Previously, On Kickstarter… #594


(or here’s a list of what launched yesterday that might deserve a closer look)


Project: All Time Wrestling

Designers: Jad Yammine, Mohamed Al Qadi (Conqueror: Final Conquest)

Artists: not credited

Publisher: Cation Arts (Conqueror: Final Conquest)

Genre/Mechanisms: card play conflict resolution, dice rolling, fighting

Player Count: 1-4

Solo Mode: yes

Complexity: light

Risk: HIGH

Summary: “A card-and-dice game that brings the fast-paced action and excitement of Professional Wrestling to your tabletop. With standard and advanced modes of play, using intuitive mechanics that are reminiscent of your favorite Wrestling games. Choose your champion from the legends of past, present and future, each with their own deck of attacks, abilities, signature moves and finishers. Play your cards to unleash devastating combos, powerbombs and piledrivers, aerial stunts, and deadly submissions… but will the dice be in your favor?”

Base Pledge (w/shipping): $38

All-In (w/shipping): $113

Campaign Ends: 5/26

Game Ships: Mar. 2023

Funding Status: Funded; currently at 267% with 28 days to go.


Project: Battle Pufs

Designer: Tanner Petersen

Artist: Tanner Petersen

Publisher: Tanner Petersen

Genre/Mechanisms: action timer, card game, card play conflict resolution, fighting, player elimination

Player Count: 2-6

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “There are 2 modes battle royale where you win by being the last one standing. Or Timed Royale you set a timer and either the last player wins, or if there are still players remaining, you count the stars at the bottom of your puf cards and the player with the most stars wins. Shuffle both decks and deal 3 puf cards to each player, along with 7 battle cards, unless otherwise stated. Every time a player ends their turn or uses a card they draw back up to 7 reveal cards, kept face up in front of them. Keep doing this until no one is left or time runs out.”

Base Pledge (w/shipping): $39

All-In (w/shipping): $182

Campaign Ends: 5/26

Game Ships: Mar. 2023

Funding Status: Funded; currently at 112% with 28 days to go.


Project: Cytress

Designer: Sean Lee

Artist: Riotbones

Publisher: Tress Games

Genre/Mechanisms: action points, area majority / influence, cyberpunk, economic, hexagon grid, income, modular board, multiple maps, pieces as map, science fiction, set collection, solo / solitaire game, tableau building, trading, variable phase order, variable player powers, variable set-up, worker placement, zone of control

Player Count: 1-5

Solo Mode: yes

Complexity: medium-heavy

Risk: HIGH

Summary: “First, you must establish a name in the Underbelly, a strategy that will help in getting you and your crew into Stratos. Unfortunately, this is a journey that’s not free from danger. Stratos has tight security, and authorities have their eyes on the gates 24/7. Anyone caught entering illegally is subject to instant termination without trial. Fortunately, you have found a way in. The Tubes – vertical shafts that serve as the city’s waste chutes. The Tubes will be your one-way ticket to wonderland, your only chance of acquiring a large portion of the pie. Of course, you will need the help of your crew to get in. So hone your skills, upgrade your abilities, and procure as many supplies as possible to achieve your objective. You must employ cunning strategies and pick the juiciest missions among the lot. Regardless of which faction you choose, remember to use their key abilities to your advantage. That’s how you can outwit the competition and eventually win the game. So do you have what it takes to become a part of Stratos’ elite citizenry? Or do you want to live a continued oppressed existence in the Underbelly?”

Base Pledge (w/shipping): $73

All-In (w/shipping): $169

Campaign Ends: 5/24

Game Ships: May 2023

Funding Status: Funded; currently at 254% with 26 days to go.


Project: Dino Dodge: Survival of the Fittest

Designer: Arrio G. Amirgholi

Artists: Murad Mammadov, Linh Nguyen

Publisher: Blue Gear Games

Genre/Mechanisms: action drafting, card game, deduction, environmental, hand management, player elimination, prehistoric, take that, turn order: progressive

Player Count: 2-5

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “Play Action Cards to dodge falling meteors, move your enemies under meteors and avoid new threats. Meteors fall by utilizing its ticker. Whoever is under a meteor and cannot escape are eliminated from the game. Manage your hand carefully or leave your fate in the claws of your enemies. Meteors continue to fall and the world turns into lava, as the age of extinction lays way for only one dinosaur left standing.”

