Previously, On Kickstarter… #495


(or here’s a list of what launched yesterday that might deserve a closer look)


Project: Caral

Designer: Klaus-Jürgen Wrede (Carcassonne, Carcassonne: The Castle, Carcassonne: The City, Carcassonne: Hunters and Gatherers, The Downfall of Pompeii)

Artist: Hendrik Noack (Feed the Kraken, Glen More II: Chronicles, Mosaic: A Story of Civilization)

Publisher: Funtails Gmbh (Feed the Kraken, Glen More II: Chronicles, Quiz Club)

Genre/Mechanisms: ancient, auction: once around, city-building, constrained bidding, movement points, race, turn order: stat-based

Player Count: 2-4

Solo Mode: no

Complexity: medium-light

Risk: medium-low

Summary: “In Caral all players take on the role of master builders, creating pyramids in a rhythmic cycle of years while influencing the duration of each cycle. The unique progress rhythm allows players to put pressure on each other. Will you master the well-interlocked mechanics in order to win? During the game we find ourselves over 4500 years in the past, competing against each other and experiencing ancient Caral in its heyday. Make Caral your very own game with different modules that allow you to increase game complexity as desired (chronicle style)—turning Caral into a game you can enjoy with your family and with experienced gamers alike.”

Base Pledge (w/shipping): $79

All-In (w/shipping): $119

Campaign Ends: 11/16

Game Ships: Sep. 2022

Funding Status: Currently at 77% with 26 days to go.


Project: Circadians: Chaos Order + First Light 2nd Edition

Designers: S J Macdonald (Architects of the West Kingdom, Circadians: First Light, Paladins of the West Kingdom, Viscounts of the West Kingdom), Zach Smith

Artist: Sam Phillips (Circadians: First Light, Hadrian’s Wall, Raiders of Scythia)

Publisher: Garphill Games (Architects of the West Kingdom, Paladins of the West Kingdom, Raiders of the North Sea, Raiders of Scythia, Viscounts of the West Kingdom)

Genre/Mechanisms: area majority/influence, area movement, card play conflict resolution, hexagon grid, moving multiple units, science fiction, variable player powers

Player Count: 2-5

Solo Mode: no

Complexity: heavy

Risk: low

Summary: “The initial quakes were only minor tremors, but as the land began to unravel, so did our sense of security. We watched the cliffs of Hytazch fall into the sea. Mighty trees of old, swallowed up by the caverns below. As the waters rose, a great roar was heard across the plains. This was no cry of disbelief or heartache, but of jubilance. Songs began to fill the air as our once peaceful hosts, now readied themselves for war. Suddenly on the horizon, what appeared as huge bolts of energy shoot out into the depths of space, before disappearing again. Despite the inevitable shock wave heading our way, the clans continued to cheer as they made haste towards the origin of the blaze. What could cause such elation? Why abandon caution in favour of chaos? Had we missed something – some crucial misunderstanding of this planet and its inhabitants? Upon reaching the site, we were immediately plunged into combat. Across the landscape lay six massive structures, towering over the forces fighting below. They seemed to pulse and flicker with a golden haze. Could these be the ancient relics the Oxataya spoke of? There is so much we still do not understand, but we cannot concede to indecision. Will we stay and fight, or retreat back to Moontide? In Circadians: Chaos Order, players take on the role of one of six asymmetric factions. Each faction has their own means of winning the game, unique leaders, attribute cards and other abilities.”

Base Pledge (w/shipping): $65

All-In (w/shipping): $118

Campaign Ends: 11/11

Game Ships: July 2022

Funding Status: Funded; currently at 409% with 21 days to go.


