Previously, On Kickstarter… #470


(or here’s a list of what launched yesterday that might deserve a closer look)


Project: Agemonia

Designer: Max Wikström (Astro Drive, Realm of Wonder, Space Freaks)

Artists: Chad Hoverter (Heroes of Land, Air & Sea; Mice & Mystics; Specter Ops), Tomasz Jedruszek (Dominion, Dominion: Intrigue, A Game of Thrones: The Board Game Second Edition, Magic: The Gathering, Tyrants of the Underdark), Jere Kasanen (Eclipse: Second Dawn of the Galaxy, Flamme Rouge, Honshū, Nations, Nations: The Dice Game), Damien Mammoliti (Brass: Birmingham, Brass: Lancashire, Tyrants of the Underdark)

Publisher: Lautapelit.fi (Eclipse: Second Dawn of the Galaxy, Flamme Rouge, Honshū, Nations, Nations: The Dice Game)

Genre/Mechanisms: adventure, cooperative game, dice rolling, fantasy, miniatures, scenario/mission/campaign game, storytelling

Player Count: 1-4

Solo Mode: yes

Complexity: medium-light

Risk: medium-high

Summary: “A fully co-operative board game with challenging, moral choices, set in an expansive storyline. As your Heroes explore the Scenario map, story points are triggered, revealing more information about your surroundings. They may provide useful equipment or treasure, spawn new enemies onto the map, or give your Hero an opportunity to test one of their abilities: Might, Agility or Will, by rolling dice, and spending Stamina. You spend Stamina in the form of Stamina chips, but these are also spent and flipped to their wound side when your hero takes damage, reducing the amount of Stamina available for you to use. Each turn your Hero will perform an action (such as attacking, healing, or focusing your abilities) and a maneuver (such as moving, meditating to regain precious Stamina, or recovering to heal your wounds) in either order. Choose wisely, as your choice of action will also affect your turn order for the round, and coordinating your actions with your fellow Heroes is key. Live your destiny, and become the mightiest of unlikely heroes — or even the most despicable of villains — in this unforgettable adventure.”

Base Pledge (w/shipping): $152

All-In (w/shipping): $287

Campaign Ends: 9/28

Game Ships: Dec. 2022

Funding Status: Funded; currently at 116% with 19 days to go.


Project: Animo: Red Letter Day

Designers: Josh Patton (Animo: Living Deck Bible Card Game), Josh Wegner (Animo: Living Deck Bible Card Game), Theresa Wegner (Animo: Living Deck Bible Card Game)

Artist: Josh Wegner (Animo: Living Deck Bible Card Game)

Publisher: Animo Games (Animo: Living Deck Bible Card Game)

Genre/Mechanisms: card game, children’s game, collectible components, deck building, educational, hand management, math, memory, religious, trading

Player Count: 2-4

Solo Mode: no

Complexity: light

Risk: medium-high

Summary: “An all-new expansion in the expanding Animo: Living Deck Bible Verse Game universe.  This expansion introduces 141 all new, collectible, scripture-packed, game cards, including new characters Alphalux, Nastree, and Prayeregrine.  These cards can be used to play 2 fun games, and also make great Bible verse memorization tools.  The Red Letter Day expansion can be played as a stand alone entry or can be integrated with previous Animo expansions.”

Base Pledge (w/shipping): $40

All-In (w/shipping): $175

Campaign Ends: 9/27

Game Ships: Dec. 2021

Funding Status: Funded; currently at 141% with 19 days to go.


Project: Arkosa

Designer: Angela Dickens (Gobblin’ Goblins)

Artist: Mattie Harrison

Publisher: Toon Hammer (Gobblin’ Goblins)

Genre/Mechanisms: action points, hand management, science fiction, set collection, storytelling, trading

Player Count: 1-4

Solo Mode: yes

Complexity: light

Risk: HIGH

Summary: “In Arkosa, you’ll be developing your bunker, recruiting unique new colonists and trying to keep your population happy, fed, rested and breathing. However, the planet won’t make it easy for you. There’ll be regular attacks from the resident hostiles to contend with, plus a whole bunch of unique events that can occur to your intrepid explorers while they are out in the wastelands. In order to claim victory you’ll need a well organized, productive and happy bunker. But only one colony will win the grand prize… a ticket off the planet.”

