Previously, On Kickstarter… #257


(or here’s a list of what launched yesterday that might deserve a closer look)



Project: Autofarmer

Designers: David Konár, Slavomír Krbyla

Artist: Jan Gruml

Publisher: Free Folk Industry

Genre/Mechanisms: card game, dice rolling, hand management, take that

Player Count: 2-4

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “A competitive card game about growing cannabis. Withstand nature and opponents in the merciless world of danky dank weed growers.”

Base Pledge (w/shipping): $24, expansion only

All-In (w/shipping): $43

Campaign Ends: 10/1

Game Ships: Mar. 2021

Funding Status: Currently at 5%, with 28 days to go.



Project: Gone Bunkers

Designer: Austin Burke

Artist: Austin Burke

Publisher: Austin Burke

Genre/Mechanisms: card game, fighting, hand management, take that

Player Count: 2-6

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “Players take turns building the ultimate hand until someone draws a war card and cannot defeat it. The deck is made up of all types of cards such as; troops, zombies, landmines and of course nukes. Even though your goal is to survive and fight off the war cards, it doesn’t mean you can’t nuke the player sitting next to you and destroy half their hand.”

Base Pledge (w/shipping): $28

All-In (w/shipping): $28, same as above

Campaign Ends: 9/30

Game Ships: Feb. 2021

Funding Status: Currently at 34%, with 27 days to go.



Project: Growl: Madness and Plagues

Designer: Joey Vigour (Chaosmos, Growl)

Artists: Angelina Chernyak (Growl), ShenFei (Allegiance: A Realm Divided, Battle for Rokugan, In the Name of Odin)

Publisher: Vigour Games (Growl)

Genre/Mechanisms: acting, bluffing, card game, deduction, expansion, hand management, move through deck, negotiation, party game, player elimination, role playing, take that, team-based game

Player Count: 4-10

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “Two new expansions for Growl, Madness adds to the social part of the deduction with a new mechanic that can reveal hints, while Plagues adds new cards and tokens that increase player elimination.”

Base Pledge (w/shipping): $8, fully playable deck only

All-In (w/shipping): $104

Campaign Ends: 9/12

Game Ships: Mar. 2021

Funding Status: Funded; currently at 116%, with 9 days to go.



Project: Hexapod

Designer: Mike Kay (Longboat)

Artist: Mike Kay (Longboat)

Publisher: Wight Hart Games (Longboat)

Genre/Mechanisms: 2 players, abstract strategy, card game, drafting, melding and splaying, pattern building, puzzle, tile placement

Player Count: 2

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “Carefully select and curate your insect collection into a prize winning arrangement. Spend Coins to uncover new possibilities and dodge the troublesome Dung Beetles.”

Base Pledge (w/shipping): $27

All-In (w/shipping): $27, same as above

Campaign Ends: 10/1

Game Ships: Dec. 2020

Funding Status: Currently at 18%, with 28 days to go.



Project: Ivion

Designers: Aislyn Hall (Ivion), Aaron Shaw (Ivion)

Artists: Paolo Cagampan (Ivion), Wojciech Depczynski (Ivion), Septimius Ferdian (Ivion), Benjamin Goutte (Ivion), Ksenia Kozhevnikova, Dario Marzadori (Ivion), Katerina Poliakova (Ivion), Alexandra Schastlivaya (Ivion), Lucas Torquato (Ivion)

Publisher: Luminary Games (Ivion)

Genre/Mechanisms: 2 players, action points, card game, deck building, expansion, fighting, grid movement, hand management

Player Count: 2

Solo Mode: no

Complexity: medium-heavy

Risk: HIGH

Summary: “Three new standalone battleboxes in the Ivion universe feature 2-player, head-to-head dueling gameplay.”

Base Pledge (w/shipping): $51, includes one of three new standalone battleboxes

All-In (w/shipping): $141, includes all three new battleboxes plus the original 2-4 player game

Campaign Ends: 9/24

Game Ships: Sep. 2021

Funding Status: Currently at 47%, with 21 days to go.



Project: Perfect Pyramid

Designer: Michael McKenzie

Artist: Michael McKenzie

Publisher: McKenzie Games

Genre/Mechanisms: card game, hand management, pattern building, solo/solitaire game

Player Count: 1-6

Solo Mode: yes

Complexity: light

Risk: HIGH

Summary: “A pyramid building card game” with hand management and pattern building.

Base Pledge (w/shipping): $40

All-In (w/shipping): $75, also include (4) neoprene mats

Campaign Ends: 10/1

Game Ships: Jan. 2021

Funding Status: Currently at 1%, with 28 days to go.



Project: The Pet Cemetery

Designer: Anthony Hore

Artist: Anthony Hore

Publisher: Anthony Hore

Genre/Mechanisms: action/event, adventure, card play conflict resolution, catch the leader, chaining, fighting, finale ending, hand management, hidden roles, lose a turn, modular board, multiple maps, once-per-game abilities, racing, square grid, turn order: progressive, turn order: role order

Player Count: 2-6

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “Chain cards together to outwit, outplay, and race your friends to the end in this light 30-min pet monster themed board game.”

Base Pledge (w/shipping): $47

All-In (w/shipping): $47, same as above

Campaign Ends: 10/1

Game Ships: Dec. 2020

Funding Status: Currently at 63%, with 28 days to go.