Base Pledge (w/shipping): $40

All-In (w/shipping): $69

Campaign Ends: 5/19

Game Ships: Jan. 2023

Funding Status: Funded; currently at 113% with 21 days to go.


Project: Edgeguard

Designer: Andre de Almeida

Artist: Andre de Almeida

Publisher: Mangy Goblin Games

Genre/Mechanisms: cooperative game, dice rolling, fantasy, miniatures, modular board, role-playing, solo / solitaire game, turn order: stat based, variable player powers

Player Count: 1-4

Solo Mode: yes

Complexity: medium-light

Risk: HIGH

Summary: “A story-driven, medieval fantasy board game featuring highly detailed miniatures, immersive illustrations, and a web-based tracker app to keep cinematic action at the forefront. With a Storybook of nearly 300 pages awaiting your explorations, you’ll find yourself crafting your own epic tale as you explore the seven realms of Ebonmoor.”

Base Pledge: $89 + shipping (with no estimates provided)

All-In: $129 + shipping (with no estimates provided)

Campaign Ends: 5/20

Game Ships: Feb. 2023

Funding Status: Currently at 55% with 22 days to go.


Project: Extravaganza

Designer: Aaron Vanderbeek (Castell)

Artist: Cheyne Gallarde

Publisher: Aaron Vanderbeek

Genre/Mechanisms: grid movement, hand management, music, once-per-game abilities, pieces as map, set collection, simulation, square grid, variable player powers, variable set-up

Player Count: 2-4

Solo Mode: no

Complexity: medium-light

Risk: HIGH

Summary: “A strategic lip-sync battle taking place over the course of a single song, made up of lyric tokens. Each of the 5 judges chooses a random dance move category that will be judged during the game. On your turn: Bedazzle: draw random rhinestones from the bag and add them to your stage area; Move: like a queen in chess; Draw: draw a card, and take lip tokens depending on how many cards in the display have the same color; Dance: play a dance move card, spending rhinestones to increase the star-quality and earning points based on the dance move category; and Lip-Sync: spend your lip tokens to claim lyrics of the song. Earn points each time you play a dance move or claim lyrics, doing your best to earn 10s while also meeting the judges specific desires. Play your cards right and you just might impress the judges and earn 10s across the board.”

Base Pledge (w/shipping): $54

All-In (w/shipping): $54, same as above

Campaign Ends: 5/17

Game Ships: Dec. 2022

Funding Status: Funded; currently at 108% with 19 days to go.


Project: Fliptown

Designer: Steven Aramini (Agropolis, Circle the Wagons, Sprawlopolis)

Artist: Naomi Ferrall (Tricky Tides)

Publisher: Write Stuff Games

Genre/Mechanisms: american west, end game bonuses, flip-and-write, paper-and-pencil, solo / solitaire game, tech trees / tech tracks, track movement

Player Count: 1-4

Solo Mode: yes

Complexity: light

Risk: medium-high

Summary: “A flip & write game in which you are trying to earn stars by exploring a wild west town. The game uses a standard poker deck to drive an open world-style of game play, along with dry erase boards or print-and-play sheets that serves as each player’s map. Each turn, flip over 3 cards, assigning one card to represent your suit, one card to represent your value, and one card to represent your poker card. The suit dictates which of four regions you’ll activate, the value dictates which site within that region you get to circle and the poker card will go toward a five-card poker hand that is resolved at the end of each round. Each of the four regions — Trail, Badlands, Mine and Town — offers a different puzzle to master, while each site within a region provides a unique reward such as cash, gold, helpful items like guns, horses and tools, or bonus actions to create powerful combinations.”