Base Pledge (w/shipping): $67

All-In (w/shipping): $67, same as above

Campaign Ends: 10/7

Game Ships: Dec. 2022

Funding Status: Currently at 45% with 28 days to go.


Project: The Artemis Odyssey

Designers: Bruno Faidutti (Citadels, Diamant, Mission: Red Planet Second Edition, Raptor), Serge Laget (Mare Nostrum: Empires, Nidavellir, Shadows Over Camelot)

Artists: Dominik Mayer (The Artemis Project, Concordia, Concordia: Venus, Hadara, Paleo), Cristian Romero

Publisher: Grand Gamers Guild (The Artemis Project, Endangered, Endeavor: Age of Sail)

Genre/Mechanisms: action queue, science fiction, simultaneous action selection, space exploration, trading

Player Count: 1-5

Solo Mode: yes

Complexity: medium-heavy

Risk: medium-low

Summary: “Build powerful starships to cross the vast emptiness of interstellar space, land on uninhabited planets to find valuable resources. Establish your presence with colonies, factories, mighty terraformers. With luck you may even unearth more alien tech. Your exploration is accomplished through a clever system of hidden planning on a shared board. When the planning board is full, it is resolved in sequence… with all players benefiting from each others’ plans. By anticipating what your opponents want to do next, where they want to go, and how they want to score, you’ll be able to squeeze the most out of your efforts, and ensure that your faction builds the greatest star-spanning network of them all.”

Base Pledge (w/shipping): $72

All-In (w/shipping): $151

Campaign Ends: 9/28

Game Ships: May 2023

Funding Status: Funded; currently at 141% with 20 days to go.


Project: Dungeons of Infinity: Kingdom Cost

Designer: Jack Spoerner (Dungeons of Infinity)

Artists: Corry Damey (Dungeons of Infinity, Seasons of Rice), Simon Tjong (Dungeons of Infinity, Ultimate Werewolf Legacy)

Publisher: Sky Kingdom Games (Dungeons of Infinity, The Stonebound Saga)

Genre/Mechanisms: action points, adventure, campaign/battle card driven, cooperative game, expansion, fantasy, maze, medieval, modular board, role playing

Player Count: 1-5

Solo Mode: yes

Complexity: medium-light

Risk: medium-high

Summary: “An expansion to Dungeons of Infinity, adding two new Heroes, new Minions, new Sentinels, a New Dungeon Lord, a new 18 dungeon mini-campaign, miniatures, and three new areas to explore. The new areas are a Tower, a Prison, and a Cathedral. Conquer these areas to receive new rewards that will help you beat the dungeon you are exploring. The campaign in the base ended with a cliff-hanger. Find out what happens next in the Epic continuation of the King Armiger storyline. Includes solo, cooperative, story, and competitive play just as the original.”

Base Pledge (w/shipping): $64

All-In (w/shipping): $165

Campaign Ends: 9/24

Game Ships: Sep. 2022

Funding Status: Funded; currently at 138% with 16 days to go.


Project: Eleven: Football Manager Board Game (on Gamefound)

Designer: Thomas Jansen (Club Stories, Everything Lost, Ugo!)

Artists: Mateusz Kopacz (Prêt-à-Porter, Robinson Crusoe: Adventures on the Cursed Island), Hanna Kuik

Publisher: Portal Games (51st State: Master Set, Detective: A Modern Crime Board Game, Imperial Settlers, Imperial Settlers: Empires of the North, Robinson Crusoe: Adventures on the Cursed Island)

Genre/Mechanisms: economic, scenario/mission/campaign game, sports

Player Count: 1-4

Solo Mode: yes

Complexity: medium-heavy

Risk: low

Summary: “An economic strategy game set in a world of sport. Your task is to manage and grow your own football club over the course of a season. During the game, you hire staff members, including trainers, physical therapists, PR specialists, and directors. You acquire sponsors, expand the stadium infrastructure, and take care of your club’s position in social media. Among the many tasks on the list are transferring new players and choosing the right tactics for each of the upcoming matches. Eleven is a scenario-driven game. It includes six different scenarios that challenge players with different starting situations and goals for the season. In the beginning, the task is simple: You have to climb the steps of the football leagues and achieve the appropriate experience. You may have to manage the club in a crisis, and at other times you will have to rejuvenate a football team of players that are not so young anymore. You may also have to fight against time to try to complete the stadium before the deadline.”

