Previously, On Kickstarter… #758


(or here’s a list of what launched yesterday that might deserve a closer look)


Project: D-Day Dice: Reinforcements

Designer: Emmanuel Aquin (D-Day Dice, D-Day Dice (Second Edition), D-Day Dice: Free Trial Version)

Artists: Emmanuel Aquin (Airborne in My Pocket, D-Day Dice, D-Day Dice: Free Trial Version), Dominik Kasprzycki (The Lord of the Ice Garden, The Lord of the Rings: The Card Game, The Lord of the Rings: The Card Game – Revised Core Set)

Publisher: Word Forge Games (D-Day Dice (Second Edition), D-Day Dice Pocket, Pocket Landship)

Genre/Mechanisms: cooperative game, dice, die with icons, dice rolling, expansion, re-rolling and locking, simultaneous action selection, solo / solitaire game, war game, wargames with solitaire rules, world war II

Player Count: 1-7

Solo Mode: yes

Complexity: medium-light

Risk: medium-low

Summary: “The D-Day Dice: Reinforcements expansion contains 10 Legendary Units to help you conquer those pesky bunkers. These units can be used instead of the standard Units in any of the expansions of the core game.

In D-Day Dice, players are Allied soldiers trying to organize improvised units for an attack against the machine gun nest. Each player starts the game with a unit of a few soldiers and nothing else. As the game progresses, they will collect resources and advance on the beach, sector by sector, as their unit grows stronger and deadlier. D-Day Dice is a multiplayer co-op game, where all players play their turn simultaneously and must help each other in order to stay alive. It also includes solitaire optional rules. Although built around dice rolling, this game is about resource management (soldiers, specialists, items and courage) and knowing when to move your unit. Resources are kept from turn to turn, so the players can plan ahead.”

Base Pledge (w/shipping): $30

All-In (w/shipping): $193, includes all available content for D-Day Dice

Campaign Ends: 3/21

Game Ships: November 2023

Funding Status: Funded; currently at 532% with 25 days to go.


Project: The Red Dragon Inn 9 – The Undercity

Designers: Geoff Bottone (The Red Dragon Inn, The Red Dragon Inn 2, The Red Dragon Inn 3) Jennifer Kitzman (The Red Dragon Inn 8: Pub Crawl), Jeff Morrow (The Red Dragon Inn 3, The Red Dragon Inn 4, The Red Dragon Inn 5: The Character Trove), Sam Waller (The Red Dragon Inn 4, The Red Dragon Inn 5: The Character Trove, The Red Dragon Inn: Battle for Greyport)

Artists: Anthony Cournoyer (Fantasy Realms, City of Gears, Crisis), Megan Langan, Beth Trott (Legend of the Five Rings, The Red Dragon Inn, The Red Dragon Inn 2), Erin Wong (The Red Dragon Inn 5: The Character Trove, The Red Dragon Inn: Battle for Greyport, The Red Dragon Inn 6: Villains)

Publisher: SlugFest Games (The Red Dragon Inn, The Red Dragon Inn 2, The Red Dragon Inn 3)

Genre/Mechanisms: betting and bluffing, card game, fantasy, hand management, humor, medieval, party game, player elimination, take that, variable player powers

Player Count: 2-4

Solo Mode: no

Complexity: light

Risk: medium-low

Summary: “The Red Dragon Inn 9 introduces four new characters, all hailing from the Undercity of Greyport, each with their own mechanics and distinctive RDI flair. Play RDI9 by itself as a stand alone game, or combine it with any other copy of RDI or RDI: Allies to expand your roster of playable characters.

In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You’ve raided the dungeon, killed the monsters, and taken their treasure. Now you’re back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game.”

Base Pledge (w/shipping): $40

All-In (w/shipping): $95

Campaign Ends: 3/16

Game Ships: December 2023

Funding Status: Funded; currently at 1,001% with 20 days to go.


Project: Totem Hoarder

Designers: Lenart Slabe, Oskar Slabe

Artist: Lenart Slabe

Publisher: Totem Hoarder Games

Genre/Mechanisms: 2 player only games, archaeology / paleontology, card game, draw and discard, fantasy, fighting, hand management, interrupts, set collection, take that

Player Count: 2

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “Two players assume the roles of rival archeologists and artifact collectors, racing to get a hold of magical Totems. By getting 1 card and playing 1 card each turn, both players assembles teams of creatures on the table in front of them. On a player’s turn, they normally draw 1 card from the common pile and play 1 card by putting it into their team – their respective side of the battlefield. Most of the cards in the draw pile are creatures that can be played to perform various actions. But some cards are Totems and follow a slightly different set of rules: if a played Totem in interrupted with a Spooky Skelly, that Totem immediately switches teams. Totems are also indestructible – if you attack an opponent’s Totem, move it into your own team instead of discarding it. The first player to have three Totems (and no Spooky Skellies) in their team wins.”

Base Pledge (w/shipping): $41

All-In (w/shipping): $179

Campaign Ends: 3/25

Game Ships: November 2023

Funding Status: Funded; currently at 106% with 28 days to go.

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