Previously, On Kickstarter… #113


(or here’s a list of what launched yesterday that might deserve a closer look)


Project: Divinity Original Sin The Board Game

Designers: Dylan Birtolo (Dragonfire, Shadowrun: Sprawl Ops), Josh Derksen (Buffy The Vampire Slayer: The Board Game, Shadowrun: Sprawl Ops, Terminator Genisys: Rise of the Resistance), Thomas M. Gofton (Albion’s Legacy, Buffy The Vampire Slayer: The Board Game, Terminator Genisys: Rise of the Resistance)

Artists: Steven Bellshaw (Red Sonja: Hyrkania’s Legacy), John Stanko (The Lord of the Rings: The Card Game, Mage Wars Arena, Magic: The Gathering), Ryan Valle (Star Wars: Imperial Assault, Star Wars: Rebellion, Star Wars: Outer Rim)

Publisher: Lynnvander Studios (Albion’s Legacy, Cowboy Bebop: Boardgame Boogie, Sherwood’s Legacy)

Genre/Mechanisms: action points, cooperative game, exploration, legacy game, narrative choice/paragraph, role playing, storytelling, variable player powers, video game theme

Player Count: 1-4

Solo Mode: yes

Complexity: medium-heavy

Risk: high

Summary: An adventure game and adaptation of the popular Divinity: Original Sin video game franchise, featuring narrative storytelling and choices, tactical combat, and something called the Chronicle System that will allow players’ choices to impact not only their story but the future of the Divinity: Original Sin universe.

Base Pledge: $120 + shipping

All-In: $220 + shipping

Campaign Ends: 12/20

Game Ships: Oct. 2020

Funding Status: Funded; currently at 288%, with 28 days to go.



Project: Venice

Designers: Andrei Novac (Exodus: Proxima Centauri, Praetor, Progress: Evolution of Technology), David Turczi (Anachrony, Cerebria: The Inside World, Kitchen Rush)

Artist: Bartlomiej Roczniak (Ragusa)

Publisher: Braincrack Games (Dead & Breakfast, Downsize, Ragusa)

Genre/Mechanisms: economic, network and route building, pick-up and deliver, point-to-point movement, political, trading, worker placement

Player Count: 1-5

Solo Mode: yes

Complexity: medium-heavy

Risk: medium-low

Summary: A medium weight Euro and the spiritual successor to Ragusa, Venice sees players taking on the roles of wealthy merchants to ride gondolas up and down the city’s canals, train their assistants, complete contracts, leverage influence to gain political power, flirt with crime, and avoid arousing the suspicion of the Venetian Inquisition.

Base Pledge (w/shipping): $56

All-In (w/shipping): $105, also includes Ragusa

Campaign Ends: 12/15

Game Ships: June 2020

Funding Status: Funded; currently at 184%, with 24 days to go.

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