Base Pledge (w/shipping): $96

All-In (w/shipping): $177

Campaign Ends: 9/28

Game Ships: Sep. 2022

Funding Status: Funded; currently at 467% with 19 days to go.


Project: EOS – Island of Angels

Designers: Till Bröstl, Felix Mertikat (All Hands on Deck, Schäferstündchen, Tsukuyumi: Full Moon Down)

Artists: Maxine Metzger (Tsukuyumi: Full Moon Down), Felix Mertikat (Dark Empire: Revolution, Tsukuyumi: Full Moon Down, Woodlands), Sandra Süsser (Human Punishment: The Beginning)

Publisher: King Racoon Games (All Hands on Deck, Schäferstündchen, Tsukuyumi: Full Moon Down)

Genre/Mechanisms: drafting, exploration, nautical, roles with asymmetric information, worker placement

Player Count: 2-5

Solo Mode: no

Complexity: medium-light

Risk: HIGH

Summary: “An engine builder which also includes some worker placement mechanics. Players hire a unique, asymmetrical crew and set sail to the island of EOS, to free the angels of old and leave their mark on this mythical world’s chronicle. Be wary though: While exploring the ocean, vicious demons will attack the ships and crews. Fighting them and their powerful demon lords will bring players glory and help restore the angels’ power. Through awakening angels, players can gain powerful blessings that pose as an advantage to their strategy, while demons sabotage the ship, resulting in disadvantages. EOS – Island of Angels is a fast paced game, which allows for a thrilling adventure, while players optimize their strategies on the go. Finding the perfect balance between progressing on their journey and fighting demons while improving their ship and crew is key for players to gain the most victory points.”

Base Pledge (w/shipping): $70

All-In (w/shipping): $88

Campaign Ends: 9/28

Game Ships: Dec. 2022

Funding Status: Funded; currently at 157% with 20 days to go.


Project: Game of Hunt

Designers: Alexander Khorunzhiy, Anastasia Khorunzhiy

Artist: Nataly Agapitova

Publisher: Sweet Troll Games

Genre/Mechanisms: adventure, children’s game, cooperative game, grid movement, square grid, time track

Player Count: 1-6

Solo Mode: yes

Complexity: light

Risk: HIGH

Summary: “Game of Hunt includes four different family board games in one book with magnetic components. All games are fully cooperative, each has its own story and different rules. Players work together, move around the maps and pick up objects by using the cards. In the Trash Monster game players will be cleaning the town hunting trash cubes until they pick them all. Trash cubes are thrown by a cute flying monster who takes turns after each player’s turn. In the Mushroom Forest game players help small gnomes to pick up enough mushrooms for the soup. However, the forest is magical and some mushrooms can teleport a player to a completely different place. In the Another Planet game players travel to a different galaxy and help a friendly alien to collect all the resources. Mind the wind forecast since it blows players away after each player’s turn. In the Monkey Temple game players go to the ancient temple full of strange moving monkey statues. The treasure will be players reward if they find a way to stop all of the statues.”

Base Pledge (w/shipping): $56

All-In (w/shipping): $121

Campaign Ends: 9/23

Game Ships: July 2022

Funding Status: Currently at 12% with 15 days to go.


