Previously, On Kickstarter… #141


(or here’s a list of what launched yesterday that might deserve a closer look)


Project:  Aeon’s End: Outcasts

Designers:  Sydney Engelstein (The Dragon & Flagon, Space Cadets, Space Cadets: Dice Duel), Nick Little (Aeon’s End: Legacy, Legendary: Buffy the Vampire Slayer, Path of Light and Shadow), Kevin Riley (Aeon’s End, Aeon’s End: Legacy, Aeon’s End: The New Age, Aeon’s End: War Eternal)

Artists:  Gong Studios (Radiant: Offline Battle Arena, Tiny Towns: Fortune)

Publisher:  Indie Boards & Cards (Aeon’s End, Aeon’s End: Legacy, Aeon’s End: The New Age, Aeon’s End: War Eternal, Coup, Flash Point: Fire Rescue, Haggis, The Resistance, The Resistance: Avalon, Snowdonia)

Genre/Mechanisms:  card drafting, card game, cooperative game, deck building, hand management, variable phase order, variable player powers

Player Count:  1-4

Solo Mode:  yes

Complexity:  medium-heavy

Risk:  low

Summary:  Following last year’s Aeon’s End: The New Age campaign and its expansion of the Aeon’s End deck-building universe, Aeon’s End: Outcasts continues the narrative and introduces “new mages, nemesis, gems, relics, and spells that are fully compatible with all existing Aeon’s End content.”

Base Pledge (w/shipping):  $78

All-In (w/shipping):  $374, includes all Aeon’s End content to-date

Campaign Ends:  2/27

Game Ships:  Aug. 2020

Funding Status: Funded; currently at 425%, with 22 days to go.



Project:  Deep State: New World Order

Designer:  Konstantin Seleznev (Cult: Choose Your God Wisely, Master of the Galaxy, Nightmarium)

Artist:  Alexander Khromov

Publisher:  CrowD Games (Space Explorers)

Genre/Mechanisms:  hand management, market, political, set collection, worker placement

Player Count:  2-4

Solo Mode:  no

Complexity:  medium-light

Risk:  HIGH

Summary:  Players are leaders of a secret organization called “The Committee,” in this dystopian game of world domination and global conspiracies, where they vie to become the leader of a single world government.

Base Pledge (w/shipping):  $44

All-In (w/shipping):  $58

Campaign Ends:  2/27

Game Ships:  Sep. 2020

Funding Status: Currently at 63%, with 21 days to go.



Project:  Enchanters: East Quest

Designers:  Rafal Cywicki (Alcatraz: The Scapegoat, Enchanters, Enchanters: Overlords), Jacek Golebiowski (Enchanters)

Artists:  Marta Fleeter (Enchanters), Tomasz Mrozinski (Enchanters), Paweł Niziolek (Escape Tales: The Awakening, This War of Mine: The Board Game, Trismegistus: The Ultimate Formula), Bartek Repetowski (Enchanters)

Publisher:  Mythic Games (Mythic Battles: Pantheon, Super Fantasy Brawl, Time of Legends: Joan of Arc)

Genre/Mechanisms:  card drafting, card game, fighting, set collection

Player Count:  1-4

Solo Mode:  yes

Complexity:  light

Risk:  medium-high

Summary:  “In the fantasy card-drafting game Enchanters, you create an artifact and upgrade it each turn. Every card you take retains some of its power. As you grow stronger, you can take on more powerful monsters and, if you plan well, even defeat a dragon. East Quest expansion takes the Enchanters to the war-torn eastern realms.  Their fighting techniques and magic are much different from what you already know.”

Base Pledge (w/shipping):  $44

All-In (w/shipping):  $123

Campaign Ends:  2/14

Game Ships:  Sep. 2020

Funding Status: Funded; currently at 354%, with 8 days to go.



