Previously, On Kickstarter… #185
(or here’s a list of what launched yesterday that might deserve a closer look)
Project: Adventures in Neverland
Designers: Bas Damoiseaux (Itchy Monkey: License to Kill, Launch Bay Escape, Revenge of the Dictators), Bart Latten (Itchy Monkey: License to Kill, Launch Bay Escape, Revenge of the Dictators), Vicky Swers
Artist: Frederick van de Bunt (Barpig, Gamboni, Revenge of the Dictators)
Publisher: Black Box Adventures (Frutti di Mare: Veni, Vidi, Antipasti!, Itchy Monkey, Revenge of the Dictators)
Genre/Mechanisms: adventure, area movement, dice rolling, storytelling, variable player powers
Player Count: 2-4
Solo Mode: no
Complexity: medium-light
Risk: HIGH
Summary: “A story-based adventure game based on J.M. Barrie’s Peter Pan,” where players “take the role of the wayward Peter, the notorious captain James Hook, and many more while they explore the ever-changing island.”
Base Pledge (w/shipping): $70
All-In (w/shipping): $129
Campaign Ends: 5/27
Game Ships: Mar. 2021
Funding Status: Funded; currently at 178%, with 27 days to go.
Project: Dodos Riding Dinos
Designer: Ruben Hernandez Santillan (Dragons of the Red Moon the Gauntlet, Patzcuaro)
Artist: Ivan Escalante (Card Game: The Card Game, NecromiCORP, War for Chicken Island)
Publisher: Detestable Games (Cooks & Crooks, Geisha, Lords of Xibalba), Draco Studios (Card Game: The Card Game, Dragons of the Red Moon the Gauntlet, War for Chicken Island)
Genre/Mechanisms: children’s game, dexterity, dice rolling, racing, roll/spin and move, simultaneous action selection
Player Count: 1-6
Solo Mode: yes
Complexity: light
Risk: HIGH
Summary: “Dexterity racing game with comic miniatures and art, from the same universe as War for Chicken Island.”
Base Pledge (w/shipping): $56
All-In (w/shipping): $140, includes War for Chicken Island and additional extras
Campaign Ends: 5/21
Game Ships: Mar. 2021
Funding Status: Funded; currently at 187%, with 21 days to go.
Project: Guards of Atlantis II: Tabletop MOBA
Designer: Artyom Nichipurov (Guards of Atlantis: Tabletop MOBA, Trick Shot, Warpgate)
Artists: not credited
Publisher: Wolff Designa (Guards of Atlantis: Tabletop MOBA, Trick Shot, Warpgate)
Genre/Mechanisms: campaign/battle card driven, grid movement, hand management, MOBA, simultaneous action selection, team-based game, variable player powers
Player Count: 4-10
Solo Mode: no
Complexity: medium-light
Risk: medium-high
Summary: “A competitive ‘zero-luck’ team-based board game inspired by computer games of the MOBA genre,” and “a complete overhaul of the original game with 21 new heroes, new game board and much more, streamlining the rules of the original, making it faster and tighter.”
Base Pledge (w/shipping): $74
All-In (w/shipping): $168
Campaign Ends: 5/21
Game Ships: May 2021
Funding Status: Funded; currently at 182%, with 21 days to go.
Project: Mini Express
Designer: Mark Gerrits (Mini Rails, SteamRollers)
Artists: not credited
Publisher: Moaideas Game Design (Flip City, The Flow of History, Mini Rails)
Genre/Mechanisms: network and route building, stock holding
Player Count: 3-5
Solo Mode: no
Complexity: heavy
Risk: HIGH
Summary: “A strategic train game where players are wealthy capitalists managing four railroad companies. Players only carry out one of the 2 actions on their turn: expanding the railroad of a company or taking a stock tile from a company.”
Base Pledge (w/shipping): $54
All-In (w/shipping): $90
Campaign Ends: 5/20
Game Ships: Nov. 2020
Funding Status: Funded; currently at 179%, with 20 days to go.
Project: Resident Evil 3: The Board Game
Designer: Sherwin Matthews (Horizon Zero Dawn: The Board Game, Resident Evil 2: The Board Game)
Artist: Doug Telford (Godtear, Guild Ball, Guild Ball: Kick Off!)
Publisher: Steamforged Games Ltd. (Dark Souls: The Board Game, Dark Souls: The Card Game, Guild Ball)
Genre/Mechanisms: action points, campaign/battle card driven, horror, cooperative game
Player Count: 1-4
Solo Mode: yes
Complexity: medium-light
Risk: HIGH
Summary: “Based on the original video game, Resident Evil 3: The Board Game is a cooperative survival horror game that can be experienced either through individual, one-shot scenarios, or as a 19+ hour campaign with an overarching storyline.”
Base Pledge (w/shipping): $101
All-In (w/shipping): $101, same as above
Campaign Ends: 5/13
Game Ships: June 2021
Funding Status: Funded; currently at 215%, with 13 days to go.