Project: Relics of Rajavihara and Montalo’s Revenge Expansion

Designer: Joe Slack (King of Indecision, Kingdom’s Candy: Monsters, Relics of Rajavihara)

Artist: Tristam Rossin (Cosmic Colonies, Kingswood, Tranquility)

Publisher: Crazy Like a Box (Relics of Rajavihara)

Genre/Mechanisms: adventure, area movement, campaign/battle card driven, expansion, grid movement, move through deck, puzzle, slide/push, solo/solitaire game, square grid, three dimensional movement

Player Count: 1

Solo Mode: yes

Complexity: light

Risk: HIGH

Summary: “Returning to Cambodia after receiving a mysterious letter detailing Professor Montalo’s previous theft of the powerful Seer Stone, you find yourself in a trap set by his vengeful son, Arioch. He has created an even more dangerous set of traps than you faced previously. So, this is Montalo’s revenge. 30 new levels. 3 additional new elements. Are you up for the challenge? Relics of Rajavihara is a solo campaign-style game, but also a single play solo adventure game. Make your way through 50 levels of puzzling adventure, spread out over 5 floors, each floor introducing new challenges, and each level harder than the last. Then, once you’ve reached your nemesis and put an end to his devious plot, you’ll unlock a new world that will allow you to play an infinite number of single play solo adventures that you’ll be able to take part in creating.”

Base Pledge (w/shipping): $37

All-In (w/shipping): $84

Campaign Ends: 10/1

Game Ships: Sep. 2022

Funding Status: Funded; currently at 473% with 23 days to go.


Project: SHASN: AZADI

Designers: Abhishek Lamba, Zain Memon (Shasn)

Artist: Soumik Lahiri (Shasn)

Publisher: Memesys Culture Lab (Shasn)

Genre/Mechanisms: alliances, area majority/influence, events, expansion, map addition, market, negotiation, political, scenario/mission/campaign game, semi-cooperative game, territory-building

Player Count: 2-5

Solo Mode: no

Complexity: heavy

Risk: medium-high

Summary: “A semi-cooperative political strategy board game where players play as revolutionaries, trying to free their country from the grips of a tyrannical Imperial power. If they succeed, only one will emerge as the leader of the new nation. An expansion to Shasn, Shasn: Azadi can also be played as a standalone game. In Shasn: Azadi, players must work together to topple the Imperials and gain freedom for their nation. But every time a player takes a turn, the Crown will march forward and the Imperials will take a turn, launching devastating attacks against the revolution. Once free, the new sovereign nation will need a powerful leader. Players must compete in the first democratic elections of their country to see who will be declared winner.”

Base Pledge (w/shipping): $134

All-In (w/shipping): $233

Campaign Ends: 10/8

Game Ships: Feb. 2023

Funding Status: Funded; currently at 271% with 30 days to go.


Project: Solar Sphere

Designers: Ayden Lowther (Solar Storm), Simon Milburn (Kittin)

Artists: Igor Ershov, Elias Stern (Lander, Solar Storm)

Publisher: Dranda Games (Solar Storm)

Genre/Mechanisms: area majority/influence, dice, dice rolling, economic, hidden victory points, science fiction, set collection, solo/solitaire game, territory building, worker placement with dice workers

Player Count: 1-4

Solo Mode: yes

Complexity: medium-light

Risk: HIGH

Summary: “A dice placement/manipulation game with elements of engine building, resource management, and set collection. Set hundreds of years in the future in a time when competition will move mankind forward, but when collaboration is also sometimes necessary. In Solar Sphere, each player commands a mothership. Their primary task is to build a dyson sphere. But, with crew to hire and aliens attacking the sphere, there are many other ways to earn prestige and become the savior of mankind. As the game progresses, more aliens will arrive to defend a sun that they also need. Fight them off alone, or join forces with other players and share the rewards. However, if no one takes on the rebellious aliens, then you all lose points.”

Base Pledge (w/shipping): $54

All-In (w/shipping): $155

Campaign Ends: 10/7

Game Ships: Aug. 2022

Funding Status: Funded; currently at 327% with 29 days to go.


