Previously, On Kickstarter… #675


(or here’s a list of what launched yesterday that might deserve a closer look)


Project: BigTop Rumble

Designers: Davide Giacomello, Irene Giacomello

Artist: Paolo Primon

Publisher: GD Games

Genre/Mechanisms: card game, dice, dice rolling, economic, income, market, once-per-game abilities, stacking and balancing

Player Count: 2-5

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “An engine building game where players compete to create the best show and attract the larger audience. Each player can select one of the 5 real contemporary circuses companies and create a show with card depicting real artists. Build your own show and try to attract the largest amount of public but, be aware: not everyone among the audience is armed with good intentions. Each Turn in clockwise order each player buys up to two cards from the main board, cards are divided in artists cards and tools cards.”

Base Pledge (w/shipping): $53

All-In (w/shipping): $53, same as above

Campaign Ends: 10/21

Game Ships: Mar. 2022

Funding Status: Currently at 4% with 30 days to go.


Project: Gone Hunting

Designer: Christopher Brown (Slaughterville)

Artist: Christopher Brown (Slaughterville)

Publisher: Laughing Rogue

Genre/Mechanisms: action points, adventure, animals, card game, dice, dice rolling, exploration, map addition, solo / solitaire game

Player Count: 1-4

Solo Mode: yes

Complexity: light

Risk: HIGH

Summary: “Create a custom hunting ground while you stalk, hunt, and harvest trophy animals to gain the most trophy points by the end of a 14 day hunting season. During each turn, hunters place out a map tile and then gain the bonuses from it. Each hunter then takes their turn, spending 2 actions to Move, Scout, Hunt, or Buy. Moving allows the player to move to different tiles to get in range of animals to hunt. While you can shoot father than your range, there is a penalty for taking the long shot. Scouting allows the hunter to look at the face-down animals on a tile within their range, or place a new animal on a tile. Hunting is where you take the dice from your weapon, equipment, and any that you have gained/saved and roll them, hoping to score enough shots to take the animal down. Buying allows you to purchase equipment or even a canine companion from the store, grab some important ammo dice, or turn in a completed trophy card for more trophy points and other bonuses.”

Base Pledge: $40 + shipping (with no shipping estimates provided)

All-In: $50 + shipping (with no shipping estimates provided)

Campaign Ends: 10/18

Game Ships: Feb. 2023

Funding Status: Currently at 7% with 27 days to go.


Project: Relicblade: Catacombs of Kural

Designer: Sean Sutter (Relicblade: Adventure Battle Game)

Artist: Sean Sutter (Relicblade: Adventure Battle Game)

Publisher: Metal King Studio (Relicblade: Adventure Battle Game)

Genre/Mechanisms: action points, adventure, dice rolling, dungeon crawler, fantasy, medieval, miniatures, pool building, push your luck, wargame

Player Count: 1-2

Solo Mode: yes

Complexity: medium-light

Risk: HIGH

Summary: “The Catacombs of Kural is the long anticipated sequel to the Storms of Kural 2-Player Battle Set. Catacombs of Kural is a dungeon crawling adventure designed for one or more players. It builds off of the contents of the Storms box set to continue the epic narrative events that the Storms of Kural set in motion. Catacombs of Kural is the first Relicblade adventure designed to be played solo or cooperatively. The events of this adventure take place simultaneously with the Storms of Kural campaign. Ill-fated adventurers were cast into the abyssal hollow earth under the Kural Mountains. Now, they find themselves desperately allied with other survivors and are forced to make the perilous journey through ancient corridors and dark dungeons in a desperate bid to reach freedom.”

Base Pledge (w/shipping): $25

All-In (w/shipping): $197

Campaign Ends: 9/30

Game Ships: Feb. 2023

Funding Status: Funded; currently at 370% with 9 days to go.

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