Previously, On Kickstarter… #211


(or here’s a list of what launched yesterday that might deserve a closer look)


Project:  Communist Cats: Revolution

Designer:  Greg Dyson (Communist Cats)

Artist:  not credited

Publisher:  Jackdaw Co Games (Communist Cats)

Genre/Mechanisms:  bluffing, card game, expansion, hand management, party game, secret unit deployment, tech trees / tech tracks

Player Count:  2-6

Solo Mode:  no

Complexity:  light

Risk:  medium-high

Summary:  “A fast paced card game of bluffing, strategy, deception, communism and cats. The new Revolution expansion “introduces ‘The Scientist’ and ‘The Physician’ as new cat characters as well as ‘Research Cards’.”

Base Pledge (w/shipping):  $19

All-In (w/shipping):  $34, also includes the base game

Campaign Ends:  7/9

Game Ships:  Sep. 2020

Funding Status: Funded; currently at 234%, with 28 days to go.



Project:  Dimentals: Unseen Warfare

Designers:  Kyu Choi, Aaron Gall

Artists:  Mohammed Bellafquih, Kittisak Chisanuchaya, Dmitriy Denisov, Filipe Ferreira, Foxykyun, Gun Gunawan, Ashley Lee, Jungeun Lee, Lukasz Matuszek (Atlantis: Island of the Gods, Cthulhu: Rise of the Cults, Gamedec), Emanoel Melo (Heroes of Tenefyr), Khalima Murzina, Haewon Myung, Les Varia, Simon Zhong

Publisher:  Light N Games Inc.

Genre/Mechanisms:  2 players, card game, hand management, variable player powers

Player Count:  2

Solo Mode:  no

Complexity:  medium-light

Risk:  HIGH

Summary:  “An expandable card game for 2 players. Players select and collect resources and play cards onto the battlefield to protect their home-world and attack their enemies.  Featuring a unique Spectrum Shifted Blacklight Technology, the game includes exclusive card art and patented ink which glows in UV light. The ink is invisible in normal light so special hidden abilities and pictures come to life once the blacklight is activated.”

Base Pledge (w/shipping):  $84

All-In (w/shipping):  $84, same as above

Campaign Ends:  7/8

Game Ships:  Dec. 2020

Funding Status: Currently at 6%, with 29 days to go.



Project:  Fire Tower: Rising Flames Expansion + Reprint

Designers:  Samuel Bryant (Fire Tower), Gwen Ruelle (Fire Tower)

Artist:  Kevin Ruelle (Fire Tower)

Publisher:  Runaway Parade Games (Fire Tower)

Genre/Mechanisms:  abstract strategy, expansion, grid movement, hand management, pattern building, player elimination, square grid, take that

Player Count:  1-4

Solo Mode:  yes

Complexity:  light

Risk:  HIGH

Summary:  “A competitive game where players must fight fire with fire, protecting your own tower and spreading the blaze towards your opponents. In the Rising Flames Expansion, rapid crown fires, heavy winds, and tumultuous weather threatens the forest. Defend your tower with a powerful new deck and a flock of legendary firehawks! Beware the growing influence of the Shadow of the Wood, as destroyed towers now have a host of new abilities with which to claim a surprise victory. The Rising Flames Expansion adds a solo mode along with new variants of play and a flock of custom meeples.”

Base Pledge (w/shipping):  $23

All-In (w/shipping):  $85, also includes base game, extras, and vanity rewards

Campaign Ends:  7/9

Game Ships:  June 2021

Funding Status: Funded; currently at 921%, with 28 days to go.



Project:  The Little Death

Designer:  François Bachelart (Gnome Tribes, Symbioz)

Artist:  Davy Mourier

Publisher:  Lumberjacks Studio (La Cour des Miracles, Karmaka, Peanut Club)

Genre/Mechanisms:  card drafting, pattern building, pattern recognition, simultaneous action selection, storytelling

Player Count:  2-4

Solo Mode:  no

Complexity:  light

Risk:  HIGH

Summary:  “Your goal is to be the first player to obtain your Reaping Diploma by achieving 4 of the objectives shown on the Diploma.  During the game, each player will have characters in their playing area who will be born, grow, and age.  You will see your characters live and guide them gently to their Deathbed to the liberating Reap. It is by guiding your characters to their “natural death” that you will have the best chance of achieving the objectives required to get your Diploma.”

Base Pledge (w/shipping):  $35

All-In (w/shipping):  $46, includes expansions and vanity rewards

Campaign Ends:  6/18

Game Ships:  Nov. 2020

Funding Status: Funded; currently at 132%, with 7 days to go.



Project:  Merchants of Qultah

Designer:  David Jindra

Artist:  Lena Kirschenhofer

Publisher:  Qultah Games

Genre/Mechanisms:  dice rolling, hexagon grid, re-rolling and locking, puzzle, variable setup

Player Count:  2-4

Solo Mode:  no

Complexity:  medium-light

Risk:  HIGH

Summary:  “A dice manipulation game where players roll dice to negotiate with extraterrestrial merchants, activate unique actions, chain them into combos, and outbid their opponents to eventually win by acquiring the goods with the highest total value by the end of the game.”

Base Pledge (w/shipping):  $65

All-In (w/shipping):  $65, same as above

Campaign Ends:  7/9

Game Ships:  Jan. 2021

Funding Status: Currently at 57%, with 28 days to go.



