Previously, On Kickstarter… #424


(or here’s a list of what launched yesterday that might deserve a closer look)


Project: Age of Dogfights: WWII

Designers: Predrag Lazovic (Age of Dogfights: WWI, Tank Chess), Dragan Lazovic (Age of Dogfights: WWI, Tank Chess)

Artists: Predrag Lazovic (Age of Dogfights: WWI, Pachisi), Dragan Lazovic (Age of Dogfights: WWI, Tank Chess)

Publisher: Forsage Games (Age of Dogfights: WWI, Tank Chess)

Genre/Mechanisms: aviation/flight, critical hits and failures, dice rolling, different dice movement, grid movement, interrupts, line of sight, movement points, scenario/mission/campaign game, simulation, stat check resolution, three dimensional unit, variable set-up, wargame, world war II

Player Count: 1-2

Solo Mode: yes

Complexity: medium-light

Risk: medium-high

Summary: “Simple rules of movement and firing include all the most important features of the aircraft of the time: speed, agility and firepower. Battles are fought at different altitudes, with differences between the planes in terms of climbing and descending speeds. The game covers the period of the war from 1942 to 1945 in Europe, when the USA became heavily involved in the war. The game uses the Triangle system, which is very flexible and allows many optional rules to be applied. The mechanics of the game allow simulation of battles with a large number of individual aircraft, with a fluid gameplay. While being easy to use, the basically simple mechanics form a very realistic set of physics, which simulate velocity, direction changing (both horizontal and vertical) and damage inflicted by firing.”

Base Pledge (w/shipping): $56

All-In (w/shipping): $146

Campaign Ends: 7/11

Game Ships: Mar. 2022

Funding Status: Funded; currently at 1859% with 22 days to go.



Project: Ro Sham Bo

Designers: Alexis Guevara, Edgar Guevara

Artist: Prince Halem Corpin

Publisher: Pearly Pigeon

Genre/Mechanisms: 2 players, abstract strategy, turn order: progressive

Player Count: 2

Solo Mode: no

Complexity: light

Risk: HIGH

Summary: “The two player strategic board game where you collect wondrous artifacts to outwit your opponent and defeat them in battle. There are two types of Artifacts to choose from, tactfully traverse the board to collect these artifacts and use their power to give you positioning and combat advantages. Combat is engaged in close quarters through an attack and then counter phase. Use the Artifacts you collected to tactically turn tables. The true spirit is being able to chain these artifacts with one another.”

Base Pledge (w/shipping): $36

All-In (w/shipping): $150

Campaign Ends: 7/17

Game Ships: Mar. 2022

Funding Status: Currently at 45% with 29 days to go.



Project: Viewpoint Revisioned

Designer: Sean Carroll (Viewpoint)

Artist: Kerri Aitken (Boomerang: Australia, Boomerang: USA, Tichu)

Publisher: 93 Made Games (Viewpoint)

Genre/Mechanisms: adventure, bluffing, card game, hand management, math, party game, science fiction

Player Count: 2-6

Solo Mode: yes

Complexity: medium-light

Risk: HIGH

Summary: “Viewpoint Revisioned is the first set in ‘Viewniverse,’ an episodic card game series that immerses players within the dimension-hopping adventures of the Blinkers, one-eyed beings from the planet Myclopia. Each episode takes the Blinkers to a new world in the Viewniverse — such as Triclopia, Spytopia, Menagerie and Paradise — with the objective of the game being to amass enough Viewpoints to transport the Blinkers home… or to their next adventure.”

Base Pledge (w/shipping): $15

All-In (w/shipping): $15, same as above

Campaign Ends: 7/17

Game Ships: Oct. 2021

Funding Status: Currently at 34% with 28 days to go.


Project: Warehouse 13: The H.G. Wells Expansion

Designers: Michael Aldridge (Warehouse 13: The Board Game), M. Shawn Smith, II (Warehouse 13: The Board Game)

Artist: Mercedes Opheim (Arkham Horror: The Card Game, Star Wars: Unlock!)

Publisher: Infinite Dreams Gaming (Warehouse 13: The Board Game)

Genre/Mechanisms: bluffing, cooperative game, deduction, expansion, hand management, hidden roles, movies/tv/radio theme, science fiction, semi-cooperative game, spies/secret agents, team-based game, traitor game, variable player powers, voting

Player Count: 2-5

Solo Mode: no

Complexity: medium-heavy

Risk: HIGH

Summary: “In Warehouse 13: The H.G. Wells Expansion, players take on the role of Warehouse Agents who must work together to retrieve artifacts. But should H.G. be trusted? Or is she helping you only because she wants to collect the two pieces of the Minoan Trident? Warehouse 13: The H.G. Wells Expansion works much like the base game, where one Traitor is working against a team of Warehouse Agents. For every artifact that is lost, H.G. will be able to search for pieces of the Trident. If both Trident pieces are found, the Finale immediately begins. Unlike the base game, if three artifacts are lost, there is no Finale; the game ends and the Agents lose.”

Base Pledge (w/shipping): $30

All-In (w/shipping): $100

Campaign Ends: 7/13

Game Ships: Mar. 2022

Funding Status: Currently at 70% with 24 days to go.


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