Project: City of the Great Machine

Designer: German Tikhomirov (Deranged, Gravity Falls, Terminator Salvation)

Artists: Stanislav Gordeev, Anna Laryushina, Maya Kurkhuli, Nikolai Mitrukhin, Igor Pankin, Nadezhda Penkrat

Publisher: CrowD Games (Artbox, Deep State: New World Order, Space Explorers)

Genre/Mechanisms: action queue, area movement, hidden movement, modular board, one versus many, science fiction, steampunk, team-based game

Player Count: 2-4

Solo Mode: no

Complexity: medium-light

Risk: medium-high

Summary: “A One-vs-Many strategy game set in a grim universe of technocratic Victorian steampunk. The game features the conflict between the Great Machine, an artificial intelligence network, and an alliance of Heroes. The Great Machine controls the City built on mobile platforms in the sky. As the Great Machine, the player commands a force of perfected Servants and mechanical Guards. The Great Machine’s ultimate goal is to suppress social unrest and complete its grandiose Master Plan to perfect the mankind. The other players are Heroes working together against the Great Machine to start a revolution. They encourage discontent in the City, enlist the support of famous citizens, and inflame riots. They also attempt to prevent the Great Machine from completing the Master Plan, as it leads to the enslavement of the mankind.”

Base Pledge (w/shipping): $77

All-In (w/shipping): $111

Campaign Ends: 11/19

Game Ships: Nov. 2022

Funding Status: Funded; currently at 186% with 29 days to go.


Project: Downtown Chase

Designers: Janko Nišavić, Vukašin Nišavić

Artists: Ivan Mijatović, Nenad Mirković, Dimitrije Pajtić

Publisher: Princeps Games

Genre/Mechanisms: bluffing, card play conflict resolution, deck building, dice rolling, different dice movement, fighting, hand management, mafia, miniatures, rock-paper-scissors, semi-cooperative game, solo/solitaire game, variable player powers, variable set-up

Player Count: 1-4

Solo Mode: yes

Complexity: light

Risk: HIGH

Summary: “A semi-cooperative, card play, conflict resolution, dice rolling board game where players play against the game and against each other, at the same time. Players move around the city streets trying to acquire the right location and the right weapon to eliminate Johnny the Quick – the guy nobody in town likes. The game is played in rounds. The goal of the players is to eliminate Johnny the Quick (JTQ). JTQ is not controlled by any player, it is the game itself. JTQ moves around the board using a combination of dice rolls. The players draw cards from three decks, trying to acquire the right combination of location card and weapon card needed to attack Johnny the Quick. When they move to the right location and have the right weapon in their hands and they get close to JTQ, they can attack. The attack is resolved on a separate board called The Assassination Chart, where the players try to eliminate JTQ using the weapon’s field of impact and dice roll.”

Base Pledge (w/shipping): $87

All-In (w/shipping): $87, same as above

Campaign Ends: 11/9

Game Ships: Dec. 2021

Funding Status: Currently at 40% with 19 days to go.


Project: Dutch Resistance: Orange Shall Overcome!

Designer: Marcel Köhler

Artists: Irene Cano, James Churchill (Feed the Kraken, Legacies, Public Market)

Publisher: Liberation Game Design

Genre/Mechanisms: action points, cooperative game, dice rolling, educational, pick-up and deliver, push your luck, relative movement, scenario/mission/campaign game, variable player powers, variable set-up, world war II

Player Count: 1-5

Solo Mode: yes

Complexity: medium-light

Risk: HIGH

Summary: “A scenario-based co-operative game about the Dutch Resistance during the Second World War. In a period when most people were too afraid to oppose the occupying Nazi forces, some decided they did not want to sit idly by. They formed groups and found ways to sabotage the occupiers’ plans. You are one of those resistance fighters. In Dutch Resistance: Orange Shall Overcome! each player controls a character that is based on a real resistance fighter. These characters have their own deck of 6 bonus cards, making them unique. During each turn, you have 3 of these character cards in your hand that you can choose from to improve or replace one of your normal actions. The game has 6 different scenarios that each focus on a different aspect of the resistance work in the Netherlands in WWII. Each scenario therefore has its own winning and losing conditions, in addition to the general losing condition: one character loses all their courage or their alibi.”

Base Pledge (w/shipping): $90

All-In (w/shipping): $90, same as above

Campaign Ends: 11/18

Game Ships: May 2022

Funding Status: Currently at 82% with 28 days to go.