Project: Philosophia: Floating World

Designers: Joseph N Adams (Philosophia: Dare to Be Wise), Madeleine Adams (Philosophia: Dare to Be Wise)

Artist: Utagawa Hiroshige, Katsushika Hokusai (Musee)

Publisher: Cogito ergo Meeple (Philosophia: Dare to Be Wise)

Genre/Mechanisms: adventure, deck building, exploration, hand management, i cut you choose, miniatures, real-time, simultaneous action selection, solo/solitaire game, variable player powers, variable setup, worker placement

Player Count: 1-6

Solo Mode: yes

Complexity: heavy

Risk: HIGH

Summary: “A sandbox-style game and fully simultaneous deck-builder in which players can build majestic pagodas and Shinto shrines, learn ancient eastern wisdom, explore the world, fight ancient monsters, or all of the above.”

Base Pledge (w/shipping): $102

All-In (w/shipping): $147, also includes Philosophia: Dare to Be Wise

Campaign Ends: 10/1

Game Ships: June 2021

Funding Status: Currently at 88%, with 28 days to go.



Project: Riftforce

Designer: Carlo Bortolini (Memoarrr!)

Artist: Miguel Coimbra (7 Wonders, 7 Wonders Duel, BattleLore, Cyclades, A Game of Thrones: The Card Game, Hyperborea, Imhotep, Mythos Tales, The Others, Outlive, Small World, Small World Underground, Tiny Epic Quest, Tiny Epic Zombies, When I Dream, Zombicide)

Publisher: 1 More Time Games

Genre/Mechanisms: 2 players, area movement, card drafting, card game, deck building, drafting, fighting, hand management, race, variable player powers, variable setup

Player Count: 2

Solo Mode: no

Complexity: medium-light

Risk: HIGH

Summary: “A two-player card game with a focus on deck construction and hand management.”

Base Pledge (w/shipping): $34

All-In (w/shipping): $34, same as above

Campaign Ends: 10/1

Game Ships: May 2021

Funding Status: Funded; currently at 117%, with 28 days to go.



Project: Shards of the Jaguar

Designer: Nagy Balázs (Christmas Tree)

Artist: Herendi-Hárshegyi Judit (Pinata Party)

Publisher: Clevergreen Board Games (Christmas Tree)

Genre/Mechanisms: action points, adventure, deduction, modular board, racing, variable player powers

Player Count: 2-4

Solo Mode: yes

Complexity: medium-light

Risk: HIGH

Summary: “A competitive ‘dungeon-deduction’ game, which both requires strategic and tactical thinking. The game is about an initiation trial where you and your fellow initiates have to prove that you are worthy of your ancestor Kahanur’s power.”

Base Pledge (w/shipping): $68

All-In (w/shipping): $80

Campaign Ends: 10/1

Game Ships: May 2021

Funding Status: Currently at 57%, with 28 days to go.



Project: Streets

Designer: Haakon Gaardner (Villagers)

Artist: Haakon Gaardner (Villagers)

Publisher: Sinister Fish Games (Great Scott!, Villagers)

Genre/Mechanisms: city building, set collection, tile placement, variable player powers

Player Count: 1-5

Solo Mode: yes

Complexity: medium-light

Risk: medium-high

Summary: “An easy to learn tile laying game where you build new streets in a growing city. Through careful planning and placement, the aim is to make the most money from selling your buildings.”

Base Pledge (w/shipping): $43

All-In (w/shipping): $111, includes the deluxe versions of both Streets and Villagers

Campaign Ends: 10/1

Game Ships: June 2021

Funding Status: Funded; currently at 413%, with 28 days to go.



Project: Tails of Conflict

Designer: Richard Burridge

Artists: not credited

Publisher: Ad Magic, Inc. (Exploding Kittens, Gothic Doctor, You’ve Got Crabs)

Genre/Mechanisms: card game, critical hits and failures, deck building, dice rolling, fighting, hand management, push your luck, take that

Player Count: 2-4

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “Lead a team of three adorable champions of either cats or dogs (or a mix of both) to battle other teams in this simple, competitive card game.”

Base Pledge (w/shipping): $39

All-In (w/shipping): $50, also includes book

Campaign Ends: 9/27

Game Ships: Sep. 2021

Funding Status: Currently at 18%, with 24 days to go.



Project: Tomorrow Dies Today

Designer: Sean Mooney

Artists: Deryl Arrazaq, Andrew Dubrovsky, Olga Jaworska, Marharyta Karpynska

Publisher: Mooney Bin Entertainment

Genre/Mechanisms: hidden movement, hidden victory points, negotiation, resource to move, semi-cooperative game, solo/solitaire game, team-based game; worker placement, different worker types

Player Count: 1-7

Solo Mode: yes

Complexity: medium-light

Risk: HIGH

Summary: “A strategy game for super-villains featuring 3 game modes: Syndicate (Solo/Cooperative), Mayhem (Team vs Team), and Cutthroat (Competitive/Co-Op Hybrid).”

Base Pledge (w/shipping): $81

All-In (w/shipping): $81, same as above

Campaign Ends: 10/1

Game Ships: Oct. 2021

Funding Status: Currently at 53%, with 29 days to go.

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