Project:  For Glory

Designers:  Alex Wolf

Artists:  Jacob Atienza (Aprocrypha Adventure Card Game, Legacy of Dragonholt, Unbroken), Crimzon Studio (Lab Wars, Overlords of Infamy, The Spoils)

Publisher:  Spielcraft Games

Genre/Mechanisms:  2 players, area majority/influence, card game, card play conflict resolution, deck building, economic, fighting, interrupts, simulation

Player Count:  2

Solo Mode:  no

Complexity:  medium-light

Risk:  HIGH

Summary:  “A game of gladiatorial combat and deck building where Players take on the role of gladiator school owners, or lanistas, in ancient Rome.  During the Machinations Phase, players recruit gladiators, secure the support of influential patrons, increase their income, and train their gladiators in a multitude of tactics. When the crowd’s bloodlust becomes insatiable, the game shifts to the Arena Phase, during which players control their gladiators in various arenas to battle their opponents’ gladiators for glory.”

Base Pledge (w/shipping):  $58

All-In (w/shipping):  $313, includes vanity rewards

Campaign Ends:  2/29

Game Ships:  Sep. 2020

Funding Status: Funded; currently at 122%, with 28 days to go.



Project:  Kaiju Exchange

Designer:  Steve Ng Wen Xi (Cryptocurrency)

Artist:  Alan Bay (Debtzilla)

Publisher:  Capital Gains Studio (Cryptocurrency, Debtzilla, Wongamania: Banana Economy)

Genre/Mechanisms:  commodity speculation, economic, negotiation, stock holding, team-based game, trading, variable player powers

Player Count:  2-4

Solo Mode:  no

Complexity:  light

Risk:  HIGH

Summary:  “A resource management and engine building game that pits players against each other in a race to harvest monster parts and turn them into miraculous creations to meet the surging demand of monster products.”

Base Pledge (w/shipping):  $38

All-In (w/shipping):  $145, includes vanity rewards

Campaign Ends:  3/5

Game Ships:  Sep. 2020

Funding Status: Currently at 43%, with 29 days to go.



Project:  Parks: Nightfall Expansion

Designer:  Henry Audobon (Kingswood, Parks, Space Park)

Artist:  Fifty-Nine Parks Print Series (Parks)

Publisher:  Keymaster Games (Campy Creatures, Caper, Parks)

Genre/Mechanisms:  environmental, point to point movement, set collection, worker placement

Player Count:  1-5

Solo Mode:  yes

Complexity:  medium-light

Risk:  medium-low

Summary:  “Parks is a celebration of the US National Parks featuring illustrious art from Fifty-Nine Parks. Players take on the role of two hikers as they trek through different trails across four seasons of the year. While on the trail, these hikers take actions and collect memories of the places they visit. These memories are represented by various resource tokens like mountains and forests. Collecting these memories in sets allows players to trade them in to visit a National Park at the end of each hike.”

The new Nightfall expansion features all new artwork from the Fifty-Nine Parks Print Series, including the 17 parks not represented in the base game. It also includes new Year Cards and Bonus Scoring opportunities, and players will experience the trail in a brand new way with the new Camping mechanic.

This Kickstarter campaign also includes 3 new standalone memory-themed games featuring artwork from the Fifty-Nine Parks Print Series– Parks Memories: Coast to Coast, Parks Memories: Mountaineers, and Parks Memories: Plains Walker.

Base Pledge (w/shipping):  $33

All-In (w/shipping):  $156, also includes the Parks base game and all 3 Parks: Memories games

Campaign Ends:  2/27

Game Ships:  Sep. 2020

Funding Status: Currently at 33%, with 24 days to go.



Project:  Storm Dragons

Designer:  Harvey Cornell (Blackstone Castle)

Artist:  Carlie Cornell (Blackstone Castle)

Publisher:  Dragon Phoenix Games (Blackstone Castle)

Genre/Mechanisms:  card game, hand management, trick-taking

Player Count:  2-6

Solo Mode:  no

Complexity:  light

Risk:  HIGH

Summary:  “Card drafting, hand management and dragon abilities add strategy and tactics. Alter game state by choosing to play in day or night, and everything changes. Dragon and Storm abilities add twists and turns to game play. This Kickstarter edition also includes the 6-player expansion Solfury Mountains.”