Project: Faction Fighters

Designer: Paige Treglown

Artist: Paige Treglown

Publisher: Thunder Finch Games

Genre/Mechanisms: 2 players, animals, bluffing, card game, card play conflict resolution, deck building, fighting, hand management, move through deck, simultaneous action selection, variable set-up

Player Count: 2

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “A game of Faction Fighters takes place at one of four unique area deck locations: Starfall Fields, Gem Hollow, Doomsday Bay, or Shard Peak. Compete each round for an event card by having the highest total strength of fighters. Simultaneously play a fighter to scout the field, then either choose to bolster with additional cards or hold back for future rounds. Plan your moves wisely– only one faction can join the fight each round. Obtain the most Victory Points by the end of the area deck to win. Draft a custom deck from a pool of 15 different factions. Each faction has its own strategic flare, allowing fighters to unleash devastating ability combos. Swarm the field with a squad of snakes or control the future with mind reading koalas. Immerse yourself in the characters and story with the scenario comic book.”

Base Pledge (w/shipping): $35

All-In (w/shipping): $98

Campaign Ends: 11/18

Game Ships: Aug. 2022

Funding Status: Funded; currently at 112% with 28 days to go.


Project: Find the Pickle: Forfeits Edition

Designer: Anthony Harris (Find the Pickle, Penguin Brawl: Heroes of Pentarctica)

Artist: Charlie Campbell (Find the Pickle, Penguin Brawl: Heroes of Pentarctica)

Publisher: Team Custard Kraken (Find the Pickle, Penguin Brawl: Heroes of Pentarctica)

Genre/Mechanisms: acting, bluffing, card game, deduction, hand management, humor, memory, party game, push your luck

Player Count: 3-6

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “Forfeits is the latest edition in the Find the Pickle range and adds 52 hilarious forfeits to your game of Find the Pickle: Standard or NSFW editions. Forfeits is designed to be played alongside other editions however can be played on its own for a no holds barred forfeit extravaganza. Find The Pickle is a social deduction card game in which you must steal and bluff your way to finding and keeping the pickle. The game in standard consists of 52 cards, plays 3-6 players, and lasts 10-20 minutes. There is also a NSFW edition available.”

Base Pledge (w/shipping): $17

All-In (w/shipping): $26

Campaign Ends: 11/4

Game Ships: Apr. 2022

Funding Status: Currently at 17% with 14 days to go.


Project: For Glory: Champions Expansion and For Glory 2nd Printing

Designer: Alex Wolf (For Glory)

Artists: Jacob Atienza (Apocrypha Adventure Card Game: Box One – The World, Legacy of Dragonholt, Unbroken), Crimzon Studio (For Glory, Jurassic Parts, The Spoils)

Publisher: Spielcraft Games (For Glory)

Genre/Mechanisms: ancient, area majority/influence, card game, card play conflict resolution, deck building, economic, fighting, interrupts, simulation

Player Count: 1-4

Solo Mode: yes

Complexity: light

Risk: HIGH

Summary: “In a game of gladiatorial combat and deck building, players take on the role of gladiator school owners, or lanistas, in ancient Rome. The game utilizes a two-phase system for deck building and combat. During the Machinations Phase, players recruit gladiators, secure the support of influential patrons, increase their income, and train their gladiators in a multitude of tactics. When the crowd’s bloodlust becomes insatiable, the game shifts to the Arena Phase, during which players control their gladiators in various arenas to battle their opponents’ gladiators for glory. Each gladiator has a unique set of stats and a unique ability. Having the right synergies between gladiators often means the difference between death and glory. During arena battles, players also play tactic and reaction cards from their hand to support their gladiators, or turn the tides of battle. The first player to gain six glory by winning arena battles is the victor, and will be remembered for all time as the greatest lanista of Rome. The Champions expansion brings you back into the arenas of ancient Rome, this time with up to 4 players. New upgradeable champion cards, and other new mechanics add layers of depth while tons of new supply cards provide endless replayability. Play solo against the Ludus Magnus for a true test of mettle.”