Project: Rise of Tribes: Beasts & Bronze
Designer: Brad Brooks (Aloha: The Spirit of Hawaii, Letter Tycoon, Rise of Tribes)
Artist: Sergio Chaves (Dwellings of Eldervale, Sanssouci, Rise of Tribes)
Publisher: Breaking Games (Letter Tycoon, Joking Hazard, Rise of Tribes)
Genre/Mechanisms: area majority/influence, civilization, dice-rolling, expansion, modular board, variable player powers
Player Count: 2-4
Solo Mode: no
Complexity: medium-light
Risk: medium-high
Summary: “Beasts is a deck of new animal-themed events that can be played alone or mixed with the original event deck. Players will face off against crocodiles, cave bears and wolf packs along with other creatures, some helpful and some best avoided. Bronze provides a new path to victory – complete the tasks to acquire Trade Routes, Metallurgy and Writing and players immediately advance to the Bronze Age, and win. Beasts & Bronze may be played separately or combine them together along with any of the special terrain, tribal elders, or leader powers from the base game – adding to the array of Rise of Tribes modules.”
Base Pledge (w/shipping): $29, just the newest expansion
All-In (w/shipping): $97
Campaign Ends: 5/19
Game Ships: Nov. 2020
Funding Status: Funded; currently at 433%, with 20 days to go.
Project: Steampunk Rally Fusion – Deluxe Edition
Designer: Orin Bishop (Steampunk Dice, Steampunk Rally)
Artists: Lina Cossette (Brass: Birmingham, Brass: Lancashire, Charterstone, The Grimm Forest, Santorini, Steampunk Rally, Super Motherload, Unfair), David Forest (Brass: Birmingham, Brass: Lancashire, Charterstone, The Grimm Forest, Santorini, Steampunk Rally, Super Motherload, Unfair)
Publisher: Roxley (Brass: Birmingham, Brass: Lancashire, Dice Throne: Season One, Dice Throne: Season Two – Battle Chest, Santorini, Steampunk Rally, Super Motherload)
Genre/Mechanisms: card drafting, dice rolling, modular board, race, simultaneous action selection, steampunk, variable player powers
Player Count: 2-8
Solo Mode: no
Complexity: medium-light
Risk: low
Summary: “A standalone game that can be combined with the original Steampunk Rally. It introduces new tracks with unique event cards, new part abilities (Gear Up and Overcharge), and a new card type: Secret Projects. It also debuts new custom dice representing powerful Fusion energy.”
Base Pledge (w/shipping): $61
All-In (w/shipping): $84
Campaign Ends: 5/14
Game Ships: Aug. 2020
Funding Status: Funded; currently at 226%, with 14 days to go.
Project: Tapeworm
Designer: Edmund McMillen (The Binding of Isaac: Four Souls)
Artist: Krystal Fleming (The Binding of Isaac: Four Souls)
Publisher: Edmund McMillen (The Binding of Isaac: Four Souls)
Genre/Mechanisms: hand management
Player Count: 2-4
Solo Mode: no
Complexity: light
Risk: medium-high
Summary: “A spacial card game where players take turns creating and cutting apart their tapeworms, from the creator/designer of video games Super Meat Boy and The Binding of Isaac and card game The Binding of Isaac: Four Souls.”
Base Pledge (w/shipping): $21
All-In (w/shipping): $108, includes vanity rewards
Campaign Ends: 5/28
Game Ships: Oct. 2020
Funding Status: Funded; currently at 1368%, with 29 days to go.
Project: Tiny Ninjas: Heroes
Designer: Ryan Leininger (Tiny Ninjas)
Artist: Bachtiar Dwi, Hans Ekaputra
Publisher: 2niverse Games (Tiny Ninjas)
Genre/Mechanisms: action points, dice rolling, fighting, grid movement, hand management, push your luck, take that, variable player powers
Player Count: 1-2
Solo Mode: yes
Complexity: medium-light
Risk: HIGH
Summary: “The second game in the Tiny Ninjas universe introduces more strategy with a 4×7 grid arena. Players command a clan of 5 ninjas including a selected Hero. Dice are used to track the positioning and health of each ninja. Players acquire items, shields, and energy to perform special abilities. Eliminate your opponent’s Hero to claim victory.”
Base Pledge (w/shipping): $29
All-In (w/shipping): $57, includes Tiny Ninjas game
Campaign Ends: 5/28
Game Ships: Feb. 2021
Funding Status: Funded; currently at 194%, with 29 days to go.
Project: Valiant Wars
Designer: Quinn Washburn (Iconoclash, Ogliotrophic, Robotech: Cyclone Run)
Artists: Haizea Monje Valenzuela
Publisher: Strange Machine Games (Bones of the Caribbean, Robotech: Ace Pilot, Robotech: Attack on the SDF-1)
Genre/Mechanisms: card game, deck building, push your luck
Player Count: 2-5
Solo Mode: no
Complexity: light
Risk: HIGH
Summary: “A competitive press-your-luck deck-builder, where you must fight to capture lands of the once-great kingdom. As you assemble larger armies and conquer more territory, you’ll be haunted by dark visions of a world in ruins; too many of these Dark Omens and withdrawal becomes necessary.”
Base Pledge (w/shipping): $32
All-In (w/shipping): $58
Campaign Ends: 5/19
Game Ships: Nov. 2020
Funding Status: Currently at 49%, with 19 days to go.