Base Pledge (w/shipping): $36

All-In (w/shipping): $36, same as above

Campaign Ends: 5/20

Game Ships: June 2022

Funding Status: Funded; currently at 562% with 22 days to go.


Project: G.I. JOE Mission Critical

Designers: Johnathan Ying (Bargain Quest, DOOM: The Board Game, Star Wars: Imperial Assault), Matt Hyra (DC Comics Deck-Building Game, DC Comics Deck-Building Game: Forever Evil, GKR: Heavy Hitters)

Artists: not credited

Publisher: Renegade Game Studios (Architects of the West Kingdom, Clank! A Deck Building Adventure, Clank! Legacy: Acquisitions Incorporated, Paladins of the West Kingdom, Raiders of the North Sea)

Genre/Mechanisms: cooperative game, miniatures

Player Count: 1-5

Solo Mode: yes

Complexity: medium-heavy

Risk: medium-low

Summary: “Join the team and battle Cobra in G.I. JOE Mission Critical, a co-operative miniatures board game. Stop Cobra in locations around the world, and try to defeat Cobra Commander himself to save the day. G.I. JOE Mission Critical uses the Guardian System (developed for Power Rangers: Heroes of the Grid), providing a tense, challenging, and co-operative gaming experience.”

Base Pledge (w/shipping): $114

All-In (w/shipping): $165

Campaign Ends: 5/12

Game Ships: Nov. 2022

Funding Status: Funded; currently at 1924% with 14 days to go.


Project: Grab Your Breakfast

Designer: Lim Ming Liang

Artist: Eliza Lim

Publisher: Ameba Games

Genre/Mechanisms: card game, children’s game, end game bonuses, hand management, matching, party game, set collection

Player Count: 2-4

Solo Mode: no

Complexity: light

Risk: medium-high

Summary: “A family light drafting game about grabbing the heartiest breakfast possible. There will be a sumptuous spread on the table… pancakes, cereal, bagels and cups of coffee. Start collecting what you would like for your breakfast. But you’ll need more than luck to win. Some food are worth more points than others so you have to plan what to collect. Reveal hidden food items as you play the game and get bonus points for special combinations of cards you collect. Be careful about penalty points if you don’t let others collect the items you want.”

Base Pledge (w/shipping): $22

All-In (w/shipping): $61

Campaign Ends: 5/26

Game Ships: Aug. 2022

Funding Status: Currently at 57% with 28 days to go.


Project: Moogh (on Gamefound)

Designer: Niklas Hook

Artist: Niklas Hook

Publisher: Nuts! Publishing (Mini Rogue, This War Without an Enemy, To the Last Man! The Great War in the West)

Genre/Mechanisms: dice rolling, fighting, prehistoric, semi-cooperative game

Player Count: 1-4

Solo Mode: yes

Complexity: medium-light

Risk: medium-high

Summary: “Semi cooperative programmation game where tribes of cavemen are joining forces to defeat big beasts. They will fight together in order to decide who should lead the new combined tribes. By hunting Big Beasts, they will win savage points. At the end of the game, if the cavemen win, the team with most savage points may then claim the leadership of the tribe. If the cavemen don’t meet the winning conditions before the end of the game, all the tribes will lose the game. In MOOGH, the players will have to anticipate the actions from the other tribes and from the beasts (manage by AIs) in order to win Savage points. Each tribe will have its own actions and skills (most of the actions will be resolved by rolling dice and their success will depend of the cavemen characteristics). The game has different ways to counterbalance the randomness of the dice (rage token to reroll dice, idea cards with special actions that can be activated if you meet specific condition, etc.). There are four tribes in the base game and a lot of interesting content (a solo mode, a skirmish mode, a campaign mode, a lot of different beasts, scenario with different winning conditions, items to win, etc.).”

Base Pledge (w/shipping): $34

All-In (w/shipping): $62

Campaign Ends: 5/12

Game Ships: Apr. 2023

Funding Status: Currently at 30% with 14 days to go.