Base Pledge (w/shipping): $32

All-In (w/shipping): $90

Campaign Ends: 11/16

Game Ships: Dec. 2022

Funding Status: Funded; currently at 446% with 26 days to go.


Project: Hungry for Humans

Designer: Christopher Kincaid

Artist: Liz Pavlovic

Publisher: Lonely Hero Games

Genre/Mechanisms: card game, player elimination, push your luck, take that

Player Count: 2-5

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “In Hungry for Humans, you have a monster friend who really, really wants to eat you. But if you feed it the best human food we have to offer, you will curb its human hunger and help it become the most powerful monster in the wild. Luckily, you’ve discovered the scenic hills of West Virginia – the one place in the world where the food is delicious enough, the people are friendly enough, and the landscape is majestic enough to take the edge off any monster’s human hunger. Here, your monster will take part in a weekend of feasting on the world’s best cuisine. But be careful, your fellow humans may try to sabotage your monster’s next meal and leave you to become a human corn dog. Each round the humans will submit dishes to a meal that the hungriest monster will eat. The hungriest monster is decided by the Hunger Level tiles which the humans will secretly choose for their monster before each meal is revealed. The meal will be revealed and the humans will then play Monster Power cards to sabotage other monsters or help their own. The Hunger Level tiles will then be revealed and the hungriest monster will eat the meal and add the total to its Power Level. If a monster eats too fast and exceeds level 20 it becomes too powerful and explodes. If it doesn’t eat the right stuff and goes below level 1, it becomes hangry and eats its human. The most powerful monster standing after 15 meals will be the winner.”

Base Pledge (w/shipping): $42

All-In (w/shipping): $67

Campaign Ends: 11/18

Game Ships: June 2022

Funding Status: Funded; currently at 125% with 28 days to go.


Project: Kabula

Designers: Miguel Hermida Ayala, Antonio Liga

Artist: Dario di Bartolo

Publisher: Stranger Games Studio

Genre/Mechanisms: fantasy, role-playing

Player Count: 2-6

Solo Mode: no

Complexity: medium-light

Risk: HIGH

Summary: “In a fantasy Island, a magic tree, the Kabula, is held in a Sanctuary to ensure immortality to all inhabitants. The balance is broken when six deranged characters from Earth find themselves transported to this Island. Their surreal adventures include humorous encounters and heavy satire on several topics. Kabula is a competitive board game set in a uniquely twisted fantasy world. It blends a sandbox RPG experience with skirmish elements and a combat system comparable to that of a dungeon crawler. Heroes will develop to one of three possible personalities as they fight and tame monsters, explore dungeons and encounter peculiar quests. Eventually, they clash with each other in pursuit of the Kabula, the tree which holds the fate of the Universe.”

Base Pledge (w/shipping): $79

All-In (w/shipping): $103

Campaign Ends: 11/18

Game Ships: Nov. 2022

Funding Status: Currently at 25% with 28 days to go.


Project: Legacy of Atmos: The Tellus Crusade

Designer: Taylor Harvey

Artists: not credited

Publisher: D6 Vault Studios

Genre/Mechanisms: action points, card game, card play conflict resolution, deck construction, dice, dice rolling, fantasy, miniatures, print & play, tug of war

Player Count: 2-4

Solo Mode: no

Complexity: medium-heavy

Risk: HIGH

Summary: “A game of epic tactical skirmish-based warfare for 2-4 players with deck-building elements and a character fate and alignment system. You will command a small force of legendary Characters and models that are fighting a battle which forms part of the larger on-going conflict. This box set’s release follows the events of Highlord Godrey Ronin and his crusade against the mysterious Tellus Commune. Will you choose to defend the mystical Tellus Forest, with their strange creatures and savage Karath Tribes, or pursue Godrey’s quest for his House’s vengeance? The game is played by first selecting your Legendary Character and building your army and deck list. Players will fight over zones of control that increase their Supremacy Points at the end of each round. Each player will also bring with them 3 secret ‘Gambits’ with them into a game. These Gambits support an intense variety of play-styles and gives the player Supremacy Points when completed. The player with the most Supremacy Points at the end of 5 battle rounds wins the game.”

