Previously, On Kickstarter… #176


(or here’s a list of what launched yesterday that might deserve a closer look)


Project:  Alternate Souls: Arena Card Game

Designer:  Eiji Shishido

Artists:  n/a

Publisher:  Japanime Games (Heart of Crown, Krosmaster: Arena, Tanto Cuore)

Genre/Mechanisms:  2 players, card game, collectible components, deck construction, grid movement, variable player powers

Player Count:  2

Solo Mode:  no

Complexity:  medium-light

Risk:  medium-high

Summary:  “Combines the mechanics of a TCG and a board game, and features the art and characters from Force of Will, with new skills and strategies.”

Base Pledge (w/shipping):  $69

All-In (w/shipping):  $319

Campaign Ends:  4/30

Game Ships:  Oct. 2020

Funding Status: Currently at 37%, with 15 days to go.



Project:  Ankh: Gods of Egypt

Designer:  Eric M. Lang (Arcadia Quest, Arcadia Quest: Inferno, Blood Rage, Chaos in the Old World, Cthulhu: Death May Die, A Game of Thrones: The Card Game, A Game of Thrones: The Card Game Second Edition, The Godfather: Corleone’s Empire, Lord of the Rings: The Confrontation, Marvel Dice Masters: Avengers vs. X-Men, Marvel Dice Masters: Uncanny X-Men, The Others, Quarriors!, Rising Sun, Star Wars: The Card Game, Warhammer 40,000: Conquest, Warhammer: Invasion, XCOM: The Board Game)

Artist:  Adrian Smith (Blood Rage, Conan, Cthulhu: Death May Die, Magic: The Gathering, The Others, Rising Sun, Space Hulk Third Edition, Warhammer: Invasion)

Publisher:  CMON Limited (Arcadia Quest, Arcadia Quest: Inferno, Blue Moon City, Council of 4, Cthulhu: Death May Die, Dragon Castle, Ethnos, Gizmos, The Godfather: Corleone’s Empire, The Grizzled, Lorenzo il Magnifico, Massive Darkness, Modern Art, Newton, Railroad Ink: Blazing Red Edition, Railroad Ink: Deep Blue Edition, Rising Sun, Unfair, Zombicide, Zombicide: Green Horde)

Genre/Mechanisms:  area control/influence, grid movement, hand management, miniatures, variable player powers

Player Count:  2-5

Solo Mode:  no

Complexity:  medium-light

Risk:  HIGH (due to their recent financial audit)

Summary:  “A competitive game in which players assume the roles of ancient Egyptian gods, fighting against inexorable oblivion as history advances towards monotheism.  Using unique powers and mythical guardians, each god must gain followers, have monuments built in their honor, and inspire warriors to fight for their beliefs. Only devotion can sustain you for eternity. Only one god can remain.”

Base Pledge (w/shipping):  $115

All-In (w/shipping):  $115, for now, until the typical wave of CMON add-ons over the course of the campaign

Campaign Ends:  5/4

Game Ships:  May 2021

Funding Status: Funded; currently at 365%, with 19 days to go.



Project:  Cloudspire: Ankhar’s Plunder + Series Reprint

Designers:  Josh J. Carlson (Cloudspire, Too Many Bones, Too Many Bones: Undertow), Adam Carlson (Cloudspire, Too Many Bones, Too Many Bones: Undertow), Josh Wielgus (Cloudspire)

Artists:  Jared Blando (1830: Railways & Robber Barons, Cloudspire, Legacy of Dragonholt, Steam), Melonie Lavely (Cloudspire, End of the Line, Too Many Bones: Undertow), Anthony LeTourneau (Cloudspire, Too Many Bones, Too Many Bones: Undertow)

Publisher:  Chip Theory Games (Cloudspire, Too Many Bones, Too Many Bones: Undertow)

Genre/Mechanisms:  action queue, cooperative game, dice rolling, exploration, hexagon grid, MOBA, modular board, secret unit deployment, solo/solitaire game, tech trees/tech tracks, tile placement, tower defense, variable player powers

Player Count:  1-4

Solo Mode:  yes

Complexity:  heavy

Risk:  low

Summary:  “Two new unique factions, additional solo and co-op scenarios, and a reprint of the base game of the award-winning Cloudspire.”

Base Pledge (w/shipping):  $65

All-In (w/shipping):  $455

Campaign Ends:  4/23

Game Ships:  Nov. 2020

Funding Status: Funded; currently at 746%, with 8 days to go.



Project:  Next Goal Wins

Designers:  Ryan Crawford, Ainsley Crawford, Tremaine Crawford, Dominic Lawe, Nana Parry

Artists:  Kieran Carroll, Yael Levey, Marco Paradiso, Emma Tang

Publisher:  OBGames

Genre/Mechanisms:  card drafting, dice rolling

Player Count:  4-6

Solo Mode:  no

Complexity:  medium-light

Risk:  HIGH

Summary:  “A fast-paced, strategic game of team building and head to head football rivalry. Each player must assemble a squad of footballers, then use their unique skills and talents to score goals and win matches.”

Base Pledge (w/shipping):  $44

All-In (w/shipping):  $56

Campaign Ends:  5/14

Game Ships:  Jan. 2021

Funding Status: Currently at 30%, with 28 days to go.



Project:  The Ratcatcher

Designer:  Matthew Aslin

Artist:  Matthew Aslin

Publisher:  Platypus Industries

Genre/Mechanisms:  action points, adventure, dice rolling, exploration, fighting, modular board, solo/solitaire game, variable player powers

Player Count:  1

Solo Mode:  yes

Complexity:  medium-heavy

Risk:  HIGH

Summary:  “During a player’s turn they will race to explore the randomly generated city, use their limited actions to out wit and out play the vast rat horde.  The player is greatly outnumbered by the AI controlled rat horde, so they will need to use all their unique skills and traps to stand any chance of claiming victory.”

Base Pledge (w/shipping):  $52

All-In (w/shipping):  $52, same as above

Campaign Ends:  5/12

Game Ships:  Jan. 2021

Funding Status: Funded; currently at 102%, with 26 days to go.


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