player powers
Player Count: 2-4
Solo Mode: no
Complexity: light
Risk: high
Summary: A tactical gateway game set during a high school Homecoming dance. Be the first player to dance with all of your dance partners!
Base Pledge (w/shipping): $45
All-In (w/shipping): $250, includes vanity rewards
Campaign Ends: 7/17
Game Ships: June 2020
Funding Status: Currently at 42%, with 18 days to go.
Project: Dwellings of Eldervale
Designer: Luke Laurie (The Manhattan Project: Energy Empire, The Manhattan Project: Energy Empire – Cold War, Stones of Fate)
Artists: Merilliza Chan, Sergio Chavez, Anton Fadeev, Leesha Hannigan (Fateshifters, Sparkle Kitty Nights), Irina Nordsol Kuzmina, Sasha Radivojevic, Sam Turner (The Pirate’s Flag, Sheep Hustler, Wardens), Brian Valeza (Monumental, Seafall, Tail Feathers, Towers of Madness), Frank Wade
Publisher: Breaking Games (Joking Hazard, Letter Tycoon, Rise of Tribes)
Genre/Mechanisms: area control, dice rolling, hand management, miniatures, modular board, variable player powers, worker placement
Player Count: 1-5
Solo Mode: yes
Complexity: medium-heavy
Risk: medium-low
Summary: Worker placement, engine-building, and area control set in a once lost magical world with wizards, warriors, dragons, and giant elemental monsters battling for dominance across 8 elemental realms.
Base Pledge (w/shipping): $89
All-In (w/shipping): $149, includes miniatures with sound effects
Campaign Ends: 7/25
Game Ships: May 2020
Funding Status: Funded; currently at 236%, with 27 days to go.
Project: Faza
Designer: Benjamin Farahamand
Artist: Scott Chantler
Publisher: Benjamin Farahamand
Genre/Mechanisms: action point allowance system, grid movement, hand management, point-to-point movement, variable phase order
Player Count: 2-4
Solo Mode: no
Complexity: medium-heavy
Risk: medium-high
Summary: A cooperative sci-fi board game with art inspired by Fallout, Doctor Who, and the original Star Trek series; players combat enemy drones and recruit Rebel Faza to attack and destroy the three motherships.
Base Pledge (w/shipping): $45
All-In (w/shipping): $300, includes vanity reward
Campaign Ends: 7/25
Game Ships: June 2020
Funding Status: Currently at 43%, with 27 days to go.
Project: The Isle of Cats
Designer: Frank West (The City of Kings, Vadoran Gardens)
Artists: Dragolisco, Frank West (Vadoran Gardens)
Publisher: The City of Games (The City of Kings, Vadoran Gardens)
Genre/Mechanisms: card drafting, pattern building, set collection, tile placement
Player Count: 1-6
Solo Mode: yes
Complexity: medium-heavy
Risk: medium-low
Summary: Explore the island, find treasures, befriend Oshax, study ancient lessons, and most importably, rescue cats… by fitting as many as you can Patchwork-style into your boat, before the evil Lord Vesh arrives on the scene.
Base Pledge (w/shipping): $63
All-In (w/shipping): $89
Campaign Ends: 7/25
Game Ships: March 2020
Funding Status: Funded; currently at 669%, with 27 days to go.
Project: Legends of Novus
Designer: Wesley Woodbury (Duel of the Dragons, Spellbook’d)
Artist: Andrea Butera
Publisher: FunDaMental Games (Duel of the Dragons, Spellbook’d)
Genre/Mechanisms: campaign/battle card driven, card selection dice rolling, variable player powers
Player Count: 1-5
Solo Mode: yes
Complexity: medium-heavy
Risk: high
Summary: A fantasy adventure game primarily focused on battle-driven card play, with a variety of character classes, a free roam mechanic, and multiple paths to gaining XP.
Base Pledge (w/shipping): $61
All-In (w/shipping): $109
Campaign Ends: 7/12
Game Ships: April 2020
Funding Status: Currently at 83%, with 14 days to go.
Project: Roll Player: Fiends & Familiars Expansion
Designer: Keith Matejka (Herbaceous, Roll Player, Skulk Hollow)
Artists: JJ Ariosa (Evolution, Mice & Mystics, Roll Player, Summoner Wars, Summoner Wars: Guild Dwarves vs Cave Goblins, Summoner Wars: Master Set, Summoner Wars: Phoenix Elves vs Tundra Wolves), Luis Francisco (The Bloody Inn, Coup, Flash Point: Fire Rescue, FUSE, Haggis, The Resistance, The Resistance: Avalon, Roll Player), Lucas Ribeiro (Cartographers: A Roll Player Tale, Roll Player Adventures, Space Cantina)
Publisher: Thunderworks Games (Bullfrogs, Roll Player, Skulk Hollow)
Genre/Mechanisms: card drafting, dice rolling, set collection, variable player powers
Player Count: 1-4
Solo Mode: yes
Complexity: medium-light
Risk: medium-low
Summary: The second expansion for Roll Player, a dice-rolling, character-creation game. Fiends add obstacles for players, whereas Familiars are creatures that add more options to character creation. The expansion also includes 6 more end-game Monsters, 12 Classes, 20 Minions, 15 new Dice, and an expanded Market along with the 10 Familiar Boards and 20 Fiends.
Base Pledge (w/shipping): $44, just the new expansion
All-In (w/shipping): $159, all the stuff
Campaign Ends: 7/16
Game Ships: April 2020
Funding Status: Funded; currently at 601%, with 18 days to go.
Project: Super Fantasy Brawl
Designer: Jochen Eisenhuth
Artists: Stephane Gantiez (Claustrophobia, Codenames, Libertalia, Lords of Xidit, Mythic Battles: Pantheon, Rallyman, Seasons, Snow Tails, Survive: Escape From Atlantis!), Johannes Helgeson, Bayard Wu (Reichbusters: Project Vril, Time of Legends: Joan of Arc)
Publisher: Mythic Games (Mythic Battles: Pantheon, Soloman Kane, Time of Legends: Joan of Arc)
Genre/Mechanisms: 2 players, area movement, grid movement, hand management, miniatures, partnerships, variable player powers
Player Count: 2, 4
Solo Mode: no
Complexity: medium-heavy
Risk: medium-high
Summary: A tactical, fast-paced arena fighting game with card play and miniatures.
Base Pledge (w/shipping): $69
All-In (w/shipping): $109
Campaign Ends: 7/3
Game Ships: March 2020
Funding Status: Funded; currently at 865%, with 5 days to go.
Project: Tasty Humans
Designer: Ryan Langewisch
Artist: Petr Semenikhin
Publisher: Pangea Games (Highways & Byways, War Co.: Expandable Card Game)
Genre/Mechanisms: card drafting, pattern recognition, tile placement, variable player powers
Player Count: 1-4
Solo Mode: yes
Complexity: medium-light
Risk: medium-high
Summary: A light tile-laying and pattern-building game where the players, as fantasy monsters, compete to eat up the villagers and adventurers.
Base Pledge (w/shipping): $30
All-In (w/shipping): $30, same as above
Campaign Ends: 7/23
Game Ships: Dec. 2019
Funding Status: Currently at 80%, with 25 days to go.