Base Pledge (w/shipping): $129

All-In (w/shipping): $209

Campaign Ends: 11/18

Game Ships: Aug. 2022

Funding Status: Currently at 32% with 28 days to go.


Project: Monsters Messed Up My Room

Designer: Chad Metzger

Artist: Chad Metzger

Publisher: Monster Bite Games

Genre/Mechanisms: action points, card game, deck construction, deck building, push your luck, take that

Player Count: 2-4

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “Take on the role of a child who must clean up their room. While it may be a chore to clean your room, you have monster friends that you can use to cause mischief and hinder your opponents. The first player to clean their room ends the game, but the player with the cleanest room wins! Each turn you have to make the most of your three actions as you place cleanup Tokens and Play Chore cards. While keeping your opponents in check with Monster cards. The game ends when there are no Mischief cards left to draw or if a player removes their last Messy Room token. If you have the most Cleanup Tokens you win.”

Base Pledge (w/shipping): $45

All-In (w/shipping): $45, same as above

Campaign Ends: 11/18

Game Ships: Oct. 2022

Funding Status: Currently at 16% with 28 days to go.


Project: Pachamama (on Gamefound)

Designer: Olivier Grégoire (Aya, Dreams, Piratoons)

Artist: Raphaël Samakh

Publisher: Sit Down! (Bad Bones, Ekö, Magic Maze)

Genre/Mechanisms: deduction, exploration, grid movement, modular board

Player Count: 1-4

Solo Mode: yes

Complexity: medium-light

Risk: HIGH

Summary: “It is said that Wiraqocha created the sun and the pre-Columbian tribes of the Andes. Under his leadership, those who will train the mighty Inca people came out of their caves to discover new horizons in order to subsist and grow in harmony with nature. They venerated Pachamama, Mother Earth, the basis of all living things, plants and minerals, on earth and under the earth. Lead your tribe into unknown territory in search of new lands to cultivate. Your goal: to explore regions and draw outlines to develop cultures according to the customs and legacies of Pachamama. If you honor Her by respecting its great principles of diversity and complementarity, Nature will reward you. Otherwise, you will suffer his wrath. In this race, risk taking, deduction, intuition and a good sense of timing should allow you to get through. It’s up to you to choose the type of scenario depending on the number of players and the type of game you want: quick and opportunistic or longer, more developed, and strategic.”

Base Pledge (w/shipping): $58

All-In (w/shipping): $58, same as above

Campaign Ends: 11/9

Game Ships: June 2022

Funding Status: Currently at 49% with 19 days to go.


Project: Reinforcements Card Game

Designers: Jack Collins, Brennan Kahl, Nick Brown

Artist: Jack Collins

Publisher: Peasant Mob

Genre/Mechanisms: card game, card play conflict resolution, set collection

Player Count: 2-6

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “Reinforcements combines fun and simplicity with elements of strategy and planning. Build up your army to unlock more actions and summon the mythical totems that embody the kingdoms of the realm. Barrage your foes, fortify your army, or adapt to the situation at hand. Every move matters as you try to be the last Kingdom standing. Start with a handful of five cards and three face-down Foundations (selected during setup). On your turn, you can do one of three things: use a card in your hand to Attack the lead card in one of your opponents ‘stacks,’ defend your foundations by adding a card that matches the suit of that foundation from your hand to the ‘stack,’ or discard as many cards from your hand as you want (you will fill back up to begin your next turn). Inspired by the classic card game War.”

Base Pledge (w/shipping): $21

All-In (w/shipping): $51

Campaign Ends: 11/18

Game Ships: May 2022

Funding Status: Funded; currently at 186% with 28 days to go.