Project: Spirit Duels

Designer: Daniel Miller

Artists: Juancho Capic (Monsters vs. Heroes: Victorian Nightmares), Robert Schilling (Tentacle Town)

Publisher: Small Town Games

Genre/Mechanisms: 2 player only games, card game, dice

Player Count: 2

Solo Mode: no

Complexity: medium-light

Risk: HIGH

Summary: “A fast-paced card game of dice-driven combat. Lead a team of magical creatures known as Spirits into battle against your opponent. Command and evolve your Spirits to gain the advantage in combat and defeat your rivals!”

Base Pledge (w/shipping): $63

All-In (w/shipping): $73

Campaign Ends: 5/24

Game Ships: July 2023

Funding Status: Currently at 53% with 26 days to go.


Project: Through Ice and Snow

Designer: Fernando Eduardo Sánchez

Artists: Pedro A. Alberto (Cerebria: The Card Game, Cerebria: The Inside World, Hare & Tortoise), Araceli Martín

Publisher: 2Tomatoes Games (The Ming Voyages, New Corp. Order, Peak Oil)

Genre/Mechanisms: advantage token, adventure, educational, end game bonuses, events, exploration, grid movement, map addition, modular board, movies / tv / radio theme, multiple maps, nautical, point to point movement, set collection, solo / solitaire game, travel, turn order: claim action, worker placement with different worker types

Player Count: 1-4

Solo Mode: yes

Complexity: medium-heavy

Risk: medium-high

Summary: “The British Empire needs to find new naval trade routes to Asia, and thus launches many expeditions to the Arctic in order to find The Northwest Passage. In Through Ice and Snow you and your friends journey through the Arctic and vie to become the most prestigious explorer by documenting species, mapping treacherous lands and discovering the elusive Northwest passage. As the expedition progresses new map pieces and routes will be revealed and added to the modular board. Each player is in charge of their own ship, and the crews include three officers with individual abilities. Each voyage brings unique challenges and events for your crews to face: those Arctic journeys faced many tragedies, since finding food was extremely hard, the overworked crews were prone to mutiny, and the weather was merciless. Succeed and become immortalised. Fail and be lost to the ice….forever.”

Base Pledge (w/shipping): $64

All-In (w/shipping): $281, includes extras plus an additional game

Campaign Ends: 5/26

Game Ships: May 2023

Funding Status: Funded; currently at 627% with 28 days to go.


Project: Uprising: Titans of the First Age (on Gamefound)

Designers: Cornelius Cremin (Uprising: Curse of the Last Emperor), Pawel Mazur (Uprising: Curse of the Last Emperor), Dirk Sommer (Uprising: Curse of the Last Emperor)

Artists: Igor Desic (Uprising: Curse of the Last Emperor), Bartek Fedyczak (Unsettled, Uprising: Curse of the Last Emperor, Vindication), Dirk Sommer (Uprising: Curse of the Last Emperor)

Publisher: Nemesis Games (Uprising: Curse of the Last Emperor)

Genre/Mechanisms: 4x, action points, action majority / influence, civilization, cooperative game, dice, dice rolling, economic, fantasy, modular board, variable player powers, wargame

Player Count: 1-4

Solo Mode: yes

Complexity: heavy

Risk: medium-high

Summary: “Uprising: Curse of the Last Emperor is a strategically challenging and fully cooperative board game set in a deeply immersive post-apocalyptic dark fantasy setting. As the known world is about to end, the players take over the role of a great hero to lead their faction through these dark times. Uprising is a 4X cooperative game played against two asymmetric enemy factions controlled by the game itself: Chaos and the Empire. Explore the wasteland, expand your dominion, exploit the resources of the liberated territories, and exterminate the Legions and Hordes around you. Every game tells a completely different story due to a modular board, asymmetric factions and a huge variety of different events. The game ends after four chapters. If you have not collected more victory points than Chaos and the Empire, the world will truly end. The Titans of the First Age expansion opens up tons of new options for your armies, as well as bringing in new factions, rerolls, more baddies, and of course, more dice.”

