Previously, On Kickstarter… #181
(or here’s a list of what launched yesterday that might deserve a closer look)
Project: Canvas
Designers: Jeff Chin (Cosmocracy, Crypt, Road to Infamy), Andrew Nerger (Cosmocracy, Crypt, Road to Infamy)
Artist: Luan Huynh
Publisher: Road to Infamy Games (Cosmocracy, Crypt, Road to Infamy)
Genre/Mechanisms: abstract strategy, card drafting, hand management, increase value of unchosen resources, melding and splaying, set collection
Player Count: 1-5
Solo Mode: yes
Complexity: medium-light
Risk: medium-high
Summary: “Players are painters competing in an art competition, collecting Art Cards and layering them (a las Mystic Vale) to create paintings.”
Base Pledge (w/shipping): $35
All-In (w/shipping): $52
Campaign Ends: 5/19
Game Ships: Dec. 2020
Funding Status: Funded; currently at 966%, with 27 days to go.
Project: Curators: Collection Conundrum
Designer: Jacob Westerlund
Artists: Emelie Vaccarini Francis, Niklas Wallen
Publisher: Worldshapers (Zoomaka)
Genre/Mechanisms: pattern building, pattern recognition, pick-up and deliver, tile placement
Player Count: 1-4
Solo Mode: yes
Complexity: medium-light
Risk: HIGH
Summary: “A euro style tile-laying game with an action selection mechanic based on flippable tokens where players build museums and their collections to attract visitors.”
Base Pledge (w/shipping): $52
All-In (w/shipping): $135
Campaign Ends: 5/21
Game Ships: Apr. 2021
Funding Status: Currently at 74%, with 28 days to go.
Project: The Defence of Procyon III
Designer: David Turczi (Anachrony, Cerebria: The Inside World, Kitchen Rush, Trismegistus: The Ultimate Formula)
Artist: Jakub Politzer (Adrenaline, Sanctum, Through the Ages: A New Story of Civilization)
Publisher: PSC Games (Blitzkrieg!: World War Two in 20 Minutes, The Great War, Quartermaster General: 1914)
Genre/Mechanisms: grid movement, hand management, miniatures, point to point movement, team-based game, variable player powers, wargame
Player Count: 1-4
Solo Mode: yes
Complexity: heavy
Risk: medium-high
Summary: “One to four players take control of unique factions as part of a team-based conflict in this sci-fi wargame. The card-driven battle wages over two boards using 120 amazing miniatures, with humans defending against invading aliens on the surface and orbital space of Procyon III.”
Base Pledge (w/shipping): $116
All-In (w/shipping): $116, same as above
Campaign Ends: 5/11
Game Ships: May 2021
Funding Status: Currently at 87%, with 18 days to go.
Project: The Great Barrier Reef Card Game
Designer: Keith Piggott (Drawn to Adventure)
Artist: Rodd Lopes
Publisher: Travel Buddy Games
Genre/Mechanisms: environmental, hand management, pattern building, tile placement
Player Count: 2-4
Solo Mode: no
Complexity: light
Risk: HIGH
Summary: “A small-box card game where players grow a portion of the reef in a tableau in front of them.”
Base Pledge (w/shipping): $18
All-In (w/shipping): $18, same as above
Campaign Ends: 5/19
Game Ships: Dec. 2020
Funding Status: Currently at 45%, with 26 days to go.
Project: The Great Race
Designer: Maxence Vache
Artist: Francois Launay
Publisher: Platypus Game
Genre/Mechanisms: adventure; card drafting; deck building; end game bonuses; exploration; network and route building; racing; pick-up and deliver; pieces as map; worker placement, different worker types
Player Count: 1-4
Solo Mode: yes
Complexity: medium-light
Risk: medium-low
Summary: “The Great Race will take you across continents to face countless dangers and take reckless risks, finally crossing the finish line under the cheers of the crowd. Your crew consists of mechanics, scouts and an escort that you will have to mobilize.”
Base Pledge (w/shipping): $68
All-In (w/shipping): $84
Campaign Ends: 5/12
Game Ships: Mar. 2021
Funding Status: Funded; currently at 121%, with 19 days to go.