Project: Runes of Zun Year One Collection + New Foil Promo Cards

Designers: Dave Balmer (Runes of Zun), Alex Inoue (Runes of Zun), Eric Trimble (Runes of Zun)

Artists: not credited

Publisher: Gobico (Runes of Zun)

Genre/Mechanisms: action/event, card game, card play conflict resolution, chaining, events, fantasy, hand management, party game, player elimination, semi-cooperative game, team-based game

Player Count: 2-4

Solo Mode: no

Complexity: light

Risk: medium-high

Summary: “Play as a Runecaster in the realm of Zun. Magic runes from a long-forgotten war fill the land. You are one of few with the gift to control them. With skill and a little luck, you may turn the tide! Runes of Zun is a card-dueling game of magic and mayhem for two to four players. It’s easy to learn and draws inspiration from collectible card games and deck builders but without all the fuss of collecting or building a deck. Part party game, part strategy game. It’s like a collectible card game where everyone plays from the same deck. Play a two player duel, three to four player battle royale or team up and play 2v2. Combine rune cards to build huge combos. Play multiple actions on your turn, enhance them with modifiers, and defend yourself with reactions. Discover new ways to outplay your opponents.”

Base Pledge (w/shipping): $12

All-In (w/shipping): $171

Campaign Ends: 11/18

Game Ships: Feb. 2022

Funding Status: Funded; currently at 356% with 28 days to go.


Project: Senjutsu: Battle for Japan

Designers: Paul D. Allen (Full Moon Jacket, Hogs of War: The Card Game, Hogs of War: The Miniatures Game), James Faulkner (Hogs of War: The Card Game, Hogs of War: The Miniatures Game)

Artist: Imad Awan

Publisher: Stone Sword Games (Hogs of War: The Card Game, Hogs of War: The Miniatures Game)

Genre/Mechanisms: card drafting, deduction, fighting, grid movement, hand management, hidden movement, simultaneous action selection

Player Count: 1-4

Solo Mode: yes

Complexity: medium-light

Risk: HIGH

Summary: “A samurai dueling game with deck construction mechanics, simultaneous reveal combat, and beautiful miniatures from a panel of sculptors. Control fearsome Samurai, warriors bound to the Bushido Code, each with their own strengths, weaknesses, and motivations. Using Senjutsu’s deck construction mechanics, forge a unique deck of devastating attacks, powerful blocks, timely mediations, and dynamic special moves. The intuitive card-classifying system makes forging your samurai’s Ability Deck easy. The core box includes dozens of different Ability Cards to shape your chosen Samurai’s fighting style. There are thousands of possible deck combinations available.”

Base Pledge (w/shipping): $61

All-In (w/shipping): $80

Campaign Ends: 11/12

Game Ships: May 2022

Funding Status: Funded; currently at 8800% with 22 days to go.


Project: Steam Up: A Feast of Dim Sum

Designers: Pauline Kong, Haymen Lee, Marie Wong

Artists: Grace Tjahyadi, Tim Cheng, YDX Art

Publisher: Hot Banana Games

Genre/Mechanisms: set collection, variable player powers, variable set-up

Player Count: 2-5

Solo Mode: no

Complexity: medium-light

Risk: HIGH

Summary: “A competitive Dim Sum set collection and action management game offering a delicious cultural experience. At the beginning of the game, steamers, filled with different types of Dim Sum, are stacked and placed on a Turntable. Each player takes turns performing 2 different actions each round. Actions include gaining and spending food tokens to purchase Dim Sum in Steamers within their Feast Zone. Players may also play Fortune cards to benefit themselves or affect their opponents. Starting the 2nd round, a Fate card is revealed each round to trigger an event that may affect all players. The game ends when a specific number of Steamers is purchased or the Fate deck is emptied. Final scoring is then calculated. The player with the most Hearty Points wins and leaves the table with the fullest stomach.”

Base Pledge (w/shipping): $68

All-In (w/shipping): $91

Campaign Ends: 11/11

Game Ships: Apr. 2023

Funding Status: Funded; currently at 416% with 21 days to go.


