Previously, On Kickstarter… #518

(or here’s a list of what launched yesterday that might deserve a closer look)

Project: Imperial Tide: The Great War 1914-1918

Designer: Gregory M. Smith (The Hunters: German U-Boats at War, 1939-43; Nightfighter Ace: Air Defense Over Germany, 1943-44; Silent Victory: U.S. Submarines in the Pacific, 1941-45)

Artists: Tim Allen (Cruel Necessity: The English Civil Wars 1640-1653, Dawn of the Zeds Second Edition, Zulus on the Ramparts!: The Battle of Rorke’s Drift – Second Edition), Brien J. Miller (Silent War, Steel Wolves: The German Submarine Campaign Against Allied Shipping – Vol 1, Stellar Horizons)

Publisher: Compass Games (Crusade and Revolution: The Spanish Civil War, 1936-1939; Enemy Action: Ardennes; The Russian Campaign)

Genre/Mechanisms: 2 players, area movement, card play conflict resolution, solo/solitaire game, wargame, world war I

Player Count: 1-2

Solo Mode: yes

Complexity: medium-heavy

Risk: medium-low

Summary: “A strategic level war game covering the entire Great War in just one evening. It is based on the ‘Pacific Tide’ game system and features card-driven mechanics and a simple system that allows for multiple decisions by both players. Players will control Army/Naval Groups represented by strength points for maneuver and control of map areas. The game also includes a ‘bot’ for solitaire play.”

Base Pledge (w/shipping): $67

All-In (w/shipping): $67, same as above

Campaign Ends: 12/9

Game Ships: Feb. 2022

Funding Status: Funded; currently at 239% with 9 days to go.

Project: Nine-Minutes Kingdom

Designer: Stefan Mieszczak (The Suits, Season 1; The Suits, Season 2)

Artist: Stefan Mieszczak (The Suits, Season 1)

Publisher: Hornet Games (The Suits, Season 1, The Suits, Season 2, The Suits, Season 3)

Genre/Mechanisms: card game, drafting, medieval, real-time, simultaneous action selection, square grid, tile placement

Player Count: 2-4

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “The goal of the game is to build the kingdom for which we get the most points. The players collect points in two ways: by completing the edicts and by connecting the various icons in their kingdoms. The game is divided into 9 turns during which the players perform actions simultaneously. The players simultaneously pick one card and play it on the table. Next, they pass the unused cards to the player on the left. Using the received cards, the players play another card and add it to their kingdoms. The game continues to the moment of playing the ninth, final card.”

Base Pledge (w/shipping): $16

All-In (w/shipping): $16, same as above

Campaign Ends: 12/18

Game Ships: March 2022

Funding Status: Currently at 90% with 18 days to go.

Project: Space Time

Designer: Joshua Mason (Outfoxed!)

Artist: Joshua Mason (Outfoxed!)

Publisher: Quirky Co. (Outfoxed!)

Genre/Mechanisms: card game, take that

Player Count: 2-4

Solo Mode: no

Complexity: light

Risk: medium-high

Summary: “In Space Time, you role play as a scavenger who flies your trusty rocket all around the universe, in an attempt to earn income, by completing tasks, finding items, and using tools at your disposal to gain an advantage. But, watch out for Space Pirates. They can take everything in your cargo hold, and set you back, big time.”

Base Pledge (w/shipping): $27

All-In (w/shipping): $580, includes all of Joshua Mason’s 32 different card games

Campaign Ends: 1/11

Game Ships: Jan. 2022

Funding Status: Funded; currently at 469% with 43 days to go.

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