Base Pledge (w/shipping):  $52

All-In (w/shipping):  $52, same as above

Campaign Ends:  3/8

Game Ships:  Dec. 2020

Funding Status: Currently at 22%, with 32 days to go.



Project:  Tanares Adventures + Arena: The Contest 1.5

Designers: Alexandre Aboud (Arena: The Contest), Danilo de Alcantara (Arena: The Contest), Clayton Machado (Arena: The Contest)

Artist:  Guilherme Batista (Arena: The Contest)

Publisher:  Dragori Games (Arena: The Contest)

Genre/Mechanisms:  action queue, cooperative game, exploration, grid movement, miniatures, modular board, movement points, multiple maps, narrative choice/paragraph, player elimination, point to point movement, scenario/mission/campaign game, team-based game, tile placement, variable player powers

Player Count:  1-8

Solo Mode:  yes

Complexity:  medium-heavy

Risk:  HIGH

Summary:  “Arena: The Contest is a tactical combat board game with two Game Modes: Player versus Player team competition, and a competitive mode with both one-shot adventures and an Epic Campaign. Tanares Adventures is a massive expansion with over 40 miniatures, extending the total Campaign content to 100+ hours featuring dozens of villains, while PvP Mode gets multiple new possibilities with Heroes and Companions from a new Combat role.”

Base Pledge (w/shipping):  $88

All-In (w/shipping):  $264

Campaign Ends:  2/27

Game Ships:  Oct. 2020

Funding Status: Funded; currently at 1821%, with 22 days to go.



Project:  Tinderblox & Kittin

Designers:  Rob Sparks (Tinderblox), Caezar Al-Jassar (Cauldron Master, Kittin, Lab Wars), Simon Milburn (Dice Diner, Kittin, Tinmates)

Artists:  Rory Muldoon (Element Poker, Skora, Tinderblox), Daniela Magalhaes (Kittin)

Publisher:  Alley Cat Games (Chocolate Factory, Dice Hospital, Welcome to Dino World)

Genre/Mechanisms:  action/dexterity, party game, pick-up and deliver, player elimination (Tinderblox); action/dexterity (Kittin)

Player Count:  2-6 (Tinderblox); 2-8 (Kittin)

Solo Mode:  no

Complexity:  light

Risk:  medium-low

Summary:  “Two different mint-tin dexterity games.  In Tinderblox, players take turns in a campfire building competition. The bigger the campfire gets, the less stable it becomes. In Kittinplayers race each other to build stacks of cats as fast as possible.”

Base Pledge (w/shipping):  $16

All-In (w/shipping):  $34

Campaign Ends:  2/27

Game Ships:  Sep. 2020

Funding Status: Funded; currently at 273%, with 22 days to go.



Project:  Tramways Adelaide Shanghai

Designer:  Alban Viard (Clinic, Small City, Tramways)

Artist:  Todd Sanders (Mr. Cabbagehead’s Garden, Small City, Trick of the Rails)

Publisher:  AVStudioGames (Card City XL, Small City, Tramways)

Genre/Mechanisms:  auction/bidding, city building, deck building, hand management, network and route building, pick-up and deliver, tile placement

Player Count:  1-5

Solo Mode:  yes

Complexity:  heavy

Risk:  medium-low

Summary:  “In Tramways, players lead a team of engineers ready to build the best and most effective network possible for Small City. Their aim is to find the best places between buildings and citizens they can use for their networks. Both new expansion maps, with Adelaide on one side and Shanghai on the other of a dual-sided board, are set in the early 1900s, and are both solo and duo playable.”

Base Pledge (w/shipping):  $19

All-In (w/shipping):  $139, includes the base game, 2 expansions and the Engineer’s Workbook, already sold out

Campaign Ends:  2/29

Game Ships:  July 2020

Funding Status: Funded; currently at 508%, with 23 days to go.