Project: Too Many Bones: Unbreakable (on Gamefound)

Designers: Josh J. Carlson (Cloudspire, Too Many Bones, Too Many Bones: Undertow), Adam Carlson (Cloudspire, Too Many Bones, Too Many Bones: Undertow), Josh Wielgus (Cloudspire)

Artist: Anthony LeTourneau (Cloudspire, Too Many Bones, Too Many Bones: Undertow)

Publisher: Chip Theory Games (Cloudspire, Too Many Bones, Too Many Bones: Undertow)

Genre/Mechanisms: adventure, fantasy, fighting, solo/solitaire game

Player Count: 1-2

Solo Mode: yes

Complexity: heavy

Risk: low

Summary: “Too Many Bones: Unbreakable is the standalone conclusion to the Too Many Bones franchise. Join new characters Figment and Gale as they traverse the dangerous caverns beneath the land of Daelore using the game mechanics of Too Many Bones. Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy, this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat growing enemy forces and of course the infamous ‘baddie’ responsible. Team up or go it alone in a 1-4 player Coop or Solo play campaign. With over 100+ unique skill dice and 4-7 classes to choose from, every battle is its own mini challenge to figure out. Your adventure will consist of 8-12 battles before you reach your final destination and face off against one of a number of possible kingpins in order to win. Along the way, you will be faced with storyline decisions that will quickly have you weighing risk/reward, odds, and logic – with dice woven into every aspect. Your party will also be faced with other decisions: when to rest, when to explore, or even which fights to pursue. The Encounter cards offer fun plot twists and some comic relief, all while setting the stage for your next battle.”

Base Pledge (w/shipping): $100

All-In (w/shipping): $1,115

Campaign Ends: 11/5

Game Ships: June 2022

Funding Status: Funded; currently at 3,286% with 15 days to go.


Project: Valroc

Designer: Thomas Carlier

Artist: Sophie Garcia

Publisher: Haumea Games

Genre/Mechanisms: auction: sealed bid, card drafting, card game, collectible components, fantasy, market, once-per-game abilities, push your luck, variable set-up, worker placement with different worker types

Player Count: 2-4

Solo Mode: no

Complexity: medium-light

Risk: HIGH

Summary: “In Valroc, you play wizards in competition to acquire the Archmage title. For that, you will have to defeat terrible creatures (or tame them). The first player who has defeated or tamed six creatures ends the game. The winner is the player with the most Prestige Points. The game is split into two different phases: a draft phase in which the players must select the creatures they will have to fight, and the tournament in which players fight against each other using a worker placement mechanic.”

Base Pledge (w/shipping): $68

All-In (w/shipping): $111

Campaign Ends: 11/11

Game Ships: Oct. 2022

Funding Status: Currently at 24% with 21 days to go.


Project: Viking Raiders Card Game

Designer: Morten Billcliff

Artists: Mofei Wang, Noman Afzal, Tristam Rossin (Cosmic Colonies, Kingswood, Tranquility)

Publisher: Neowulf Games

Genre/Mechanisms: card game, hand management, market, mythology, push your luck, set collection, take that

Player Count: 2-5

Solo Mode: no

Complexity: medium-light

Risk: HIGH

Summary: “A card game where players are Viking chiefs, jostling to build the biggest Navy, create the largest Clan and gain the most Loot. On your turn, you draw 2 cards to see what your clan has been up to whilst you have been away ‘chiefing.’ Have they focused on resources and mined stone or gold, collected wood, created new vikings, or built up the food supplies? Sometimes they have spent their time preparing actions for you by capturing a wandering Berserker or preparing for a raid (one of their favorite endeavors). Or maybe they gained a favor from one of the Norse gods or goddesses? Each turn you may use one action and buy one item from a central Market. Buy items using resources in your hand, and you can choose between ships for your Navy, buildings for your Clan and valuables for your Loot.”

Base Pledge (w/shipping): $38

All-In (w/shipping): $107

Campaign Ends: 11/13

Game Ships: June 2022

Funding Status: Funded; currently at 122% with 23 days to go.

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