Project: Lords of Vegas 10th Anniversary: Underworld and Boss Bundle
Designers: James Ernest (Lords of Vegas, Paris, Tak), Mike Selinker (Betrayal at House on the Hill, Lords of Vegas, Pathfinder Adventure Card Game: Rise of the Runelords – Base Set, Pathfinder Adventure Card Game: Skull & Shackles – Base Set)
Artists: Steve Fastner (Lords of Vegas, XXXenophile), Rich Larson (Lords of Vegas, XXXenophile), Nate Taylor (Apochrypha Adventure Card Game, Button Men: Beat People Up, Pairs), Franz Vohwinkel (6 nimmt!, Amun-Re, Blue Moon City, Bohnanza, Catan, Catan Card Game, Chinatown, Clank! In! Space!, Domaine, Dominion: Intrigue, Egizia, Exit: The Game – The Abandoned Cabin, Exit: The Game – The Pharoah’s Tomb, Exit: The Game – The Secret Lab, Finca, Francis Drake, A Game of Thrones: The Card Game, Genoa, Java, Lords of Vegas, Lost Cities, Louis XIV, Magic: The Gathering, Maharaja: The Game of Palace Building in India, Medici, Medina, Mega-Civilization, Mexica, The Palaces of Carrara, The Princes of Florence, Puerto Rico, The Quest for El Dorado, Ra, Rico, Ricochet Robots, RoboRally, Samurai, San Juan, Starship Catan, The Stauffer Dynasty, Stick ‘Em, Taj Mahal, Targi, Tichu, Tikal, Torres, Tsuro, Union Pacific, Web of Power, Winner’s Circle, Wizard, Yeo)
Publisher: Lone Shark Games (Apochrypha Adventure Card Game, The Ninth World: A Skillbuilding Game for Numenera, Thornwatch)
Genre/Mechanisms: area majority/influence, city building, dice rolling, economic, random production, tile placement, trading
Player Count: 2-6
Solo Mode: no
Complexity: medium-light
Risk: medium-high
Summary: The new Underworld expansion “introduces mob figures, showgirls, private jets, and other additions” to the “high-energy casino-building game.”
Base Pledge (w/shipping): $35, new Underworld expansion only
All-In (w/shipping): $1031, includes vanity rewards
Campaign Ends: 5/14
Game Ships: Nov. 2020
Funding Status: Funded; currently at 1511%, with 21 days to go.
Project: Obsidia
Designer: Josh Beck
Artist: Chris Cold (Dark Lord: The Board Game, Forsaken Forest)
Publisher: Play Particle
Genre/Mechanisms: adventure, area majority/influence, card play conflict resolution, dice rolling, drafting, exploration, fighting, grid movement, hand management, map addition, modular board, ownership, take that, tile placement, variable phase order, variable player powers
Player Count: 2-4
Solo Mode: no
Complexity: medium-light
Risk: HIGH
Summary: “A dark fantasy board game with spell casting & area control. The fate of the colony is at stake; build your empire & rule the realm.”
Base Pledge (w/shipping): $46
All-In (w/shipping): $46, same as above
Campaign Ends: 5/21
Game Ships: Jan. 2021
Funding Status: Currently at 30%, with 28 days to go.
Project: Rush M.D. – ICU Expansion
Designer: Konstantinos Kokkinis (Drum Roll, New Dawn, Project: ELITE), David Turczi (Anachrony, Cerebria: The Inside World, Kitchen Rush, Trismegistus: The Ultimate Formula)
Artist: Gong Studios (Aeon’s End, Aeon’s End: The New Age, Radiant: Offline Battle Arena, Tiny Towns)
Publisher: Artipia Games (Among the Stars, Fields of Green, Kitchen Rush, The Pursuit of Happiness)
Genre/Mechanisms: action/dexterity, action timer, cooperative game, elapsed real time ending, real-time, worker placement
Player Count: 1-4
Solo Mode: yes
Complexity: medium-light
Risk: medium-low
Summary: Rush M.D., an “innovative, real-time, cooperative worker placement game that simulates the challenging and high-pressure nature of medical professions by using hourglasses as workers,” returns with a new ICU expansion featuring an ICU and 4 new Examination Clinics.
Base Pledge (w/shipping): $42, just the new ICU expansion
All-In (w/shipping): $96
Campaign Ends: 5/11
Game Ships: Dec. 2020
Funding Status: Funded; currently at 208%, with 18 days to go.
Project: unPerfect Heroes: Battle Lines
Designer: Aloha Bob Moffa
Artist: Azzedar
Publisher: Mount Tiki Games
Genre/Mechanisms: card game, fighting, hand management, point to point movement, push your luck, take that, variable player powers
Player Count: 2-6
Solo Mode: no
Complexity: light
Risk: HIGH
Summary: “A tongue in cheek ‘Gotcha’ style game” where players battle to cut in front of each other at the buffet line.
Base Pledge: $25 + shipping
All-In: $25 + shipping, same as above
Campaign Ends: 5/5
Game Ships: May 2020
Funding Status: Funded; currently at 298%, with 12 days to go.