Previously, On Kickstarter… #764


(or here’s a list of what launched yesterday that might deserve a closer look)


Project: Exit Strategy

Designer: Martin Brandel (Cosmos: Empires)

Artists: Glowcraft

Publisher: Bigger Worlds Games (Cosmos: Empires)

Genre/Mechanisms: abstract strategy, area movement, catch the leader, hexagon grid, party game, tile placement

Player Count: 2-6

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “Exit Strategy is played on a hex board, with a different color on each corner. On each turn you can either move your character 1 space or place a wall anywhere on the board to block off two edges. The goal is to try and reach your hex, on the opposite side of the board from where you start. The game is also a race, playing for places not just who reaches first. You have limited walls which are decided depending on how many players are in the game. You can’t place a wall to make it impossible for someone to finish. You can’t move onto another players destination tile. You may JUMP over other player pieces. You can jump to any 5 hexes on the other side of the player you are jumping over but your path cannot be blocked by a wall.”

Base Pledge (w/shipping): $4, print & play only

All-In (w/shipping): $101

Campaign Ends: 3/24

Game Ships: April 2023

Funding Status: Funded; currently at 321% with 17 days to go.


Project: Quickfire

Designer: Gavin Birnbaum (JamSumo, QE, Q.E.)

Artist: Gavin Birnbaum (Carreau, Q.E., Paras)

Publisher: Cubiko Games (Carreau, JamSumo, Q.E.)

Genre/Mechanisms: 2 player only games, action / dexterity, party game

Player Count: 2

Solo Mode: no

Complexity: light

Risk: medium-low

Summary: “A two-player dice-flicking dexterity game. Each player receives 3 dice and place them on three podiums on their side of the board. Three dice of a neutral colour are placed in the centre of the board. On the count of three the players then flick their dice at the three target dice. The round ends when either 1) there are no target cubes left to aim at, or 2) one player is out of dice. The scores are then tallied: 1 point for each die in the opponent’s tray and 1 point for each of the opponent’s dice that have left the board. If one of the players is out of cubes, the other scores 1 point for each target die left in the field of play. The first to 9 points wins the game.”

Base Pledge (w/shipping): $102

All-In (w/shipping): $102, same as above

Campaign Ends: 3/24

Game Ships: May 2024

Funding Status: Funded; currently at 568% with 17 days to go.


Project: The Veil: Between Worlds

Designer: Logan Gendron

Artists: Jojo-ojoj

Publisher: Death Angel Entertainment

Genre/Mechanisms: deck building, fantasy, solo / solitaire game

Player Count: 1-5

Solo Mode: yes

Complexity: light

Risk: medium-high

Summary: “A dark fantasy deck building game. Thematic decks and character driven combat in a dark medieval fantasy world. Choose a Hero and defeat your opponent(s) by reducing the Health of your opponent(s) to 0 health. Mechanics include a private market for each player, allowing characters decks and abilities to be thematically appropriate to their class. Villain characters are more powerful permitting dynamic 1 vs 2 games while eliminating the problems of traditional free-for-all matches. A choose-your-own-adventure style campaign mode that allows 1 to 5 players to immerse in the the story of the world.”

Base Pledge (w/shipping): $23, expansion pack only

All-In (w/shipping): $254

Campaign Ends: 5/2

Game Ships: April 2023

Funding Status: Funded; currently at 216% with 56 days to go.

Leave comment