Project:  Valiant Wars

Designer:  Quinn Washburn

Artist:  Haizea Monje Valenzuela

Publisher:  Strange Machine Games (Robotech: Ace Pilot)

Genre/Mechanisms:  card game, deck building, push your luck

Player Count:  2-5

Solo Mode:  no

Complexity:  light

Risk:  HIGH

Summary:  “An aggressive press-your-luck deck-builder, where you must fight to capture lands of the once-great kingdom. As you assemble larger armies and conquer more territory, you’ll be haunted by dark visions of a world in ruins; too many of these Dark Omens and withdrawal becomes necessary. ”

Base Pledge:  $30 plus shipping

All-In:  $300 plus shipping, includes vanity rewards

Campaign Ends:  2/20

Game Ships:  Oct. 2020

Funding Status: Currently at 7%, with 15 days to go.



Project:  Vampire: The Masquerade – Chapters

Designers:  Thomas Filippi (Kiwetin, Until Daylight), Gary Paitre (Kiwetin, Until Daylight)

Artists:  Fabien Fernandez, Marc Simonetti (Cadwallon: City of Thieves, Magic: The Gathering, A Song of Ice and Fire: Tabletop Miniatures Game – Stark vs Lannister Starter Set), Sergey Vasnev (Glyph)

Publisher:  Flyos Games (Kiwetin, Until Daylight)

Genre/Mechanisms:  card game, deduction, dice rolling, fighting, grid movement, hand management, horror, miniatures, push your luck, role playing, storytelling, variable player powers

Player Count:  1-4

Solo Mode:  yes

Complexity:  medium-light

Risk:  HIGH

Summary:  “A story-driven board game with over 40 immersive scenarios, featuring dialogue, investigation, and combat mechanisms.” A campaign, co-op adventure, Flyos is billing this an “RPG in a box,” describing it as “the perfect association between classic tabletop RPGs and cooperative board games. Vampire: The Masquerade – Chapters takes place in Montreal, after the appearance of the Second Inquisition and the fall of the Sabbat.”

Base Pledge (w/shipping):  $138

All-In (w/shipping):  $291

Campaign Ends:  2/28

Game Ships:  July 2021

Funding Status: Funded; currently at 335%, with 23 days to go.



Project:  Wishland

Designers:  Carlos Michan Amado (Medieval Realms)

Artists:  Fran Fdez (Deadly Premonition: The Board Game), Medieval Realms), Philipp Ach (Medieval Realms)

Publisher:  Lost Games Entertainment (Medieval Realms)

Genre/Mechanisms:  card game, end game bonuses, income, set collection, variable setup, worker placement

Player Count:  2-4

Solo Mode:  no

Complexity:  medium-light

Risk:  HIGH

Summary:  “A worker placement eurogame based on the management of a theme park.”

Base Pledge (w/free shipping):  $49

All-In (w/free shipping):  $90, also includes Medieval Realms

Campaign Ends:  2/25

Game Ships:  Feb. 2021

Funding Status: Funded; currently at 314%, with 19 days to go.



Project:  Yohei Relaunch

Designers:  Christian V. Tunn Cabrera (Sevilla 1503), J.A. Ramirez (Sevilla 1503)

Artist:  Paco Arenas (Skull Tales, Skull Tales: Full Sail!)

Publisher:  Eclipse Editorial (Frontier Wars, RatLand, Skull Tales: Full Sail!)

Genre/Mechanisms:  dice rolling, fighting, grid movement, modular board, variable player powers, war game

Player Count:  2-4

Solo Mode:  no

Complexity:  medium-heavy

Risk:  HIGH

Summary:  “Yohei is a skirmish game born from the combination of Japanese folkloric mysticism and its heroic deeds, combining dice rolling, modular boards, and card management to construct buildings, summon powerful events, invoke legendary weapons, and crush one’s enemies.”

Base Pledge (w/shipping):  $68

All-In (w/shipping):  $68, same as above

Campaign Ends:  2/20

Game Ships:  Oct. 2020

Funding Status: Funded; currently at 227%, with 14 days to go.

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