Project:  Mini Rogue

Designers:  Paolo Di Stefano (Mini Rogue: A 9-Card Print-and-Play Game), Gabriel Gendron (Mini Rogue: A 9-Card Print-and-Play Game)

Artists:  Gabriel Gendron (Mini Rogue: A 9-Card Print-and-Play Game, Night of Man, Warparty)

Publisher:  Nuts! Publishing (AuZtralia, The Lost Expedition, One Deck Dungeon, Palm Island, Red7, SpaceCorp, Sub Terra, Undaunted: Normandy, War of the Ring: Second Edition)

Genre/Mechanisms:  dice rolling, push your luck, solo / solitaire game

Player Count:  1-2

Solo Mode:  yes

Complexity:  light

Risk:  HIGH

Summary:  “A minimalist dungeon crawler board game in which one or two players delve into a deep dungeon in order to get a mysterious ruby called the Og’s Blood.”

Base Pledge (w/shipping):  $27

All-In (w/shipping):  $67, includes the original print-and-play game, plus extras

Campaign Ends:  6/24

Game Ships:  May 2021

Funding Status: Funded; currently at 345%, with 13 days to go.



Project:  Myths at War

Designer:  Francisco Gallego Arredondo (Sherlock: Death on the 4th of July, Sherlock: Last Call, Sherlock: The Tomb of the Archaeologist)

Artists:  Laura Almagro, Alba Aragon (Sherlock: Death on the 4th of July, Sherlock: Last Call, Sherlock: The Tomb of the Archaeologist), Siscu Bellido (Castaways, Guerra De Mitos II, Guerra De Mitos III), Ramses Bosque (2GM Tactics, ONUS! Rome Vs Carthage, Ratland), Marti Capellas, Hector Herrera (Edge of Darkness, Guerra De Mitos II, Ylandyss), Irene Medina (Guerra De Mitos II), Chechu Nieto (Andean Abyss, Core Worlds, Cuba Libre, A Distant Plain, Dominant Species, Falling Sky: The Gallic Revolt Against Caesar, Fire in the Lake, Twilight Struggle), Irene Paz (Guerra De Mitos II), Jonathan Perez (Guerra De Mitos II, Guerra De Mitos III,Guerra De Mitos IV), Marina Polo (Guerra De Mitos III, Guerra De Mitos IV), Carles Hernandez Puig (Guerra De Mitos II, Guerra De Mitos III, Guerra De Mitos IV), Ramon Romero (Guerra De Mitos II), Evelt Yanait (Castlecards, Ylandyss, Wake Up Cthulhu!)

Publisher:  GDM Games (Bruxelles 1897, Not Alone, Tanto Cuore)

Genre/Mechanisms:  card game, deck building, fighting, set collection

Player Count:  2-6

Solo Mode:  no

Complexity:  medium-light

Risk:  HIGH

Summary:  “A card game set in a fantastic world where different mythologies coexist. Each mythology includes two pantheons (cards that define your game strategy) + cards for the gods deck (which includes characters, events and resources) + cards for the designs deck (actions, equipment and summonings).”

Base Pledge (w/shipping):  $42

All-In (w/shipping):  $233, includes extras

Campaign Ends:  7/3

Game Ships:  Nov. 2020

Funding Status: Currently at 73%, with 22 days to go.



Project:  Tales of BarBEARia

Designers:  Julie Ahern (Zpocalypse, Zpocalypse 2: Defend the Burbs), Walter Barber (BarBEARian Battlegrounds, Champions of Hara, Zpocalypse 2: Defend the Burbs), Ian VanNest (BarBEARian Battlegrounds, Champions of Hara)

Artists:  Guilherme Cavalcante, Sonya Henar

Publisher:  Greenbriar Games (Burger Up, Folklore: The Affliction, Vengeance)

Genre/Mechanisms:  dice rolling, different dice movement, fighting, simultaneous action selection, the that, worker placement

Player Count:  2-6

Solo Mode:  no

Complexity:  medium-light

Risk:  medium-high

Summary:  “A strategic dice game where players take control of a village of bears, build their empire, and smash their rivals’ stuff.”

Base Pledge (w/shipping):  $56

All-In (w/shipping):  $76, also includes other games

Campaign Ends:  7/1

Game Ships:  Mar. 2021

Funding Status: Currently at 28%, with 21 days to go.



Project:  The Whatnot Cabinet

Designers:  Eduardo Baraf (Herbaceous, Skulk Hollow, Sunset Over Water), Steve Finn (Biblios, Herbaceous, Sunset Over Water), Keith Matejka (Herbaceous, Roll Player, Skulk Hollow)

Artists:  Kim Robinson, Beth Sobel (Arboretum, Between Two Cities, Herbaceous, Lanterns: The Harvest Festival, Snow Tails, Viticulture, Viticulture Essential Edition, Wingspan, World’s Fair 1893)

Publisher:  Pencil First Games (Herbaceous, Skulk Hollow, Sunset Over Water)

Genre/Mechanisms:  set collection, tile placement

Player Count:  1-4

Solo Mode: yes

Complexity:  light

Risk:  medium-low

Summary:  “Everyone enjoys discovering small, precious objects along beaches, trails, and in the wilderness, but a special few have the knack for assembling them into a true collection. Leave your house, uncover unusual objects, and create your wonderful collection of curiosities.”

Base Pledge (w/shipping):  $47

All-In (w/shipping):  $140, also includes other games and mini-expansions

Campaign Ends:  6/22

Game Ships:  May 2021

Funding Status: Funded; currently at 165%, with 12 days to go.

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