Project: SolForge Fusion: Hybrid Deck Game

Designers: Richard Garfield (Android: Netrunner, Bunny Kingdom, King of Tokyo, Magic: The Gathering, Robo Rally), Justin Gary (Ascension: Deckbuilding Game, Ascension: Storm of Souls, Shards of Infinity)

Artists: not credited

Publisher: Stone Blade Entertainment (Ascension: Deckbuilding Game, Ascension: Storm of Souls, Shards of Infinity)

Genre/Mechanisms: card game, deck construction

Player Count: 2-4

Solo Mode: no

Complexity: medium-light

Risk: HIGH

Summary: “In SolForge Fusion all decks are algorithmically generated so no two decks are alike. Then you take 2 decks and shuffle them together to battle. You and your opponent compete in strategic lane based combat. When you play a card it levels up, allowing you to access new powers and abilities to defeat your opponent and damage their creatures. First player to bring their opponent down to zero health wins.”

Base Pledge (w/shipping): $50

All-In (w/shipping): $80

Campaign Ends: 9/30

Game Ships: Apr. 2022

Funding Status: Funded; currently at 540% with 22 days to go.


Project: The SPILL

Designer: Andy Kim

Artist: Kwanchai Moriya (Cryptid, Dinosaur Island, In the Hall of the Mountain King, Sidereal Confluence, Under Falling Skies)

Publisher: Smirk & Dagger Games (Cutthroat Caverns, Dead Last, Nevermore)

Genre/Mechanisms: action points, adventure, animals, cooperative game, dice, educational, environmental, finale ending, nautical, solo/solitaire game, sudden death ending, variable player powers

Player Count: 1-4

Solo Mode: yes

Complexity: medium-light

Risk: medium-high

Summary: “This fully cooperative game features a 4-way dice tower as the oil rig, which randomly drops oil dice onto the four quadrants of the game board. In this respect, the game is a reverse tower defense game, as players sail the perimeter trying to push back and contain the oil, remove dice from the water and save the sea life. Communal resource cards are chosen by the team before the game begins and are then powered for use by either removing 3 oil dice from the game or saving a full set of 6 marine creatures. Weather dice complicate matters adding new challenges for the round that restrict movement, drop more dice or increase the cost of operations. It takes coordination and teamwork to win, as new oil dice are dropped at the beginning of every turn and the number of oil dice dropped increases over the course of the game.”

Base Pledge (w/shipping): $55

All-In (w/shipping): $75

Campaign Ends: 9/24

Game Ships: Apr. 2022

Funding Status: Funded; currently at 156% with 16 days to go.


Project: Tournament Fishing: The Deck Building Game

Designer: Greg Mahler

Artists: Jenny Eickbush, Greg Mahler

Publisher: TGG Games (Black Sonata, Flick of Faith, SOS Titanic)

Genre/Mechanisms: animals, card game, cooperative game, deck construction, deck building, hand management, memory, push your luck, solo/solitaire game, sports

Player Count: 1-4

Solo Mode: yes

Complexity: light

Risk: HIGH

Summary: “Each participating Angler will compete on a common Lake, attempting to catch the biggest and best fish before the Tournament ends. Since the Fish are hidden in the Lake, Anglers will need to locate and recall their positions from turn to turn in order to have the best chance to catch them, although they might get lucky and attract them unaware as well.”

Base Pledge (w/shipping): $53

All-In (w/shipping): $115

Campaign Ends: 10/6

Game Ships: July 2022

Funding Status: Funded; currently at 282% with 28 days to go.


Project: A Viking’s Tale

Designers: Lucas Camenisch, Severin Camenisch

Artists: Andre Jooste, Shedderdima

Publisher: Rune Raccoon Games

Genre/Mechanisms: ancient, betting and bluffing, bluffing, card game, fighting, kill steal, mythology, push your luck, turn order: pass order, victory points as a resource

Player Count: 2-4

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “Players choose a Clan and battle against creatures and other Players. Use Different Equipment Cards and Fate Cards to win the most battles in the game. If you get the most Honor Points at the End of the game you win.”

Base Pledge (w/shipping): $33

All-In (w/shipping): $33, same as above

Campaign Ends: 10/7

Game Ships: Apr. 2022

Funding Status: Funded; currently at 134% with 28 days to go.

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