Base Pledge (w/shipping): $83

All-In (w/shipping): $335

Campaign Ends: 5/10

Game Ships: Apr. 2023

Funding Status: Funded; currently at 1027% with 12 days to go.


Project: Waste Knights: Beyond the Horizon – Expansion

Designer: Marek Mydel (7 Ronin, Waste Knights, Waste Knights: Second Edition)

Artists: Bartek Fedyczak (Unsettled, Uprising: Curse of the Last Emperor, Vindication), Michał Lechowski (Age of Thieves, King & Assassins, Waste Knights: Second Edition), Tomasz Ściolny (Waste Knights: Second Edition), Michał Teliga (Age of Thieves, King & Assassins, Waste Knights: Second Edition)

Publisher: Galakta (Waste Nights: Second Edition)

Genre/Mechanisms: adventure, cooperative game, dice rolling, expansion, exploration, miniatures, open drafting, pick-up and deliver, role-playing, science fiction, storytelling, variable player powers

Player Count: 1-4

Solo Mode: yes

Complexity: medium-heavy

Risk: medium–high

Summary: “Beyond the Horizon is a massive expansion for Waste Knights: Second Edition, a post-apocalyptic game of adventure and survival. Now is the time to leave the continent, embark upon a ship and sail to places you only know from legends and myths. Explore a new map enabling you to visit Tasmania, Solomon Islands or New Zealand altered by the Apocalypse. Learn the truth behind the infamous Project X, while battling deadly sea monsters and experiencing strange weather phenomena. Seek for fresh water – a new resource that will make the game even more realistic and challenging both for sea-farers and continent dwellers. Play as one of new Knights armed with unique abilities and expand your base game using tens of new cards, tokens, and adventures to experience a setting of enormous proportions however you like – solo, cooperatively or competitively. Choose your ship, set the course and see where the winds shall take you!”

Base Pledge (w/shipping): $82

All-In (w/shipping): $222

Campaign Ends: 5/18

Game Ships: Dec. 2022

Funding Status: Funded; currently at 655% with 20 days to go.


Project: Wayfarers of the South Tigris

Designers: Shem Phillips (Architects of the West Kingdom, Paladins of the West Kingdom, Raiders of the North Sea, Raiders of Scythia, Viscounts of the West Kingdom), S J Macdonald (Architects of the West Kingdom, Circadians: First Light, Paladins of the West Kingdom, Viscounts of the West Kingdom)

Artist: Mihajlo Dimitrievski (Architects of the West Kingdom, Paladins of the West Kingdom, Raiders of the North Sea, Valeria: Card Kingdoms, Viscounts of the West Kingdom)

Publisher: Garphill Games (Architects of the West Kingdom, Hadrian’s Wall, Paladins of the West Kingdom, Raiders of the North Sea, Viscounts of the West Kingdom)

Genre/Mechanisms: arabian, area majority / influence, exploration, medieval, set collection, tableau building, tile placement, track movement, worker placement with dice workers, worker placement with different worker types

Player Count: 1-4

Solo Mode: yes

Complexity: heavy

Risk: low

Summary: “Wayfarers of the South Tigris is set during the height of the Abbasid Caliphate, circa 820 AD. As brave explorers, cartographers and astronomers, players set off from Baghdad to map the surrounding land, waterways, and heavens above. Players must carefully manage their caravan of workers and equipment, while reporting back regularly to journal their findings at the House of Wisdom. Will you succeed in impressing the Caliph, or lose your way and succumb to the wilderness? The aim of Wayfarers of the South Tigris is to be the player with the most victory points (VP) at the game’s end. Points are primarily gained by mapping the land, water, and sky. Players can also gain points from upgrading their caravans, by gaining inspiration from nobles, and by influencing the three guilds of science, trade and exploration. As they make discoveries, players will want to quickly journal their progress. The game ends once one player’s marker has reached the far right column of the journal track.”

Base Pledge (w/shipping): $52

All-In (w/shipping): $62

Campaign Ends: 5/11

Game Ships: Dec. 2022

Funding Status: Funded; currently at 1552% with 13 days to go.

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